@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
WaW Team Game IV
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Infantrys moved from Quebec to 7 Sea Zone 1 Elite and 1 Infantry moved from Quebec to 7 Sea Zone 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Elite, 3 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone 1 Elite and 3 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - French French buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - French 1 Adv.Fighter moved from 9 Sea Zone to 10 Sea Zone 1 Adv.Fighter moved from 10 Sea Zone to 9 Sea Zone Place Units - French 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill 1 Infantry were produced but were not placed Turn Complete - French French collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Elite moved from Tokyo to 84 Sea Zone 1 ArmoredCar moved from Tokyo to 84 Sea Zone 2 Elites and 1 Infantry moved from Shantung to Peking 1 Infantry moved from N.French Indochina to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Kwangsi to Yunnan 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from Hunan to Kweichow 1 ArmoredCar moved from Kwangsi to Kweichow 1 ArmoredCar moved from Kwangsi to Kweichow 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Bomber moved from Tokyo to Peking 1 Infantry moved from Broome to Western Australia Yamamoto take Western Australia from Anzac 1 Tank moved from Canberra to Queensland Yamamoto take New South Wales from Anzac Yamamoto take Queensland from Anzac 1 Fighter moved from 122 Sea Zone to South Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Marine moved from Canberra to 122 Sea Zone 1 Marine moved from Canberra to 122 Sea Zone 1 Marine moved from Canberra to 122 Sea Zone 1 Artillery moved from Canberra to 122 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Marines and 5 Transports moved from 122 Sea Zone to 67 Sea Zone 1 Artillery and 3 Marines moved from 67 Sea Zone to Northern Territory 1 Adv.Fighter moved from 122 Sea Zone to South Australia 1 Transport moved from 106 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Marine moved from Kyushu to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Peking 2 Fighters and 2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Hollandia Yamamoto take Hollandia from Dutch 1 Adv.Fighter moved from 122 Sea Zone to South Australia 1 Tank moved from Canberra to South Australia 1 Tank moved from Canberra to South Australia 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 ArmoredCar and 1 Elite moved from 84 Sea Zone to Peking 1 Cruiser moved from 85 Sea Zone to 84 Sea Zone 1 Marine moved from Tokyo to 84 Sea Zone 1 Marine moved from 84 Sea Zone to Peking Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 6 ArmoredCars, 1 Bunker, 1 Cruiser, 2 Elites, 8 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Peking Yamamoto attack with 1 ArmoredCar, 1 Bomber, 3 Elites, 2 Infantrys and 2 Marines Chinese defend with 1 Factory; Russians defend with 3 Artillerys, 3 Infantrys and 1 Mech.Inf Yamamoto roll dice for 1 Cruiser in Peking, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 3 Elites, 2 Infantrys and 2 Marines in Peking, round 2 : 4/9 hits, 3.33 expected hits Chinese roll dice for 3 Artillerys, 3 Infantrys and 1 Mech.Inf in Peking, round 2 : 4/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Elites owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Peking Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 1 Elite and 2 Marines in Peking, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 Artillerys and 1 Mech.Inf in Peking, round 3 : 2/3 hits, 1.00 expected hits 2 Artillerys owned by the Russians, 1 Elite owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Peking Yamamoto roll dice for 1 Bomber and 2 Marines in Peking, round 4 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Peking Yamamoto win, taking Peking from Chinese with 1 Bomber and 2 Marines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 ArmoredCar, 3 Elites and 2 Infantrys Casualties for Russians: 3 Artillerys, 3 Infantrys and 1 Mech.Inf Battle in South Australia Yamamoto attack with 2 Adv.Fighters, 1 Fighter and 2 Tanks Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Adv.Fighters, 1 Fighter and 2 Tanks in South Australia, round 2 : 1/5 hits, 2.33 expected hits Anzac roll dice for 2 Infantrys in South Australia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Fighter owned by the Yamamoto lost in South Australia Yamamoto roll dice for 2 Adv.Fighters and 2 Tanks in South Australia, round 3 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in South Australia Yamamoto win, taking South Australia from Anzac with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 2 Infantrys Battle in Northern Territory Yamamoto attack with 1 Artillery and 3 Marines Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Battleship and 2 Cruisers in Northern Territory, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Anzac lost in Northern Territory Yamamoto roll dice for 1 Artillery and 3 Marines in Northern Territory, round 2 : 3/4 hits, 2.00 expected hits Anzac roll dice for 1 Infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Northern Territory Yamamoto win, taking Northern Territory from Anzac with 3 Marines remaining. Battle score for attacker is 0 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery Battle in Yunnan Yamamoto attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Infantry Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer, 2 Fighters and 2 L.Fighters Americans defend with 2 S.Submarines Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer, 2 Fighters and 2 L.Fighters in 76 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits 1 Destroyer owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 S.Submarines Battle in Kweichow Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 Carriers and 2 Cruisers moved from 85 Sea Zone to 107 Sea Zone 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 2 Adv.Fighters moved from South Australia to Canberra 1 Bomber moved from Peking to Tokyo 2 Fighters and 2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone Place Units - Yamamoto 1 Adv.Fighter and 1 Cruiser placed in 107 Sea Zone 3 ArmoredCars placed in Broome 1 Bunker and 6 Infantrys placed in Canberra 3 ArmoredCars placed in Kwangsi Yamamoto undo move 3. 1 Bunker, 5 Infantrys and 1 Tank placed in Canberra 2 Adv.Fighters, 2 Elites, 3 Infantrys and 1 Marine placed in Tokyo 2 S.Submarines placed in 110 Sea Zone Yamamoto undo move 6. 2 S.Submarines placed in 107 Sea Zone Yamamoto undo move 6. Yamamoto undo move 5. 2 Adv.Fighters, 1 Elite, 3 Infantrys and 1 Marine placed in Tokyo 1 Elite placed in Davao 1 S.Submarine placed in 107 Sea Zone 1 S.Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 96 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Canberra: 2 Adv.Fighters EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : 1.83 Americans : 0.00 Anzac : 0.67 Chinese : 3.67
Territory Summary for Yamamoto :
N.French Indochina : 1 flag S.French Indochina : 1 flag, 1 Artillery and 1 Marine Tokyo : 1 AAGun, 2 Adv.Fighters, 1 Bomber, 1 Elite, 1 Factory, 3 Infantrys and 1 Marine Tohoku : 1 Infantry Minamitori : 1 Infantry Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Chubu : 1 Infantry Fukien : 1 flag Kweichow : 1 flag, 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Yunnan : 1 flag, 2 Infantrys Peking : 1 flag, 1 Factory and 2 Marines Shantung : 1 Infantry New South Wales : 1 flag Western Australia : 1 flag, 3 Infantrys Broome : 1 flag, 1 AAGun, 3 ArmoredCars and 1 Factory Queensland : 1 flag, 1 Tank Northern Territory : 1 flag, 3 Marines Canberra : 1 flag, 1 AAGun, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 3 Tanks South Australia : 1 flag, 2 Tanks Jilolo : 1 flag Timor : 1 flag West Borneo : 1 flag Hollandia : 1 flag, 1 Elite Banjarmasin : 1 flag, 1 AAGun and 1 Factory Flores : 1 flag Celebes : 1 flag Samar : 1 flag Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory Mindoro : 1 flag Panay : 1 flag Manila : 1 flag Mindanao : 1 flag 107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 3 S.Submarines 85 Sea Zone : 1 S.Submarine 84 Sea Zone : 1 Cruiser, 1 T.Boat and 2 Transports 67 Sea Zone : 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 2 Fighters and 5 Transports
Production/PUs Summary :
Germans : 120 / 122 Russians : 86 / 87 Italians : 74 / 74 French : 9 / 9 Yamamoto : 96 / 96 Chinese : 28 / 35 Hisaichi : 54 / 59 British : 96 / 109 Anzac : 21 / 0 Dutch : 7 / 9 Finns : 19 / 20 Romanians : 18 / 18 Thai : 16 / 16 Americans : 116 / 116
-
@Wittmann I think you meant to edit back in 2 adv fighters instead of normal fighters :)
-
@redrum said in WaW Team Game IV:
@Wittmann I think you meant to edit back in 2 adv fighters instead of normal fighters :)
No, no! I think that was his plan all along. lol.
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 67 Sea Zone: 2 Fighters EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Adv.Fighters EDIT: Turning off Edit Mode 8 ArmoredCars and 1 Tank moved from Ningsia to Shansi 1 Bomber moved from Hsining to Shansi 1 ArmoredCar and 1 Tank moved from Chahar to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 4 Infantrys, 1 Marine, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 9 ArmoredCars, 1 Bomber and 2 Tanks Hisaichi defend with 3 Mech.Infs and 8 Tanks Chinese roll dice for 9 ArmoredCars, 1 Bomber and 2 Tanks in Shansi, round 2 : 4/12 hits, 4.67 expected hits Hisaichi roll dice for 3 Mech.Infs and 8 Tanks in Shansi, round 2 : 4/11 hits, 5.00 expected hits 1 Tank owned by the Hisaichi, 4 ArmoredCars owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Shansi Chinese roll dice for 5 ArmoredCars, 1 Bomber and 2 Tanks in Shansi, round 3 : 2/8 hits, 3.33 expected hits Hisaichi roll dice for 7 Tanks in Shansi, round 3 : 3/7 hits, 3.50 expected hits 2 Tanks owned by the Hisaichi and 3 ArmoredCars owned by the Chinese lost in Shansi Chinese roll dice for 2 ArmoredCars, 1 Bomber and 2 Tanks in Shansi, round 4 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 5 Tanks in Shansi, round 4 : 3/5 hits, 2.50 expected hits 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 2 ArmoredCars owned by the Chinese lost in Shansi Chinese roll dice for 1 Bomber and 1 Tank in Shansi, round 5 : 2/2 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Shansi, round 5 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi Chinese win with 1 Bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 9 ArmoredCars and 2 Tanks Casualties for Hisaichi: 3 Mech.Infs and 8 Tanks Non Combat Move - Chinese 2 Infantrys moved from Ningsia to Shensi 3 ArmoredCars moved from Gobi Altai to Shensi 2 ArmoredCars and 2 Tanks moved from Hsining to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Suiyuan to Ningsia 1 Bomber moved from Shansi to Lanchow Place Units - Chinese 4 Infantrys placed in Urumqi 2 ArmoredCars, 1 Marine, 1 Mech.Inf and 2 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Chinese : -0.50
-
I have made the correcting edit for witt’s fighters back to advanced.
-
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery, 1 Elite and 1 Infantry moved from Liaoning to Hulunbuir 1 Artillery and 1 Infantry moved from Liaoning to Heilungchiang 2 Artillerys moved from Liaoning to Hulunbuir 3 Artillerys and 1 Tank moved from Kirin to Khabarovsk 1 Mech.Inf moved from Changchun to Khabarovsk 3 ArmoredCars and 1 Mech.Inf moved from Changchun to Khabarovsk 1 Submarine moved from 113 Sea Zone to 114 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Factory, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 3 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank Russians defend with 7 Infantrys Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank in Khabarovsk, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 7 Infantrys in Khabarovsk, round 2 : 1/7 hits, 2.33 expected hits 1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Khabarovsk Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank in Khabarovsk, round 3 : 2/8 hits, 2.83 expected hits Russians roll dice for 4 Infantrys in Khabarovsk, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Khabarovsk Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank in Khabarovsk, round 4 : 2/8 hits, 2.83 expected hits Russians roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 7 Infantrys Battle in Hulunbuir Hisaichi attack with 3 Artillerys, 1 Elite and 1 Infantry Americans defend with 1 Fighter Hisaichi roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Hulunbuir, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 Fighter in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in Hulunbuir Hisaichi win, taking Hulunbuir from Russians with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 Fighter Battle in Heilungchiang Hisaichi attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Shantung to Hupeh 1 Bomber moved from Hong Kong to Hupeh 3 ArmoredCars moved from Hong Kong to Hunan 3 Infantrys moved from Hong Kong to Kiangsi 3 Transports moved from 92 Sea Zone to 110 Sea Zone 4 Transports moved from 84 Sea Zone to 92 Sea Zone Place Units - Hisaichi 1 Bunker and 1 Factory placed in Hupeh 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Mech.Infs placed in Hong Kong 1 Artillery and 1 Infantry placed in Sumatra 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Russians : -4.17
-
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 2 ArmoredCars moved from Rhodesia to Equatoria 2 T.Boats moved from 51 Sea Zone to 48 Sea Zone 5 Artillerys, 2 Fighters, 12 Infantrys and 2 Tanks moved from Greece to Serbia 2 Fighters moved from 51 Sea Zone to New Valley 4 Infantrys moved from Lower Egypt to New Valley 1 Tank moved from Italian East Africa to Equatoria 1 Transport moved from 51 Sea Zone to 56 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Tobruk 2 Transports moved from 22 Sea Zone to 21 Sea Zone 3 Tanks moved from Manchester to 21 Sea Zone 13 Infantrys moved from Dover to 21 Sea Zone 13 Infantrys, 10 T.Boats, 3 Tanks and 3 Transports moved from 21 Sea Zone to 22 Sea Zone 13 Infantrys and 3 Tanks moved from 22 Sea Zone to Oslo 2 Fighters moved from 22 Sea Zone to Oslo 1 Bomber moved from Dover to Oslo 1 Artillery, 1 Fighter and 3 Infantrys moved from Assam to Yunnan 1 Artillery and 4 Infantrys moved from Assam to Burma 1 Transport moved from 109 Sea Zone to 102 Sea Zone 1 Infantry moved from Woleai to Ulithi British take Ulithi from Yamamoto Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 3 Destroyers, 18 Infantrys, 1 T.Boat, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; Combat - British Battle in Oslo British attack with 1 Bomber, 2 Fighters, 13 Infantrys and 3 Tanks Germans defend with 5 Infantrys British roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Bomber, 2 Fighters, 13 Infantrys and 3 Tanks in Oslo, round 2 : 6/19 hits, 5.00 expected hits Germans roll dice for 5 Infantrys in Oslo, round 2 : 2/5 hits, 1.67 expected hits 5 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Oslo British win, taking Oslo from Germans with 1 Bomber, 2 Fighters, 11 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Germans: 5 Infantrys Battle in Tobruk British attack with 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Cruisers in Tobruk, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in New Valley British attack with 2 Fighters and 4 Infantrys Italians defend with 2 Infantrys and 1 Tank British roll dice for 2 Fighters and 4 Infantrys in New Valley, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 2 : 3/3 hits, 1.17 expected hits 1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in New Valley British roll dice for 2 Fighters and 1 Infantry in New Valley, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 2 Fighters and 1 Infantry in New Valley, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry and 1 Tank in New Valley, round 4 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Italians lost in New Valley British roll dice for 2 Fighters and 1 Infantry in New Valley, round 5 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Tank in New Valley, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 2 Fighters and 1 Infantry in New Valley, round 6 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Tank in New Valley, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in New Valley British win, taking New Valley from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for British: 3 Infantrys Casualties for Italians: 2 Infantrys and 1 Tank Battle in 48 Sea Zone British attack with 2 T.Boats Italians defend with 1 T.Boat British roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 T.Boat in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 T.Boats in 48 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 T.Boat in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Italians lost in 48 Sea Zone British win with 2 T.Boats remaining. Battle score for attacker is 6 Casualties for Italians: 1 T.Boat Battle in Yunnan British attack with 1 Artillery, 1 Fighter and 3 Infantrys Yamamoto defend with 2 Infantrys British roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Yunnan, round 2 : 1/5 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Yunnan British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Yamamoto: 2 Infantrys Battle in Equatoria British attack with 2 ArmoredCars and 1 Tank Italians defend with 1 ArmoredCar and 1 Tank British roll dice for 2 ArmoredCars and 1 Tank in Equatoria, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 ArmoredCar and 1 Tank in Equatoria, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Italians, 1 ArmoredCar owned by the British and 1 Tank owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 ArmoredCar Casualties for Italians: 1 ArmoredCar and 1 Tank Battle in Burma British attack with 1 Artillery and 4 Infantrys Thai defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 1/5 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Burma British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery and 1 Infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 3 Infantrys Casualties for Thai: 1 Artillery and 2 Infantrys Battle in Serbia British attack with 5 Artillerys, 2 Fighters, 12 Infantrys and 2 Tanks Italians defend with 1 Artillery, 1 Bunker, 7 Infantrys, 2 Mot.Infs and 1 Tank British roll dice for 5 Artillerys, 2 Fighters, 12 Infantrys and 2 Tanks in Serbia, round 2 : 8/21 hits, 6.17 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Artillery, 1 Bunker, 7 Infantrys, 2 Mot.Infs and 1 Tank in Serbia, round 2 : 5/12 hits, 4.67 expected hits 7 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Serbia 5 Artillerys, 7 Infantrys and 2 Tanks retreated to Greece Italians win with 1 Artillery, 1 Bunker, 2 Mot.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 5 Infantrys Casualties for Italians: 7 Infantrys Non Combat Move - British 2 Fighters moved from Serbia to Greece 2 Fighters moved from New Valley to 51 Sea Zone 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Greece 1 AAGun moved from Palestine to Iraq 1 Infantry moved from Cairo to Lower Egypt 2 Tanks moved from Cape Town to Rhodesia 1 AAGun moved from Rhodesia to South Africa 1 S.Submarine moved from 58 Sea Zone to 59 Sea Zone 1 Infantry moved from Bombay to 59 Sea Zone 1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 57 Sea Zone 1 Infantry moved from 57 Sea Zone to Lower Egypt 2 S.Submarines moved from 58 Sea Zone to 51 Sea Zone 4 Infantrys moved from Manchester to Dover 2 Fighters moved from Oslo to 22 Sea Zone 1 Bomber moved from Oslo to Dover 1 AAGun moved from London to Dover 1 Fighter moved from Yunnan to Assam 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 15 Infantrys moved from Hyderabad to Calcutta 1 Infantry moved from Hyderabad to Madras Place Units - British 1 T.Boat placed in 56 Sea Zone 2 Artillerys and 3 Infantrys placed in Cairo 1 Bunker placed in Greece 1 Bunker placed in Italian East Africa 2 Tanks placed in Cape Town 3 Destroyers and 1 Transport placed in 11 Sea Zone 3 Infantrys placed in Dover 2 ArmoredCars and 1 Infantry placed in W.Iran 5 Infantrys placed in Delhi British undo move 9. 5 Infantrys placed in Madras 3 Infantrys placed in Delhi 3 Infantrys placed in Wales Turn Complete - British British collect 103 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 3.00 Italians : -0.50 Yamamoto : 1.00 Thai : 1.00
-
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Infantrys moved from Townsville to Queensland 2 Infantrys moved from West Papua to Hollandia Combat - Anzac Battle in Hollandia Anzac attack with 2 Infantrys Yamamoto defend with 1 Elite Anzac roll dice for 2 Infantrys in Hollandia, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite in Hollandia, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys in Hollandia, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite in Hollandia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Hollandia 1 Infantry retreated to West Papua Yamamoto win with 1 Elite remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Infantry Battle in Queensland Anzac attack with 2 Infantrys Yamamoto defend with 1 Tank Anzac roll dice for 2 Infantrys in Queensland, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Queensland, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 Infantrys in Queensland, round 3 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Queensland, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Queensland Anzac win, taking Queensland from Yamamoto with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Tank Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.33 Anzac : -0.33
-
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Suriname to Bahia 2 Infantrys moved from Suriname to Amazon 1 Artillery moved from West Papua to Hollandia 2 Infantrys moved from West Papua to Hollandia 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto defend with 1 Elite Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Elite in Hollandia, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Hollandia Dutch win, taking Hollandia from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Elite Battle in Bahia Dutch attack with 2 ArmoredCars, 2 Mech.Infs and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Dutch roll dice for 2 ArmoredCars, 2 Mech.Infs and 1 Tank in Bahia, round 2 : 0/5 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits Dutch roll dice for 2 ArmoredCars, 2 Mech.Infs and 1 Tank in Bahia, round 3 : 3/5 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 3 : 2/4 hits, 1.50 expected hits 2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bahia Dutch roll dice for 2 Mech.Infs and 1 Tank in Bahia, round 4 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3 Casualties for Dutch: 2 ArmoredCars Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -1.50 Yamamoto : -0.33 Dutch : 0.83
-
TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Tank moved from S.Karelia to Arkhangelsk 6 Infantrys moved from S.Karelia to Vologda 8 Infantrys moved from S.Karelia to Arkhangelsk 1 Fighter moved from S.Karelia to Vologda 1 Infantry moved from S.Karelia to Arkhangelsk 1 Artillery moved from S.Karelia to Arkhangelsk 1 Elite moved from S.Karelia to Vologda Purchase Units - Finns Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 5 PUs; Combat - Finns Battle in Arkhangelsk Finns attack with 1 Artillery, 9 Infantrys and 1 Tank Russians defend with 1 Bunker, 1 Factory and 4 Infantrys Finns roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Arkhangelsk, round 2 : 3/11 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 4 Infantrys in Arkhangelsk, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Arkhangelsk Finns roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Arkhangelsk, round 3 : 2/9 hits, 2.17 expected hits Russians roll dice for 1 Bunker and 2 Infantrys in Arkhangelsk, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Arkhangelsk Finns roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Arkhangelsk, round 4 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Arkhangelsk, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Arkhangelsk Finns win, taking Arkhangelsk from Russians with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Finns: 4 Infantrys Casualties for Russians: 1 Bunker and 4 Infantrys Battle in Vologda Finns attack with 1 Elite, 1 Fighter and 6 Infantrys Russians defend with 4 Infantrys Finns roll dice for 1 Elite, 1 Fighter and 6 Infantrys in Vologda, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 4 Infantrys in Vologda, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Vologda Finns roll dice for 1 Elite, 1 Fighter and 6 Infantrys in Vologda, round 3 : 2/8 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Vologda, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vologda Finns win, taking Vologda from Russians with 1 Elite, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 4 Infantrys Casualties for Finns: 1 Infantry Non Combat Move - Finns 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys and 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from 23 Sea Zone to Stockholm 4 ArmoredCars moved from Helsinki to Oulu 1 AAGun moved from S.Karelia to Arkhangelsk 1 Fighter moved from Vologda to S.Karelia 2 Artillerys, 1 Elite and 3 Infantrys moved from Leningrad to S.Karelia Place Units - Finns 2 Artillerys and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 24 PUs; end with 29 PUs
Combat Hit Differential Summary :
Finns : 1.17 Russians : -0.50
-
TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 2 Mech.Infs and 2 Tanks moved from Kursk to Georgia 1 Fighter moved from Kiev to Georgia 1 Tank moved from Vinnytsia to Crimea 2 Infantrys moved from Donetsk to Crimea 1 Artillery and 1 Infantry moved from Kursk to Tula Purchase Units - Romanians Romanians buy 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - Romanians Battle in Tula Romanians attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Infantry in Tula, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Tula, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Tula 1 Artillery retreated to Kursk Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Battle in Crimea Romanians attack with 2 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 Infantrys and 1 Tank in Crimea, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Crimea, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Crimea Romanians win, taking Crimea from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Georgia Romanians attack with 1 Fighter, 2 Mech.Infs and 2 Tanks Russians defend with 1 Factory and 4 Infantrys Romanians roll dice for 1 Fighter, 2 Mech.Infs and 2 Tanks in Georgia, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 4 Infantrys in Georgia, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Georgia Romanians roll dice for 1 Fighter, 1 Mech.Inf and 2 Tanks in Georgia, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Georgia, round 3 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Romanians, 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Georgia Romanians roll dice for 2 Tanks in Georgia, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Georgia, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Tanks in Georgia, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Georgia, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Georgia Romanians win, taking Georgia from Russians with 2 Tanks remaining. Battle score for attacker is -12 Casualties for Romanians: 1 Fighter and 2 Mech.Infs Casualties for Russians: 4 Infantrys Non Combat Move - Romanians 2 Infantrys moved from Vinnytsia to Donetsk 3 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Bucharest to E.Romania 2 Tanks moved from Bucharest to Vinnytsia 1 Mot.Inf moved from Bucharest to Donetsk 1 AAGun moved from Danzig to Pomerania Place Units - Romanians 1 Factory placed in Kursk 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : -2.83 Russians : 1.33
-
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Elite and 1 Infantry moved from S.Thailand to Burma 1 Mech.Inf moved from Bangkok to Burma 1 Fighter moved from Bangkok to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Elite, 1 Fighter, 1 Infantry and 1 Mech.Inf British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Mech.Inf in Burma, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Burma Thai roll dice for 1 Elite, 1 Fighter and 1 Mech.Inf in Burma, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 1 Casualties for Thai: 1 Elite and 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to S.Thailand 5 Infantrys moved from Bangkok to S.Thailand 2 Infantrys moved from S.Thailand to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Timor 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone Place Units - Thai 2 Artillerys, 1 Elite and 1 Mech.Inf placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 0.67 Thai : -0.50
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 Marine moved from Pearl Harbor to 98 Sea Zone 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 1 Infantry, 1 Marine and 2 S.Submarines moved from 97 Sea Zone to 95 Sea Zone 1 Infantry and 1 Marine moved from 95 Sea Zone to Minamitori 2 Transports moved from 109 Sea Zone to 102 Sea Zone 1 Artillery moved from Ponape to 102 Sea Zone 1 Marine moved from Truk to 102 Sea Zone 2 Infantrys moved from Ponape to 102 Sea Zone 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 102 Sea Zone to 95 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 95 Sea Zone to Wake 1 Submarine moved from 109 Sea Zone to 108 Sea Zone 1 Adv.Fighter and 7 Fighters moved from 109 Sea Zone to 114 Sea Zone 3 Infantrys moved from Ponape to 109 Sea Zone 1 Infantry and 1 Transport moved from 109 Sea Zone to 103 Sea Zone 1 Infantry moved from Kwajalein to 103 Sea Zone 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 4 Infantrys moved from 109 Sea Zone to West Papua 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys and 2 S.Submarines moved from 83 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 3 Mech.Infs moved from Santiago to Rio De Janeiro 2 Artillerys moved from Bolivia to Rio De Janeiro 4 ArmoredCars and 4 Tanks moved from Bolivia to Rio De Janeiro 1 ArmoredCar and 1 Tank moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from Jamaica to 26 Sea Zone 1 Infantry moved from Venezuela to 26 Sea Zone 1 Tank moved from Venezuela to 26 Sea Zone 1 ArmoredCar moved from Venezuela to 26 Sea Zone 2 ArmoredCars, 1 B.Transport, 1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Submarine, 2 Tanks and 1 Transport moved from 26 Sea Zone to 35 Sea Zone 2 ArmoredCars, 2 Infantrys and 2 Tanks moved from 35 Sea Zone to Salvador 3 Destroyers and 4 Submarines moved from 32 Sea Zone to 35 Sea Zone 2 Infantrys moved from Northeast USA to South Atlantic USA 3 ArmoredCars moved from Venezuela to Rio De Janeiro Purchase Units - Americans Americans buy 1 Adv.Fighter, 3 B.Transports, 1 Carrier, 2 Destroyers, 1 Fighter, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Wake Americans attack with 1 Artillery, 4 Infantrys and 1 Marine Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 4 Infantrys and 1 Marine in Wake, round 2 : 3/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Rio De Janeiro Americans attack with 7 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 7 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks in Rio De Janeiro, round 2 : 5/16 hits, 6.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Salvador Americans attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Cruiser in Salvador, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 2 ArmoredCars and 2 Tanks in Salvador, round 3 : 0/4 hits, 1.67 expected hits Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Americans lost in Salvador Americans roll dice for 1 ArmoredCar and 2 Tanks in Salvador, round 4 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Neutral, 1 Tank owned by the Americans and 1 ArmoredCar owned by the Americans lost in Salvador Americans roll dice for 1 Tank in Salvador, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Tank in Salvador, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Salvador Neutral win with 1 Tank remaining. Battle score for attacker is -13 Casualties for Americans: 2 ArmoredCars, 2 Infantrys and 2 Tanks Casualties for Neutral: 2 Infantrys and 1 Tank Battle in Minamitori Americans attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Minamitori, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 114 Sea Zone Americans attack with 1 Adv.Fighter and 7 Fighters Hisaichi defend with 1 Submarine Americans roll dice for 1 Adv.Fighter and 7 Fighters in 114 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits 1 Submarine owned by the Hisaichi lost in 114 Sea Zone Americans win with 1 Adv.Fighter and 7 Fighters remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Adv.Fighter and 7 Fighters moved from 114 Sea Zone to 109 Sea Zone 2 Destroyers moved from 109 Sea Zone to 95 Sea Zone Place Units - Americans 3 B.Transports placed in 125 Sea Zone 1 Carrier placed in 98 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 98 Sea Zone 1 Destroyer and 1 S.Submarine placed in 71 Sea Zone 1 S.Submarine and 1 Submarine placed in 26 Sea Zone Americans undo move 5. 2 S.Submarines placed in 83 Sea Zone 1 Destroyer and 2 Submarines placed in 26 Sea Zone Turn Complete - Americans Americans collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Neutral : 1.83 Yamamoto : -1.00 Americans : -3.17
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 10 Tanks moved from Rostov to Stalingrad 2 ArmoredCars moved from Donetsk to Stalingrad 2 ArmoredCars moved from Kursk to Stalingrad 1 Mot.Inf moved from Kiev to Stalingrad 2 Infantrys moved from Kursk to Tula 1 Infantry moved from Kursk to Yaroslavl 1 Stuka moved from Kursk to Tula 1 Stuka moved from Kursk to Yaroslavl 8 Infantrys and 3 Tanks moved from Hamburg to 23 Sea Zone 8 Infantrys and 3 Tanks moved from 23 Sea Zone to Oslo 2 Infantrys moved from Stockholm to Oslo 2 Adv.Fighters moved from 23 Sea Zone to Oslo 1 Bomber and 1 Stuka moved from Hamburg to Oslo 1 Submarine moved from 112 Sea Zone to 108 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 4 ArmoredCars, 1 Carrier, 4 Infantrys, 2 Mot.Infs, 3 Submarines and 7 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Tula, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Tula, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Tula Germans win, taking Tula from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oslo Germans attack with 2 Adv.Fighters, 1 Bomber, 10 Infantrys, 1 Stuka and 3 Tanks British defend with 11 Infantrys and 3 Tanks Germans roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 Adv.Fighters, 1 Bomber, 10 Infantrys, 1 Stuka and 3 Tanks in Oslo, round 2 : 6/17 hits, 5.50 expected hits British roll dice for 11 Infantrys and 3 Tanks in Oslo, round 2 : 4/14 hits, 5.17 expected hits 4 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Oslo Germans roll dice for 2 Adv.Fighters, 1 Bomber, 6 Infantrys, 1 Stuka and 3 Tanks in Oslo, round 3 : 3/13 hits, 4.83 expected hits British roll dice for 5 Infantrys and 3 Tanks in Oslo, round 3 : 2/8 hits, 3.17 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Oslo Germans roll dice for 2 Adv.Fighters, 1 Bomber, 4 Infantrys, 1 Stuka and 3 Tanks in Oslo, round 4 : 5/11 hits, 4.50 expected hits British roll dice for 2 Infantrys and 3 Tanks in Oslo, round 4 : 0/5 hits, 2.17 expected hits 3 Tanks owned by the British and 2 Infantrys owned by the British lost in Oslo Germans win, taking Oslo from British with 2 Adv.Fighters, 1 Bomber, 4 Infantrys, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 25 Casualties for Germans: 6 Infantrys Casualties for British: 11 Infantrys and 3 Tanks Battle in Yaroslavl Germans attack with 1 Infantry and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Infantry and 1 Stuka in Yaroslavl, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Stalingrad Germans attack with 4 ArmoredCars, 1 Mot.Inf and 10 Tanks Russians defend with 1 Factory and 9 Infantrys Germans roll dice for 4 ArmoredCars, 1 Mot.Inf and 10 Tanks in Stalingrad, round 2 : 6/15 hits, 6.50 expected hits Russians roll dice for 9 Infantrys in Stalingrad, round 2 : 1/9 hits, 3.00 expected hits 1 ArmoredCar owned by the Germans and 6 Infantrys owned by the Russians lost in Stalingrad Germans roll dice for 3 ArmoredCars, 1 Mot.Inf and 10 Tanks in Stalingrad, round 3 : 7/14 hits, 6.17 expected hits Russians roll dice for 3 Infantrys in Stalingrad, round 3 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 3 Infantrys owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 ArmoredCars, 1 Mot.Inf and 10 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 9 Infantrys Battle in 108 Sea Zone Germans attack with 1 Submarine Americans defend with 1 Submarine Germans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Submarine owned by the Americans lost in 108 Sea Zone Americans win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 1 Submarine Casualties for Americans: 1 Submarine Non Combat Move - Germans 2 Adv.Fighters moved from Oslo to 23 Sea Zone 1 Bomber and 1 Stuka moved from Oslo to Hamburg 1 Stuka moved from Tula to Leningrad 1 Stuka moved from Yaroslavl to Leningrad 1 Infantry moved from S.Karelia to Arkhangelsk 4 Infantrys moved from S.Karelia to Vologda 1 AAGun moved from S.Karelia to Vologda 2 ArmoredCars and 2 Tanks moved from Smolensk to Rostov 4 ArmoredCars moved from Minsk to Rostov 2 Tanks moved from Kiev to Rostov 3 ArmoredCars and 1 Tank moved from Vinnytsia to Rostov 1 AAGun moved from Smolensk to S.Karelia 1 AAGun moved from Rostov to Stalingrad 1 AAGun moved from Kursk to Rostov 3 ArmoredCars moved from Krakow to Donetsk 1 Artillery and 2 Infantrys moved from Burgundy to Languedoc 1 Artillery and 1 Infantry moved from Orleanais to Languedoc 1 Infantry moved from Aquitaine to Languedoc 1 Infantry moved from Brittany to Aquitaine 1 Infantry moved from Normandy to Brittany 3 Tanks moved from Lorraine to Burgundy 3 Tanks moved from Normandy to Burgundy 5 Infantrys moved from Rhine to Hamburg 1 Infantry moved from Denmark to Hamburg 1 AAGun moved from Hamburg to Rhine 1 AAGun moved from Pomerania to Hamburg 1 AAGun moved from Brest to Danzig 1 Destroyer, 4 Submarines and 2 Transports moved from 41 Sea Zone to 45 Sea Zone 1 Submarine moved from 67 Sea Zone to 107 Sea Zone Place Units - Germans 3 Tanks placed in Kiev 4 Tanks placed in Leningrad 2 ArmoredCars and 2 Mot.Infs placed in Vinnytsia 2 ArmoredCars placed in Krakow 2 Adv.Fighters, 1 Carrier and 3 Submarines placed in 23 Sea Zone Germans undo move 5. 1 Carrier and 2 Submarines placed in 23 Sea Zone 2 Adv.Fighters and 1 Submarine placed in 23 Sea Zone 3 Infantrys placed in Hamburg 1 Infantry placed in Rhine Germans undo move 7. 3 Infantrys placed in Rhine Turn Complete - Germans Germans collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -4.50 Americans : 0.67 Russians : -3.00
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 4 HeavyTanks and 4 Infantrys moved from Perm to Sverdlovsk 1 Mot.Inf moved from Sverdlovsk to Tashkent 6 Infantrys moved from Yeniseysk to Sibirsky 2 Fighters and 3 Infantrys moved from Chita to Heilungchiang 4 Infantrys moved from N.Buryat Mongolia to Chita 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 2 Artillerys, 4 Bunkers and 21 Infantrys; Remaining resources: 14 PUs; Combat - Russians Battle in Heilungchiang Russians attack with 2 Fighters and 3 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Russians roll dice for 2 Fighters and 3 Infantrys in Heilungchiang, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Fighters and 3 Infantrys in Heilungchiang, round 3 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Russians roll dice for 2 Fighters and 3 Infantrys in Heilungchiang, round 4 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Heilungchiang, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Fighters and 3 Infantrys in Heilungchiang, round 5 : 2/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Heilungchiang, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Russians 2 Fighters moved from Heilungchiang to Chita 1 AAGun moved from N.Buryat Mongolia to Olyokminsk 1 AAGun moved from Bratsk to Evenkia Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker and 5 Infantrys placed in Sverdlovsk 1 Bunker and 6 Infantrys placed in Sibirsky 2 Artillerys and 1 Bunker placed in Tashkent Turn Complete - Russians Russians collect 63 PUs; end with 77 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Russians : -1.67
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 unit repaired. 1 Submarine moved from 44 Sea Zone to 48 Sea Zone 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 50 Sea Zone to 48 Sea Zone 1 Fighter moved from Tripoli to 48 Sea Zone 3 Artillerys, 2 Elites, 5 Infantrys and 1 Tank moved from Kufra to New Valley 6 Infantrys moved from Kufra to New Valley 2 Tanks moved from French Equatorial Africa to New Valley 3 ArmoredCars and 1 Tank moved from Kordofan to Equatoria Purchase Units - Italians Italians buy 2 Bunkers, 1 Destroyer, 1 HeavyTank, 15 Infantrys, 2 T.Boats and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in 48 Sea Zone Italians attack with 1 Adv.Fighter, 2 Fighters, 1 Submarine and 1 T.Boat British defend with 2 T.Boats Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Adv.Fighter, 2 Fighters and 1 T.Boat in 48 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 1 Fighter owned by the Italians, 1 T.Boat owned by the British and 1 T.Boat owned by the Italians lost in 48 Sea Zone Italians roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Adv.Fighter and 1 Fighter in 48 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 T.Boat in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 48 Sea Zone Italians win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is -2 Casualties for Italians: 1 Fighter and 1 T.Boat Casualties for British: 2 T.Boats Battle in Equatoria Italians attack with 3 ArmoredCars and 1 Tank British defend with 1 ArmoredCar and 1 Tank Italians roll dice for 3 ArmoredCars and 1 Tank in Equatoria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 ArmoredCar and 1 Tank in Equatoria, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Italians lost in Equatoria Italians roll dice for 2 ArmoredCars and 1 Tank in Equatoria, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 Tank in Equatoria, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Equatoria Italians win, taking Equatoria from British with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 ArmoredCar and 1 Tank Battle in New Valley Italians attack with 3 Artillerys, 2 Elites, 11 Infantrys and 3 Tanks British defend with 1 Infantry Italians roll dice for 3 Artillerys, 2 Elites, 11 Infantrys and 3 Tanks in New Valley, round 2 : 6/19 hits, 5.50 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 3 Artillerys, 2 Elites, 11 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 1 AAGun moved from Kufra to New Valley 1 Fighter moved from Tripoli to French Equatorial Africa 4 Mech.Infs moved from Kordofan to French Equatorial Africa 1 Infantry moved from Nubia to Kordofan 1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to 49 Sea Zone 1 Artillery, 1 HeavyTank, 5 Infantrys and 1 Tank moved from Tripoli to El Agheila 1 AAGun and 1 Elite moved from Tunis to 47 Sea Zone 2 Transports moved from 47 Sea Zone to 46 Sea Zone 3 Infantrys moved from Tunis to 47 Sea Zone 1 AAGun, 1 Elite and 3 Infantrys moved from 47 Sea Zone to Tripoli 1 Infantry moved from Croatia to Serbia 2 Infantrys moved from Albania to Serbia 1 Carrier, 3 Destroyers and 1 Submarine moved from 50 Sea Zone to 49 Sea Zone 2 Infantrys moved from Venetia to 50 Sea Zone 5 Infantrys moved from Rome to 50 Sea Zone 1 Cruiser, 7 Infantrys and 3 Transports moved from 50 Sea Zone to 49 Sea Zone 7 Infantrys moved from 49 Sea Zone to Serbia 1 Infantry and 1 Tank moved from Rome to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 3 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 3 Infantrys and 1 Tank moved from 47 Sea Zone to Tripoli 1 Transport moved from 44 Sea Zone to 43 Sea Zone 1 AAGun and 1 Infantry moved from Lombardy to Venetia 4 Infantrys moved from Mauritania to French Sudan 4 Infantrys moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 1 Bunker, 1 HeavyTank and 2 Infantrys placed in French Equatorial Africa 2 T.Boats placed in 47 Sea Zone 2 Infantrys placed in Tunis 1 Destroyer placed in 44 Sea Zone 2 Infantrys placed in Provence 5 Infantrys and 1 Tank placed in Rome Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 1.00
Territory Summary for Italians :
El Agheila : 1 Artillery, 1 HeavyTank, 5 Infantrys and 1 Tank Rome : 1 Factory, 5 Infantrys and 1 Tank Lombardy : 1 Factory Albania : 2 Infantrys Venetia : 1 AAGun and 1 Infantry Tripoli : 1 AAGun, 1 Elite, 6 Infantrys and 1 Tank Provence : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys N.Algeria : 1 flag Mauritania : 1 flag, 4 Infantrys French Equatorial Africa : 1 flag, 1 Bunker, 1 Factory, 1 Fighter, 1 HeavyTank, 2 Infantrys and 4 Mech.Infs E.Morocco : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys W.Morocco : 1 flag, 4 Infantrys S.Algeria : 1 flag S.Tunisia : 1 flag French Sudan : 1 flag, 4 Infantrys N.Tunisia : 1 flag Tunis : 1 flag, 1 Factory and 2 Infantrys New Valley : 1 flag, 1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 3 Tanks Equatoria : 1 flag, 2 ArmoredCars and 1 Tank Darfur : 1 flag Kordofan : 1 flag, 1 Infantry Gold Coast : 1 flag Nigeria : 1 flag Nubia : 1 flag Croatia : 1 flag Serbia : 1 flag, 1 Artillery, 1 Bunker, 10 Infantrys, 2 Mot.Infs and 1 Tank 43 Sea Zone : 1 Transport 48 Sea Zone : 1 Submarine 47 Sea Zone : 1 Battleship, 3 Destroyers, 2 Submarines, 3 T.Boats and 4 Transports 49 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 1 Submarine and 3 Transports 44 Sea Zone : 1 Destroyer and 1 Transport
Production/PUs Summary :
Germans : 128 / 128 Russians : 63 / 77 Italians : 73 / 73 French : 9 / 9 Yamamoto : 86 / 96 Chinese : 30 / 28 Hisaichi : 59 / 62 British : 98 / 104 Anzac : 22 / 0 Dutch : 11 / 11 Finns : 24 / 29 Romanians : 23 / 24 Thai : 16 / 16 Americans : 122 / 122
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland Purchase Units - French French buy 1 Infantry and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - French 1 Adv.Fighter, 1 Carrier, 2 Destroyers and 2 Transports moved from 9 Sea Zone to 4 Sea Zone Place Units - French 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill Turn Complete - French French collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Yamamoto round 8
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 2 Adv.Fighters moved from 67 Sea Zone to 109 Sea Zone 3 Adv.Fighters, 1 Battleship, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 3 S.Submarines moved from 107 Sea Zone to 109 Sea Zone 2 Adv.Fighters and 1 Bomber moved from Tokyo to 109 Sea Zone 1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone 1 Infantry moved from Kweichow to Szechwan Yamamoto take Szechwan from Chinese 1 ArmoredCar moved from Kwangsi to Yunnan 2 ArmoredCars moved from Kwangsi to Yunnan 1 Marine moved from Peking to Chahar Yamamoto take Chahar from Chinese 1 Marine moved from Peking to Hulunbuir 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry and 1 Transport moved from 67 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to Milne Bay Yamamoto take Milne Bay from Anzac 1 Infantry moved from Western Australia to Perth Yamamoto take Perth from Anzac 1 Infantry moved from Western Australia to 67 Sea Zone 1 ArmoredCar moved from Broome to 67 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 67 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to New Georgia Yamamoto take New Georgia from Anzac 1 ArmoredCar moved from 114 Sea Zone to New Georgia Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 2 Carriers, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Yunnan Yamamoto attack with 3 ArmoredCars British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 3 ArmoredCars in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan Yamamoto roll dice for 3 ArmoredCars in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for British: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 ArmoredCar Battle in 109 Sea Zone Yamamoto attack with 7 Adv.Fighters, 1 Battleship, 1 Bomber, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 4 S.Submarines Americans defend with 1 Adv.Fighter, 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 2 S.Submarines, 2 Submarines and 1 Transport Yamamoto roll dice for 4 S.Submarines in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 2 S.Submarines and 2 Submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 7 Adv.Fighters, 1 Battleship, 1 Bomber, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters and 2 L.Fighters in 109 Sea Zone, round 2 : 10/22 hits, 9.33 expected hits
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : -0.67 Chinese : 0.00
-
@dawgoneit Good afternoon. Could I have your 10 losses allocated, please?
Will have to continue tomorrow. Am happy to do max Defence, after this choice. I had 80%, so is not a foregone conclusion.