@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
@Colt45554: No way sir! :-)
@Elrood said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):
Total Cost from Convoy Blockades: 12
Ouch!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern France, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the French lost in Southern France
1 artillery owned by the French retreated to Normandy Bordeaux
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : -1.33
@redrum said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):
@Elrood said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):
Total Cost from Convoy Blockades: 12
Ouch!
At least you have the courtesy to be ashamed! :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to Morocco
2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Holland Belgium to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
French win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2,83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Morocco
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Bulgaria to Romania
2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 armour, 2 artilleries and 3 mech_infantrys moved from France to Northern Italy
5 armour and 3 mech_infantrys moved from Northern Italy to Yugoslavia
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from Morocco to Gibraltar
4 infantry moved from Bulgaria to Romania
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
Place Units - Germans
2 bombers and 1 mech_infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,3,2,4,6
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -0,50
French : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Novgorod
1 infantry moved from Novgorod to Baltic States
3 artilleries and 4 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Sikang to Volgograd
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 2 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/11 hits, 6.50 expected hits
Chinese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 2.33 expected hits
2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 5/9 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 46 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
ANZAC : 0.67
Chinese : 0.33
UK_Pacific : 1.00
Japanese : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 3 fighters and 3 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 infantry
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Yunnan : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 5 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 42 / 50
Russians : 37 / 37
Japanese : 46 / 50
Americans : 50 / 52
Chinese : 6 / 15
British : 28 / 31
UK_Pacific : 14 / 21
Italians : 16 / 9
ANZAC : 14 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I am happy with my DOW, but I only got a plus 29, which seems a tad on the low side.
I eagerly await your riposte.
@Wittmann should’ve J1DoWed, then, Coward!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Guam to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Central United States to Central America
2 mech_infantrys moved from Western United States to Southeast Mexico
1 aaGun, 1 artillery and 1 infantry moved from Central United States to Eastern United States
2 aaGuns and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.33
@redrum you nearly hit as much TUV as me!
@Wittmann Indeed. I appreciate all those nice Japanese gifts you left for me! Though your total TUV was a bit skewed because of the -10 in Szechwan.
@Wittmann yes , that was a gift in my eyes. I hate those Chinks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Guam to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Central United States to Central America
2 mech_infantrys moved from Western United States to Southeast Mexico
1 aaGun, 1 artillery and 1 infantry moved from Central United States to Eastern United States
2 aaGuns and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 5.
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Shan State to French Indo China
1 bomber moved from Malta to Greece
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Greece, round 2 : 3/3 hits, 1.83 expected hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Greece
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Greece to Egypt
1 fighter moved from Malta to Egypt
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Quebec
2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 factory_minor placed in Egypt
1 submarine placed in 106 Sea Zone
1 submarine placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
British undo move 4.
British undo move 3.
2 submarines placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,2,5,6,2,3,5,2,1,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.83
Italians : 0.17
Americans : 0.17
Chinese : -0.17
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tobruk to Alexandria
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Cyprus
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Cyprus
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 : 6/7 hits, 3,33 expected hits
2 destroyers owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
British win, taking Cyprus from British with 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,4
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : 2,33
French : 0,67
Since I had such bad rolls i took the liberty to select first turn the french DD
and 2nd Turn the two UK DDs as casualties.
I hope thats fine. If you want you can switch it to French Cruiser instead of UK DD as loss.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
French creates battle in territory 109 Sea Zone
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 78 Sea Zone to 57 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians