scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
Combat - Americans
Battle in Iwo Jima
Battle in Hainan
Non Combat Move - Americans
1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
6 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 armour, 1 fighter and 5 mech_infantrys moved from Ukraine to Eastern Poland
3 armour and 2 mech_infantrys moved from Rostov to Bessarabia
4 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
4 armour and 1 mech_infantry moved from Rostov to Ukraine
7 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
3 armour and 5 infantry moved from Persia to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Bessarabia
1 infantry moved from West India to Eastern Persia
1 armour, 5 infantry and 5 mech_infantrys moved from India to West India
1 armour and 5 mech_infantrys moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from Sikang to Caucasus
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters
Italians defend with 1 destroyer and 2 submarines
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 2 submarines
Non Combat Move - British
2 aaGuns, 3 armour, 3 infantry and 2 mech_infantrys moved from Szechwan to Sikang
3 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from Szechwan to Sikang
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
British : 1.83
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 armour moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
93 Sea Zone : 1 flag
Crete : 1 flag
Bulgaria : 1 artillery
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 51
Russians : 43 / 54
Japanese : 9 / 1
Americans : 64 / 94
Chinese : 23 / 26
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 601 times
2 was rolled 648 times
3 was rolled 671 times
4 was rolled 621 times
5 was rolled 650 times
6 was rolled 668 times
Average roll : 3.538
Median : 4.000
Variance : 0.967
Standard Deviation : 0.983
Total rolls : 3859
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 128 times
2 was rolled 139 times
3 was rolled 151 times
4 was rolled 138 times
5 was rolled 134 times
6 was rolled 146 times
Average roll : 3.537
Median : 3.500
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 836
British Combat
1 was rolled 73 times
2 was rolled 98 times
3 was rolled 88 times
4 was rolled 85 times
5 was rolled 74 times
6 was rolled 82 times
Average roll : 3.470
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 500
Italians Combat
1 was rolled 44 times
2 was rolled 42 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 48 times
6 was rolled 50 times
Average roll : 3.571
Median : 4.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 268
Americans Combat
1 was rolled 77 times
2 was rolled 72 times
3 was rolled 77 times
4 was rolled 74 times
5 was rolled 67 times
6 was rolled 85 times
Average roll : 3.524
Median : 3.500
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 452
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 117 times
2 was rolled 121 times
3 was rolled 92 times
4 was rolled 118 times
5 was rolled 106 times
6 was rolled 103 times
Average roll : 3.432
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 657
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 125 Sea Zone to 126 Sea Zone
2 infantry moved from Finland to Karelia
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Novgorod
5 transports moved from 126 Sea Zone to 127 Sea Zone
6 infantry moved from Finland to 127 Sea Zone
6 infantry moved from 127 Sea Zone to Novgorod
4 fighters moved from Poland to Novgorod
1 bomber moved from Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Germany to Yugoslavia
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 1 bomber, 4 fighters, 6 infantry and 1 marine
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 4 fighters, 6 infantry and 1 marine in Novgorod, round 2 : 5/12 hits, 4.00 expected hits
Russians roll dice for 2 armour and 9 infantry in Novgorod, round 2 : 5/11 hits, 4.00 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Novgorod, round 3 : 4/7 hits, 3.17 expected hits
Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
4 infantry owned by the Russians, 2 fighters owned by the Germans and 1 marine owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Novgorod, round 4 : 3/4 hits, 1.83 expected hits
Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 3 fighters, 5 infantry and 1 marine
Casualties for Russians: 2 armour and 9 infantry
Battle in Karelia
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from Novgorod to Poland
2 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
EDIT: Turning off Edit Mode
10 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 3.50
Americans : -0.67
Russians : 1.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Greater Southern Germany : 2 infantry
Slovakia Hungary : 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 marines
Poland : 2 aaGuns, 1 bomber, 1 fighter and 25 infantry
Germany : 1 factory_major and 10 infantry
Karelia : 1 flag, 2 infantry
Archangel : 1 flag, 3 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 carrier and 2 fighters
119 Sea Zone : 1 flag
125 Sea Zone : 1 destroyer
Bulgaria : 1 flag
127 Sea Zone : 1 cruiser and 7 transports
Yugoslavia : 1 mech_infantry
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 39 / 54
Japanese : 8 / 1
Americans : 64 / 94
Chinese : 23 / 26
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 659 times
3 was rolled 679 times
4 was rolled 632 times
5 was rolled 658 times
6 was rolled 675 times
Average roll : 3.535
Median : 4.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 3913
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 135 times
2 was rolled 145 times
3 was rolled 156 times
4 was rolled 142 times
5 was rolled 138 times
6 was rolled 152 times
Average roll : 3.529
Median : 3.000
Variance : 0.378
Standard Deviation : 0.614
Total rolls : 868
British Combat
1 was rolled 73 times
2 was rolled 98 times
3 was rolled 88 times
4 was rolled 85 times
5 was rolled 74 times
6 was rolled 82 times
Average roll : 3.470
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 500
Italians Combat
1 was rolled 44 times
2 was rolled 42 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 48 times
6 was rolled 50 times
Average roll : 3.571
Median : 4.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 268
Americans Combat
1 was rolled 77 times
2 was rolled 72 times
3 was rolled 77 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 86 times
Average roll : 3.531
Median : 4.000
Variance : 0.440
Standard Deviation : 0.663
Total rolls : 454
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 119 times
2 was rolled 126 times
3 was rolled 95 times
4 was rolled 124 times
5 was rolled 110 times
6 was rolled 103 times
Average roll : 3.427
Median : 3.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 677
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
2 artilleries and 2 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Archangel
5 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 5 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 3 : 1/7 hits, 1.83 expected hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 4 : 1/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Slovakia Hungary, round 5 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Archangel
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 3 armour in Archangel, round 4 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 3 armour in Archangel, round 5 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 artilleries, 11 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
5 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 9 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3.67
Italians : 0.67
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,2,6,2,1,4,1,3,5,1,6,3,5,2,4,6,6,5,3,5,6,1,3,4,1
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield and 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 53
Russians : 48 / 65
Japanese : 8 / 1
Americans : 64 / 94
Chinese : 23 / 26
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 10 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 699 times
2 was rolled 743 times
3 was rolled 776 times
4 was rolled 714 times
5 was rolled 746 times
6 was rolled 776 times
Average roll : 3.537
Median : 4.000
Variance : 1.114
Standard Deviation : 1.056
Total rolls : 4454
Null / Other
1 was rolled 82 times
2 was rolled 75 times
3 was rolled 83 times
4 was rolled 79 times
5 was rolled 72 times
6 was rolled 91 times
Average roll : 3.533
Median : 4.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 482
Germans Combat
1 was rolled 138 times
2 was rolled 147 times
3 was rolled 163 times
4 was rolled 145 times
5 was rolled 146 times
6 was rolled 155 times
Average roll : 3.536
Median : 3.000
Variance : 0.428
Standard Deviation : 0.654
Total rolls : 894
British Combat
1 was rolled 73 times
2 was rolled 98 times
3 was rolled 88 times
4 was rolled 85 times
5 was rolled 74 times
6 was rolled 82 times
Average roll : 3.470
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 500
Italians Combat
1 was rolled 44 times
2 was rolled 43 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 48 times
6 was rolled 50 times
Average roll : 3.565
Median : 4.000
Variance : 0.399
Standard Deviation : 0.631
Total rolls : 269
Americans Combat
1 was rolled 82 times
2 was rolled 75 times
3 was rolled 83 times
4 was rolled 79 times
5 was rolled 72 times
6 was rolled 91 times
Average roll : 3.533
Median : 4.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 482
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 123 times
2 was rolled 138 times
3 was rolled 103 times
4 was rolled 128 times
5 was rolled 122 times
6 was rolled 113 times
Average roll : 3.450
Median : 3.000
Variance : 1.007
Standard Deviation : 1.003
Total rolls : 727
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour moved from Hainan to 36 Sea Zone
1 fighter moved from 17 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
2 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 cruiser moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 battleship moved from 17 Sea Zone to 21 Sea Zone
1 carrier moved from 17 Sea Zone to 21 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in Southern France
Battle in Marianas
Battle in Guam
Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southern France from Germans, taking Marianas from Japanese, taking Guam from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Northwest Persia to Rostov
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour moved from Hainan to 36 Sea Zone
1 fighter moved from 17 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
2 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 cruiser moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 battleship moved from 17 Sea Zone to 21 Sea Zone
1 carrier moved from 17 Sea Zone to 21 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in Southern France
Battle in Marianas
Battle in Guam
Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southern France from Germans, taking Marianas from Japanese, taking Guam from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Northwest Persia to Rostov
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
5 armour, 1 fighter and 5 mech_infantrys moved from Eastern Poland to Germany
1 fighter moved from Bessarabia to Germany
3 armour and 2 mech_infantrys moved from Bessarabia to Yugoslavia
4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Rostov to Ukraine
6 armour and 4 mech_infantrys moved from Caucasus to Ukraine
7 infantry moved from Caucasus to Rostov
4 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
5 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Eastern Poland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
3 armour moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Sikang to Caucasus
5 infantry moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Germany
British attack with 5 armour, 2 fighters and 5 mech_infantrys
Germans defend with 1 factory_major and 10 infantry
British roll dice for 5 armour, 2 fighters and 5 mech_infantrys in Germany, round 2 : 6/12 hits, 4.33 expected hits
Germans roll dice for 10 infantry in Germany, round 2 : 2/10 hits, 3.33 expected hits
2 mech_infantrys owned by the British and 6 infantry owned by the Germans lost in Germany
British roll dice for 5 armour, 2 fighters and 3 mech_infantrys in Germany, round 3 : 4/10 hits, 4.00 expected hits
Germans roll dice for 4 infantry in Germany, round 3 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the British and 4 infantry owned by the Germans lost in Germany
British captures 53PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 5 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 5 mech_infantrys
Casualties for Germans: 10 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to Slovakia Hungary
2 aaGuns and 3 infantry moved from Sikang to Kazakhstan
1 aaGun and 2 infantry moved from Szechwan to Sikang
Place Units - British
1 fighter placed in Egypt
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 98 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 101 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 104 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 1.67
Americans : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 3 fighters and 3 mech_infantrys
British defend with 3 armour and 2 mech_infantrys; Russians defend with 1 artillery
Italians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 2.50 expected hits
2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Yugoslavia
Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Yugoslavia, round 3 : 2/6 hits, 2.67 expected hits
Russians roll dice for 3 armour in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 2 armour owned by the British and 1 armour owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour and 3 fighters in Yugoslavia, round 4 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.50
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
Crete : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 armour
Production/PUs Summary :
Germans : 28 / 0
Russians : 46 / 65
Japanese : 8 / 1
Americans : 67 / 107
Chinese : 23 / 26
British : 45 / 104
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 634 times
2 was rolled 687 times
3 was rolled 703 times
4 was rolled 651 times
5 was rolled 686 times
6 was rolled 703 times
Average roll : 3.536
Median : 4.000
Variance : 0.999
Standard Deviation : 0.999
Total rolls : 4064
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 142 times
2 was rolled 148 times
3 was rolled 164 times
4 was rolled 147 times
5 was rolled 147 times
6 was rolled 160 times
Average roll : 3.539
Median : 3.500
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 908
British Combat
1 was rolled 78 times
2 was rolled 103 times
3 was rolled 90 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 84 times
Average roll : 3.454
Median : 3.000
Variance : 0.891
Standard Deviation : 0.944
Total rolls : 522
Italians Combat
1 was rolled 48 times
2 was rolled 46 times
3 was rolled 49 times
4 was rolled 40 times
5 was rolled 50 times
6 was rolled 54 times
Average roll : 3.557
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 287
Americans Combat
1 was rolled 79 times
2 was rolled 72 times
3 was rolled 80 times
4 was rolled 76 times
5 was rolled 68 times
6 was rolled 87 times
Average roll : 3.526
Median : 3.500
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 462
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 106 times
3 was rolled 142 times
4 was rolled 96 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.592
Median : 4.000
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 721
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 125 times
2 was rolled 141 times
3 was rolled 104 times
4 was rolled 128 times
5 was rolled 123 times
6 was rolled 116 times
Average roll : 3.449
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 737
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 infantry and 2 marines moved from Western Germany to France
2 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 cruiser and 7 transports moved from 127 Sea Zone to 125 Sea Zone
7 infantry moved from Poland to Germany
1 fighter moved from Western Germany to Germany
1 infantry moved from Poland to Germany
6 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
Combat - Germans
Battle in Germany
Germans attack with 1 fighter and 8 infantry
British defend with 5 armour and 1 factory_minor
Germans roll dice for 1 fighter and 8 infantry in Germany, round 2 : 0/9 hits, 1.83 expected hits
British roll dice for 5 armour in Germany, round 2 : 5/5 hits, 2.50 expected hits
5 infantry owned by the Germans lost in Germany
Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 5 armour in Germany, round 3 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Germans and 1 armour owned by the British lost in Germany
Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 4 armour in Germany, round 4 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Germany
British win with 3 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 fighter and 8 infantry
Casualties for British: 2 armour
Battle in Slovakia Hungary
Germans attack with 1 bomber, 1 fighter and 8 infantry
British defend with 1 fighter; Russians defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 8 infantry in Slovakia Hungary, round 2 : 5/10 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/6 hits, 2.50 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 bomber, 1 fighter and 7 infantry in Slovakia Hungary, round 3 : 2/9 hits, 2.33 expected hits
Russians roll dice for 1 fighter in Slovakia Hungary, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
1 bomber and 1 fighter moved from Slovakia Hungary to Western Germany
7 infantry moved from Poland to Slovakia Hungary
2 aaGuns moved from Poland to Slovakia Hungary
2 fighters moved from 112 Sea Zone to Western Germany
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.83
British : 4.00
Russians : -1.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 10 infantry and 2 marines
Slovakia Hungary : 2 aaGuns and 13 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Poland : 1 infantry
Northern Italy : 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
112 Sea Zone : 1 carrier
119 Sea Zone : 1 flag
125 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 32 / 0
Russians : 42 / 65
Japanese : 8 / 1
Americans : 67 / 107
Chinese : 23 / 26
British : 45 / 104
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 648 times
2 was rolled 692 times
3 was rolled 713 times
4 was rolled 659 times
5 was rolled 696 times
6 was rolled 710 times
Average roll : 3.533
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 4118
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 150 times
2 was rolled 151 times
3 was rolled 169 times
4 was rolled 151 times
5 was rolled 156 times
6 was rolled 164 times
Average roll : 3.536
Median : 4.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 941
British Combat
1 was rolled 83 times
2 was rolled 104 times
3 was rolled 95 times
4 was rolled 92 times
5 was rolled 77 times
6 was rolled 85 times
Average roll : 3.431
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 536
Italians Combat
1 was rolled 48 times
2 was rolled 46 times
3 was rolled 49 times
4 was rolled 40 times
5 was rolled 50 times
6 was rolled 54 times
Average roll : 3.557
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 287
Americans Combat
1 was rolled 79 times
2 was rolled 72 times
3 was rolled 80 times
4 was rolled 76 times
5 was rolled 68 times
6 was rolled 87 times
Average roll : 3.526
Median : 3.500
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 462
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 106 times
3 was rolled 142 times
4 was rolled 96 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.592
Median : 4.000
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 721
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 126 times
2 was rolled 142 times
3 was rolled 104 times
4 was rolled 130 times
5 was rolled 124 times
6 was rolled 118 times
Average roll : 3.454
Median : 3.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 744
@dawgoneit i lost 3 98% battles in last 2 turns :white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Russians
Russians buy 9 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 artillery and 9 infantry moved from Belarus to Baltic States
1 armour moved from Archangel to Karelia
1 armour moved from Archangel to Vyborg
1 infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Poland
1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 artillery moved from Ukraine to Western Ukraine
9 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery and 9 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys
Germans defend with 2 aaGuns and 13 infantry
Russians roll dice for 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 9/38 hits, 9.33 expected hits
Germans roll dice for 2 aaGuns and 13 infantry in Slovakia Hungary, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 7 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 8 artilleries, 18 infantry and 7 mech_infantrys in Slovakia Hungary, round 3 : 10/34 hits, 8.67 expected hits
Germans roll dice for 6 infantry in Slovakia Hungary, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 8 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Russians: 5 infantry
Casualties for Germans: 2 aaGuns and 13 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 1/10 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour and 4 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 1 armour and 4 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 54 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.50
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,4,2,5,2,6,3,6,1,3,2,2,1,4,4,2,1,3,5,2,3,5,2,4,4,1,3,1,4,4,2,6,3,6,6,4
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 7 artilleries, 7 infantry, 1 mech_infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Rostov to Bessarabia
2 mech_infantrys moved from Iraq to Caucasus
4 transports moved from 26 Sea Zone to 6 Sea Zone
4 artilleries, 6 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
4 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 armour and 2 infantry moved from Guam to 21 Sea Zone
1 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Japan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in Southern Italy
Americans attack with 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys
Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
Americans roll dice for 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys in Southern Italy, round 2 : 7/21 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/14 hits, 5.33 expected hits
3 aaGuns owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Southern Italy, round 3 : 9/19 hits, 6.17 expected hits
Italians roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/10 hits, 4.00 expected hits
3 mech_infantrys owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 9/15 hits, 5.17 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 56
Casualties for Americans: 6 infantry
Casualties for Italians: 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Japan
Americans attack with 2 armour, 5 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Japan : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 8/25 hits, 8.83 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 5/14 hits, 5.33 expected hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 3 : 12/20 hits, 8.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Japan, round 3 : 3/8 hits, 3.33 expected hits
4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour, 5 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 fighter and 8 infantry
Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from 95 Sea Zone to Romania
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 36 Sea Zone to Kwangsi
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
6 transports placed in 101 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry placed in Eastern United States
4 artilleries placed in Central United States
Americans undo move 2.
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 78 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -4.00
Americans : 11.00
AA fire in Japan : : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 7 artilleries, 7 infantry, 1 mech_infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Rostov to Bessarabia
2 mech_infantrys moved from Iraq to Caucasus
4 transports moved from 26 Sea Zone to 6 Sea Zone
4 artilleries, 6 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
4 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 armour and 2 infantry moved from Guam to 21 Sea Zone
1 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Japan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in Southern Italy
Americans attack with 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys
Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
Americans roll dice for 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys in Southern Italy, round 2 : 7/21 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/14 hits, 5.33 expected hits
3 aaGuns owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Southern Italy, round 3 : 9/19 hits, 6.17 expected hits
Italians roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/10 hits, 4.00 expected hits
3 mech_infantrys owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 9/15 hits, 5.17 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 56
Casualties for Americans: 6 infantry
Casualties for Italians: 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Japan
Americans attack with 2 armour, 5 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Japan : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 8/25 hits, 8.83 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 5/14 hits, 5.33 expected hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 3 : 12/20 hits, 8.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Japan, round 3 : 3/8 hits, 3.33 expected hits
4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour, 5 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 fighter and 8 infantry
Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from 95 Sea Zone to Romania
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 36 Sea Zone to Kwangsi
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
6 transports placed in 101 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry placed in Eastern United States
4 artilleries placed in Central United States
Americans undo move 2.
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 78 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 16 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Western Germany
2 armour moved from Germany to Western Germany
3 fighters moved from Eastern Poland to Western Germany
4 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany
6 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia
6 armour and 4 mech_infantrys moved from Bessarabia to Romania
4 armour, 7 infantry and 3 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Northern Italy
5 armour and 8 mech_infantrys moved from Caucasus to Ukraine
4 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
1 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
5 infantry moved from Caucasus to Rostov
3 infantry moved from Kazakhstan to Caucasus
3 armour and 1 infantry moved from Persia to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northern Italy
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Sikang to Kazakhstan
Combat - British
Battle in Western Germany
British attack with 3 armour and 3 fighters
Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
British roll dice for 3 armour and 3 fighters in Western Germany, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 2 aaGuns, 1 bomber and 3 fighters in Western Germany, round 2 : 2/4 hits, 2.17 expected hits
2 aaGuns owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in Western Germany
British roll dice for 1 armour and 3 fighters in Western Germany, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 2 fighters in Western Germany, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Western Germany
British roll dice for 1 armour and 1 fighter in Western Germany, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 2 armour and 2 fighters
Casualties for Germans: 2 aaGuns, 1 bomber and 3 fighters
Battle in Northern Italy
British attack with 3 fighters
Germans defend with 2 infantry; Italians defend with 1 factory_major
British roll dice for 3 fighters in Northern Italy, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 3 fighters in Northern Italy, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Northern Italy
British roll dice for 2 fighters in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Northern Italy to Yugoslavia
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Germany
Place Units - British
3 armour placed in Germany
3 armour placed in Persia
3 armour placed in Iraq
3 armour placed in Egypt
3 armour placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Quebec
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 63 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50
Italians : -4.67
British : -1.00
Americans : 11.00
AA fire in Japan : : 0.00
AA fire in Western Germany : : -0.50
Japanese : -0.67