@max334 I forgot to walk into Kenya, so edited that. The dicebot roll was for the French DD convoy roll for 74.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
-
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,2,6,2,1,4,1,3,5,1,6,3,5,2,4,6,6,5,3,5,6,1,3,4,1 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry Guam : 1 flag, 1 airfield and 2 infantry 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 53 Russians : 48 / 65 Japanese : 8 / 1 Americans : 64 / 94 Chinese : 23 / 26 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 10 / 12 ANZAC : 12 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 699 times 2 was rolled 743 times 3 was rolled 776 times 4 was rolled 714 times 5 was rolled 746 times 6 was rolled 776 times Average roll : 3.537 Median : 4.000 Variance : 1.114 Standard Deviation : 1.056 Total rolls : 4454 Null / Other 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 83 times 4 was rolled 79 times 5 was rolled 72 times 6 was rolled 91 times Average roll : 3.533 Median : 4.000 Variance : 0.464 Standard Deviation : 0.681 Total rolls : 482 Germans Combat 1 was rolled 138 times 2 was rolled 147 times 3 was rolled 163 times 4 was rolled 145 times 5 was rolled 146 times 6 was rolled 155 times Average roll : 3.536 Median : 3.000 Variance : 0.428 Standard Deviation : 0.654 Total rolls : 894 British Combat 1 was rolled 73 times 2 was rolled 98 times 3 was rolled 88 times 4 was rolled 85 times 5 was rolled 74 times 6 was rolled 82 times Average roll : 3.470 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 500 Italians Combat 1 was rolled 44 times 2 was rolled 43 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 48 times 6 was rolled 50 times Average roll : 3.565 Median : 4.000 Variance : 0.399 Standard Deviation : 0.631 Total rolls : 269 Americans Combat 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 83 times 4 was rolled 79 times 5 was rolled 72 times 6 was rolled 91 times Average roll : 3.533 Median : 4.000 Variance : 0.464 Standard Deviation : 0.681 Total rolls : 482 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 123 times 2 was rolled 138 times 3 was rolled 103 times 4 was rolled 128 times 5 was rolled 122 times 6 was rolled 113 times Average roll : 3.450 Median : 3.000 Variance : 1.007 Standard Deviation : 1.003 Total rolls : 727
-
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour moved from Hainan to 36 Sea Zone 1 fighter moved from 17 Sea Zone to Guam 1 tactical_bomber moved from 6 Sea Zone to Guam 2 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 cruiser moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 battleship moved from 17 Sea Zone to 21 Sea Zone 1 carrier moved from 17 Sea Zone to 21 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Southern France Battle in Marianas Battle in Guam Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southern France from Germans, taking Marianas from Japanese, taking Guam from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Northwest Persia to Rostov 2 mech_infantrys moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 20 Sea Zone to 37 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour moved from Hainan to 36 Sea Zone 1 fighter moved from 17 Sea Zone to Guam 1 tactical_bomber moved from 6 Sea Zone to Guam 2 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 cruiser moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 battleship moved from 17 Sea Zone to 21 Sea Zone 1 carrier moved from 17 Sea Zone to 21 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Southern France Battle in Marianas Battle in Guam Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southern France from Germans, taking Marianas from Japanese, taking Guam from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Northwest Persia to Rostov 2 mech_infantrys moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 20 Sea Zone to 37 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 5 armour, 1 fighter and 5 mech_infantrys moved from Eastern Poland to Germany 1 fighter moved from Bessarabia to Germany 3 armour and 2 mech_infantrys moved from Bessarabia to Yugoslavia 4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 6 armour and 4 mech_infantrys moved from Caucasus to Ukraine 7 infantry moved from Caucasus to Rostov 4 armour and 3 mech_infantrys moved from Kazakhstan to Rostov 5 infantry moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 98 Sea Zone to Eastern Poland 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 93 Sea Zone British take 93 Sea Zone from Italians 3 armour moved from Persia to Caucasus 1 infantry moved from Eastern Persia to Persia 1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 2 mech_infantrys moved from Sikang to Caucasus 5 infantry moved from West India to Eastern Persia 1 armour and 5 mech_infantrys moved from India to Eastern Persia Combat - British Battle in Germany British attack with 5 armour, 2 fighters and 5 mech_infantrys Germans defend with 1 factory_major and 10 infantry British roll dice for 5 armour, 2 fighters and 5 mech_infantrys in Germany, round 2 : 6/12 hits, 4.33 expected hits Germans roll dice for 10 infantry in Germany, round 2 : 2/10 hits, 3.33 expected hits 2 mech_infantrys owned by the British and 6 infantry owned by the Germans lost in Germany British roll dice for 5 armour, 2 fighters and 3 mech_infantrys in Germany, round 3 : 4/10 hits, 4.00 expected hits Germans roll dice for 4 infantry in Germany, round 3 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 4 infantry owned by the Germans lost in Germany British captures 53PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 5 armour and 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 5 mech_infantrys Casualties for Germans: 10 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 fighter moved from Germany to Eastern Poland 1 fighter moved from Germany to Slovakia Hungary 2 aaGuns and 3 infantry moved from Sikang to Kazakhstan 1 aaGun and 2 infantry moved from Szechwan to Sikang Place Units - British 1 fighter placed in Egypt 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 45 PUs; end with 98 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 101 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 104 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 1.67 Americans : 1.67 Japanese : 0.33
-
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 armour, 3 fighters and 3 mech_infantrys British defend with 3 armour and 2 mech_infantrys; Russians defend with 1 artillery Italians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 2.50 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Yugoslavia Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Yugoslavia, round 3 : 2/6 hits, 2.67 expected hits Russians roll dice for 3 armour in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the British and 1 armour owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 3 fighters in Yugoslavia, round 4 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour, 1 fighter and 3 mech_infantrys Casualties for British: 3 armour and 2 mech_infantrys Casualties for Russians: 1 artillery Non Combat Move - Italians 2 fighters moved from Yugoslavia to Southern Italy Place Units - Italians 3 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.50
Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys Crete : 1 flag Greece : 1 flag 99 Sea Zone : 1 flag Yugoslavia : 1 flag, 1 armour
Production/PUs Summary :
Germans : 28 / 0 Russians : 46 / 65 Japanese : 8 / 1 Americans : 67 / 107 Chinese : 23 / 26 British : 45 / 104 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 12 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 634 times 2 was rolled 687 times 3 was rolled 703 times 4 was rolled 651 times 5 was rolled 686 times 6 was rolled 703 times Average roll : 3.536 Median : 4.000 Variance : 0.999 Standard Deviation : 0.999 Total rolls : 4064 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 142 times 2 was rolled 148 times 3 was rolled 164 times 4 was rolled 147 times 5 was rolled 147 times 6 was rolled 160 times Average roll : 3.539 Median : 3.500 Variance : 0.409 Standard Deviation : 0.640 Total rolls : 908 British Combat 1 was rolled 78 times 2 was rolled 103 times 3 was rolled 90 times 4 was rolled 90 times 5 was rolled 77 times 6 was rolled 84 times Average roll : 3.454 Median : 3.000 Variance : 0.891 Standard Deviation : 0.944 Total rolls : 522 Italians Combat 1 was rolled 48 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 40 times 5 was rolled 50 times 6 was rolled 54 times Average roll : 3.557 Median : 4.000 Variance : 0.381 Standard Deviation : 0.617 Total rolls : 287 Americans Combat 1 was rolled 79 times 2 was rolled 72 times 3 was rolled 80 times 4 was rolled 76 times 5 was rolled 68 times 6 was rolled 87 times Average roll : 3.526 Median : 3.500 Variance : 0.477 Standard Deviation : 0.691 Total rolls : 462 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 106 times 3 was rolled 142 times 4 was rolled 96 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.592 Median : 4.000 Variance : 2.696 Standard Deviation : 1.642 Total rolls : 721 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 125 times 2 was rolled 141 times 3 was rolled 104 times 4 was rolled 128 times 5 was rolled 123 times 6 was rolled 116 times Average roll : 3.449 Median : 3.000 Variance : 1.036 Standard Deviation : 1.018 Total rolls : 737
-
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 armour and 1 infantry moved from Formosa to 20 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 armour and 1 infantry moved from Formosa to 20 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 7 infantry and 2 marines moved from Western Germany to France 2 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 cruiser and 7 transports moved from 127 Sea Zone to 125 Sea Zone 7 infantry moved from Poland to Germany 1 fighter moved from Western Germany to Germany 1 infantry moved from Poland to Germany 6 infantry moved from Poland to Slovakia Hungary 1 bomber moved from Poland to Slovakia Hungary 1 fighter moved from Poland to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary Combat - Germans Battle in Germany Germans attack with 1 fighter and 8 infantry British defend with 5 armour and 1 factory_minor Germans roll dice for 1 fighter and 8 infantry in Germany, round 2 : 0/9 hits, 1.83 expected hits British roll dice for 5 armour in Germany, round 2 : 5/5 hits, 2.50 expected hits 5 infantry owned by the Germans lost in Germany Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 5 armour in Germany, round 3 : 3/5 hits, 2.50 expected hits 3 infantry owned by the Germans and 1 armour owned by the British lost in Germany Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 4 armour in Germany, round 4 : 3/4 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Germany British win with 3 armour remaining. Battle score for attacker is -22 Casualties for Germans: 1 fighter and 8 infantry Casualties for British: 2 armour Battle in Slovakia Hungary Germans attack with 1 bomber, 1 fighter and 8 infantry British defend with 1 fighter; Russians defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 1 bomber, 1 fighter and 8 infantry in Slovakia Hungary, round 2 : 5/10 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 bomber, 1 fighter and 7 infantry in Slovakia Hungary, round 3 : 2/9 hits, 2.33 expected hits Russians roll dice for 1 fighter in Slovakia Hungary, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 23 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 bomber and 1 fighter moved from Slovakia Hungary to Western Germany 7 infantry moved from Poland to Slovakia Hungary 2 aaGuns moved from Poland to Slovakia Hungary 2 fighters moved from 112 Sea Zone to Western Germany Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.83 British : 4.00 Russians : -1.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 10 infantry and 2 marines Slovakia Hungary : 2 aaGuns and 13 infantry Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour Poland : 1 infantry Northern Italy : 2 infantry Karelia : 1 flag, 1 infantry Baltic States : 1 flag, 1 infantry Vyborg : 1 flag, 1 infantry 112 Sea Zone : 1 carrier 119 Sea Zone : 1 flag 125 Sea Zone : 1 cruiser, 1 destroyer and 7 transports Finland : 1 flag 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 32 / 0 Russians : 42 / 65 Japanese : 8 / 1 Americans : 67 / 107 Chinese : 23 / 26 British : 45 / 104 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 12 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 648 times 2 was rolled 692 times 3 was rolled 713 times 4 was rolled 659 times 5 was rolled 696 times 6 was rolled 710 times Average roll : 3.533 Median : 4.000 Variance : 0.878 Standard Deviation : 0.937 Total rolls : 4118 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 150 times 2 was rolled 151 times 3 was rolled 169 times 4 was rolled 151 times 5 was rolled 156 times 6 was rolled 164 times Average roll : 3.536 Median : 4.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 941 British Combat 1 was rolled 83 times 2 was rolled 104 times 3 was rolled 95 times 4 was rolled 92 times 5 was rolled 77 times 6 was rolled 85 times Average roll : 3.431 Median : 3.000 Variance : 0.870 Standard Deviation : 0.933 Total rolls : 536 Italians Combat 1 was rolled 48 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 40 times 5 was rolled 50 times 6 was rolled 54 times Average roll : 3.557 Median : 4.000 Variance : 0.381 Standard Deviation : 0.617 Total rolls : 287 Americans Combat 1 was rolled 79 times 2 was rolled 72 times 3 was rolled 80 times 4 was rolled 76 times 5 was rolled 68 times 6 was rolled 87 times Average roll : 3.526 Median : 3.500 Variance : 0.477 Standard Deviation : 0.691 Total rolls : 462 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 106 times 3 was rolled 142 times 4 was rolled 96 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.592 Median : 4.000 Variance : 2.696 Standard Deviation : 1.642 Total rolls : 721 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 126 times 2 was rolled 142 times 3 was rolled 104 times 4 was rolled 130 times 5 was rolled 124 times 6 was rolled 118 times Average roll : 3.454 Median : 3.500 Variance : 1.077 Standard Deviation : 1.038 Total rolls : 744
-
@dawgoneit i lost 3 98% battles in last 2 turns :white_frowning_face:
-
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 9 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 artillery and 9 infantry moved from Belarus to Baltic States 1 armour moved from Archangel to Karelia 1 armour moved from Archangel to Vyborg 1 infantry moved from Bulgaria to Greece Russians take Greece from Italians 1 artillery moved from Bulgaria to Albania Russians take Albania from Italians 1 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 artillery and 3 infantry moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Poland 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Western Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Romania 1 artillery moved from Ukraine to Western Ukraine 9 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Volgograd to Rostov 1 artillery and 9 infantry moved from Russia to Bryansk Combat - Russians Battle in Slovakia Hungary Russians attack with 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys Germans defend with 2 aaGuns and 13 infantry Russians roll dice for 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 9/38 hits, 9.33 expected hits Germans roll dice for 2 aaGuns and 13 infantry in Slovakia Hungary, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 7 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 8 artilleries, 18 infantry and 7 mech_infantrys in Slovakia Hungary, round 3 : 10/34 hits, 8.67 expected hits Germans roll dice for 6 infantry in Slovakia Hungary, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 8 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 34 Casualties for Russians: 5 infantry Casualties for Germans: 2 aaGuns and 13 infantry Battle in Vyborg Russians attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 9 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 1/10 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yugoslavia Russians attack with 1 armour and 4 mech_infantrys Italians defend with 1 armour Russians roll dice for 1 armour and 4 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 54 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 62 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -3.00 Italians : -0.50 Russians : -1.83
-
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,4,2,5,2,6,3,6,1,3,2,2,1,4,4,2,1,3,5,2,3,5,2,4,4,1,3,1,4,4,2,6,3,6,6,4 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 2 armour, 7 artilleries, 7 infantry, 1 mech_infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone 1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Rostov to Bessarabia 2 mech_infantrys moved from Iraq to Caucasus 4 transports moved from 26 Sea Zone to 6 Sea Zone 4 artilleries, 6 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 4 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 armour and 2 infantry moved from Guam to 21 Sea Zone 1 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 armour and 3 infantry moved from 6 Sea Zone to Japan 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Paulau Island to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3 Battle in Southern Italy Americans attack with 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys Americans roll dice for 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys in Southern Italy, round 2 : 7/21 hits, 6.50 expected hits Italians roll dice for 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/14 hits, 5.33 expected hits 3 aaGuns owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Southern Italy, round 3 : 9/19 hits, 6.17 expected hits Italians roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/10 hits, 4.00 expected hits 3 mech_infantrys owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 9/15 hits, 5.17 expected hits Italians roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 56 Casualties for Americans: 6 infantry Casualties for Italians: 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys Battle in 110 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Japan Americans attack with 2 armour, 5 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry AA fire in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 8/25 hits, 8.83 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 5/14 hits, 5.33 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 3 : 12/20 hits, 8.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Japan, round 3 : 3/8 hits, 3.33 expected hits 4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan Americans captures 1PU while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 5 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Americans: 1 fighter and 8 infantry Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 fighter moved from 95 Sea Zone to Romania 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 36 Sea Zone to Kwangsi 3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 110 Sea Zone to United Kingdom Place Units - Americans 6 transports placed in 101 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry placed in Eastern United States 4 artilleries placed in Central United States Americans undo move 2. 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 78 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -4.00 Americans : 11.00 AA fire in Japan : : 0.00 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 2 armour, 7 artilleries, 7 infantry, 1 mech_infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone 1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Rostov to Bessarabia 2 mech_infantrys moved from Iraq to Caucasus 4 transports moved from 26 Sea Zone to 6 Sea Zone 4 artilleries, 6 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 4 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 armour and 2 infantry moved from Guam to 21 Sea Zone 1 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 armour and 3 infantry moved from 6 Sea Zone to Japan 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Paulau Island to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3 Battle in Southern Italy Americans attack with 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys Americans roll dice for 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys in Southern Italy, round 2 : 7/21 hits, 6.50 expected hits Italians roll dice for 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/14 hits, 5.33 expected hits 3 aaGuns owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Southern Italy, round 3 : 9/19 hits, 6.17 expected hits Italians roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/10 hits, 4.00 expected hits 3 mech_infantrys owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 9/15 hits, 5.17 expected hits Italians roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 56 Casualties for Americans: 6 infantry Casualties for Italians: 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys Battle in 110 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Japan Americans attack with 2 armour, 5 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry AA fire in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 8/25 hits, 8.83 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 5/14 hits, 5.33 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 3 : 12/20 hits, 8.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Japan, round 3 : 3/8 hits, 3.33 expected hits 4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan Americans captures 1PU while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 5 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Americans: 1 fighter and 8 infantry Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 fighter moved from 95 Sea Zone to Romania 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 36 Sea Zone to Kwangsi 3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 110 Sea Zone to United Kingdom Place Units - Americans 6 transports placed in 101 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry placed in Eastern United States 4 artilleries placed in Central United States Americans undo move 2. 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 78 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 16 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Germany to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Western Germany 2 armour moved from Germany to Western Germany 3 fighters moved from Eastern Poland to Western Germany 4 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany 6 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia 6 armour and 4 mech_infantrys moved from Bessarabia to Romania 4 armour, 7 infantry and 3 mech_infantrys moved from Rostov to Ukraine 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Northern Italy 5 armour and 8 mech_infantrys moved from Caucasus to Ukraine 4 armour and 3 mech_infantrys moved from Ukraine to Bessarabia 1 armour and 5 mech_infantrys moved from Northwest Persia to Rostov 5 infantry moved from Caucasus to Rostov 3 infantry moved from Kazakhstan to Caucasus 3 armour and 1 infantry moved from Persia to Northwest Persia 3 armour moved from Northwest Persia to Caucasus 1 armour and 5 mech_infantrys moved from Iraq to Caucasus 5 infantry moved from Eastern Persia to Persia 1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Northern Italy 3 armour and 2 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Sikang to Kazakhstan Combat - British Battle in Western Germany British attack with 3 armour and 3 fighters Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour AA fire in Western Germany : 0/3 hits, 0.50 expected hits British roll dice for 3 armour and 3 fighters in Western Germany, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 1 bomber and 3 fighters in Western Germany, round 2 : 2/4 hits, 2.17 expected hits 2 aaGuns owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in Western Germany British roll dice for 1 armour and 3 fighters in Western Germany, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 fighters in Western Germany, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in Western Germany British roll dice for 1 armour and 1 fighter in Western Germany, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 2 armour and 2 fighters Casualties for Germans: 2 aaGuns, 1 bomber and 3 fighters Battle in Northern Italy British attack with 3 fighters Germans defend with 2 infantry; Italians defend with 1 factory_major British roll dice for 3 fighters in Northern Italy, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 fighters in Northern Italy, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Northern Italy British roll dice for 2 fighters in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Northern Italy to Yugoslavia 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to Germany Place Units - British 3 armour placed in Germany 3 armour placed in Persia 3 armour placed in Iraq 3 armour placed in Egypt 3 armour placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Quebec Turn Complete - British British collect 54 PUs; end with 54 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 63 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 Italians : -4.67 British : -1.00 Americans : 11.00 AA fire in Japan : : 0.00 AA fire in Western Germany : : -0.50 Japanese : -0.67
-
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 armour, 2 artilleries, 1 carrier, 5 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 armour, 2 artilleries, 1 carrier, 5 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
-
-
@SixUnder love to play again. your call on the set up. i’m cool any way.
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:51:14 AM
Savegame