Scramble scotland
G40BML Argothair Allies vs Karl7
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 8 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Northern Italy Americans attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Morocco 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 4 submarines and 2 transports placed in 101 Sea Zone 8 infantry and 2 marines placed in Eastern United States 1 armour and 3 artilleries placed in Central United States Americans undo move 1. Americans undo move 1. Americans undo move 1. 2 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone 3 submarines and 2 transports placed in 101 Sea Zone 2 artilleries, 6 infantry and 2 marines placed in Eastern United States 3 armour and 1 artillery placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Libya to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 battleship, 1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone Combat - British Battle in Tunisia British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys Italians defend with 2 artilleries and 3 infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 3/11 hits, 3.50 expected hits Italians roll dice for 2 artilleries and 3 infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Tunisia, round 3 : 4/10 hits, 3.33 expected hits Italians roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 infantry Casualties for Italians: 2 artilleries and 3 infantry Non Combat Move - British 2 fighters moved from Tunisia to Morocco 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.17 Italians : -1.33 Americans : -3.83 Japanese : 1.67
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Yeah I don’t even want to think about how low those odds were. Just ignoring it and pretending it didn’t happen.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : -1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Algeria to Morocco 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : -1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Albania Germans take Albania from Americans 1 artillery and 1 infantry moved from Romania to Bulgaria 5 armour, 3 artilleries and 5 infantry moved from Southern France to Northern Italy 1 armour moved from Western Germany to Northern Italy 3 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Western Germany to Bulgaria 1 infantry moved from Eastern Poland to Bessarabia 13 infantry moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bulgaria Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Northern Italy Germans attack with 6 armour, 3 artilleries and 21 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 3 artilleries and 21 infantry in Northern Italy, round 2 : 9/30 hits, 8.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 6 armour, 3 artilleries and 21 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 2 infantry moved from Greater Southern Germany to Slovakia Hungary 7 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bulgaria to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship, 1 carrier, 1 cruiser and 10 transports moved from 110 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Western Germany 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom 3 infantry placed in France 3 infantry placed in Novgorod 6 infantry placed in Germany 1 fighter and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -1.33 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Samara to Sikang 1 mech_infantry moved from Novosibirsk to Sikang 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Kansu to Shensi 1 artillery moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan 1 armour moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Timguska to Tsinghai Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 mech_infantry moved from Evenkiyskiy to Timguska 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys moved from Ukraine to Western Ukraine 1 aaGun, 1 armour, 2 artilleries, 14 infantry and 6 mech_infantrys moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 artillery and 1 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 5.00 Japanese : -0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 9 armour, 4 artilleries, 16 infantry, 1 marine and 7 mech_infantrys moved from Burma to India 3 armour and 2 mech_infantrys moved from Yunnan to India 3 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to India 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 2 fighters moved from 38 Sea Zone to India 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from 36 Sea Zone to Philippines 1 bomber moved from Kwangtung to India 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yenisey Japanese attack with 2 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 39 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 3 fighters and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 3 fighters and 1 marine in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 fighters and 1 marine in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 2 submarines Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -1 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in India Japanese attack with 12 armour, 4 artilleries, 4 bombers, 4 fighters, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in India Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 21/50 hits, 17.50 expected hits UK_Pacific roll dice for 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber in India, round 2 : 14/36 hits, 12.67 expected hits 14 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 2 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 19/36 hits, 15.17 expected hits UK_Pacific roll dice for 9 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in India, round 3 : 5/18 hits, 6.83 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 9 artilleries owned by the British, 6 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 4 artilleries, 4 bombers, 1 fighter, 1 marine, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 73 Casualties for Japanese: 3 fighters, 16 infantry and 3 mech_infantrys Casualties for British: 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 carriers, 1 destroyer and 4 transports moved from 38 Sea Zone to 36 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China 1 aaGun moved from Burma to India 3 bombers moved from India to French Indo China 1 bomber moved from India to Yunnan 1 infantry moved from Hunan to Yunnan 3 tactical_bombers moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Buryatia to Yakut S.S.R. 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 2 fighters, 1 submarine and 2 transports placed in 6 Sea Zone 3 infantry placed in Japan 1 artillery and 2 infantry placed in Shantung 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.33 ANZAC : 1.83 UK_Pacific : -0.50 Russians : -0.33 AA fire in India : : 1.50 Japanese : 5.33
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Your AA was sharp!
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That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.
This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.
The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.
What are your go-to purchases for America when defending against Sea Lion?
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@Argothair said in G40BML Argothair Allies vs Karl7:
That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.
This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.
The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.
What are your go-to purchases for America when defending against Sea Lion?
Hmm, hard to say. Depends on a lot – what Japan and italy are doing etc.
One strategy is to just let London go, hope Russia holds on, and crush Japan.
But not sure that works anymore.
Anyhow, usually just buy carriers, at least 1 dd, transports and bombers. Bombers are important if you think you can sink the German Fleet in 110 and land in Scotland.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 armour and 1 artillery moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone 3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 carrier moved from 26 Sea Zone to 25 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble off London?
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@Argothair no
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 armour and 1 artillery moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone 3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 carrier moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Sumatra Battle in 110 Sea Zone Americans attack with 1 bomber, 2 destroyers and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 6 infantry moved from 91 Sea Zone to Morocco 3 armour moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 2 marines moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -2.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 armour and 1 artillery moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone 3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 carrier moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Sumatra Battle in 110 Sea Zone Americans attack with 1 bomber, 2 destroyers and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 6 infantry moved from 91 Sea Zone to Morocco 3 armour moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 2 marines moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Combat Move - British 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 2 armour and 3 mech_infantrys moved from Tunisia to Tobruk Non Combat Move - British 1 infantry moved from 95 Sea Zone to Sardinia 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Americans : -2.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Tobruk to Alexandria Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Tobruk to Alexandria Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 20 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Albania to Greece Germans take Greece from British 3 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Yugoslavia to Baltic States 1 fighter moved from Western Germany to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from Northern Italy to Southern Italy 3 artilleries moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Southern Italy Germans attack with 3 artilleries and 6 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 artilleries and 6 infantry in Southern Italy, round 2 : 1/9 hits, 2.50 expected hits Americans roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 3 artilleries and 6 infantry in Southern Italy, round 3 : 4/9 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans, taking Northern Italy from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 destroyer; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 1 cruiser and 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 destroyer Non Combat Move - Germans 2 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 5 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 6 infantry moved from Germany to Poland 5 armour moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 5 infantry moved from Northern Italy to Western Germany 1 fighter moved from 95 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 5 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 3 infantry placed in Novgorod 2 submarines placed in 113 Sea Zone 1 artillery and 4 infantry placed in Germany 5 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.33 Americans : -1.00 Russians : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 4 artilleries, 1 fighter, 15 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Belarus 1 artillery moved from Shensi to Kweichow 2 mech_infantrys moved from Tsinghai to Kweichow 1 infantry and 2 mech_infantrys moved from Sikang to Szechwan 1 armour and 1 infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Novosibirsk to Timguska 1 artillery and 1 infantry moved from Kazakhstan to Sikang Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 4 artilleries, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 7 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers; Italians defend with 2 aaGuns and 2 armour AA fire in Eastern Poland : 1/2 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 2 armour, 4 artilleries, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/34 hits, 8.17 expected hits Germans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 13/27 hits, 11.17 expected hits 13 infantry owned by the Russians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 5 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 4 artilleries, 3 infantry, 11 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 7/21 hits, 6.00 expected hits Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 12/22 hits, 9.50 expected hits 9 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 4 artilleries, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 3/9 hits, 3.67 expected hits Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Eastern Poland, round 4 : 3/15 hits, 7.17 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Eastern Poland, round 5 : 0/6 hits, 2.67 expected hits Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Eastern Poland, round 5 : 6/12 hits, 6.17 expected hits 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians lost in Eastern Poland Germans win with 9 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -74 Casualties for Russians: 2 armour, 4 artilleries, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber Casualties for Germans: 2 aaGuns, 2 artilleries and 13 infantry Casualties for Italians: 2 aaGuns Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Kweichow Russians attack with 1 artillery and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Russians attack with 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Ukraine 1 artillery and 6 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.67 AA fire in Eastern Poland : : 0.67 Russians : -3.67 Japanese : -0.67