OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Algeria to Morocco
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            8 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber and 1 tactical_bomber moved from India to Hopei
            2 bombers moved from Yunnan to Suiyuyan
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Aleutian Islands
            Battle in Gibraltar
                Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
                Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
                    3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
                Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 infantry
                5 fighters owned by the Americans retreated
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Hopei
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Suiyuyan to Yunnan
            1 bomber moved from Hopei to Yunnan
            5 fighters moved from Gibraltar to 91 Sea Zone
            9 infantry moved from Eastern United States to Central United States
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 8 Sea Zone to British Columbia
            1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 fighter moved from Wake Island to 31 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 5 artilleries placed in Central United States
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to Shan State
            1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
            3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 artillery moved from French Indo China to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from West India to Caucasus
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
            EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
            EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun and 3 infantry moved from Burma to Yunnan
            5 infantry moved from Burma to India
            1 bomber moved from Caucasus to Kazakhstan
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 5 infantry moved from Tobruk to Alexandria
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            2 fighters moved from 71 Sea Zone to Union of South Africa
    
        Place Units - British
            3 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in Iraq
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 3.17
    British : -0.17
    Americans : -1.50
    Chinese : -2.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    I edited in the battle, assuming it would be ok.

    I also added moving the Soviet sub.

    You might want to check the casualties in Gibraltar also.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Algeria to Morocco
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            8 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber and 1 tactical_bomber moved from India to Hopei
            2 bombers moved from Yunnan to Suiyuyan
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Aleutian Islands
            Battle in Gibraltar
                Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
                Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
                    3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
                Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 infantry
                5 fighters owned by the Americans retreated
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Hopei
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Suiyuyan to Yunnan
            1 bomber moved from Hopei to Yunnan
            5 fighters moved from Gibraltar to 91 Sea Zone
            9 infantry moved from Eastern United States to Central United States
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 8 Sea Zone to British Columbia
            1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 fighter moved from Wake Island to 31 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 5 artilleries placed in Central United States
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to Shan State
            1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
            3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 artillery moved from French Indo China to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from West India to Caucasus
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
            EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
            EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun and 3 infantry moved from Burma to Yunnan
            5 infantry moved from Burma to India
            1 bomber moved from Caucasus to Kazakhstan
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 5 infantry moved from Tobruk to Alexandria
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            2 fighters moved from 71 Sea Zone to Union of South Africa
    
        Place Units - British
            3 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in Iraq
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
            EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 3.17
    British : -0.17
    Americans : -1.50
    Chinese : -2.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Algeria to Morocco
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            8 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber and 1 tactical_bomber moved from India to Hopei
            2 bombers moved from Yunnan to Suiyuyan
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Aleutian Islands
            Battle in Gibraltar
                Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
                Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
                    3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
                Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 infantry
                5 fighters owned by the Americans retreated
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Hopei
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Suiyuyan to Yunnan
            1 bomber moved from Hopei to Yunnan
            5 fighters moved from Gibraltar to 91 Sea Zone
            9 infantry moved from Eastern United States to Central United States
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 8 Sea Zone to British Columbia
            1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 fighter moved from Wake Island to 31 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 5 artilleries placed in Central United States
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to Shan State
            1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
            3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 artillery moved from French Indo China to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from West India to Caucasus
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
            EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
            EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun and 3 infantry moved from Burma to Yunnan
            5 infantry moved from Burma to India
            1 bomber moved from Caucasus to Kazakhstan
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 5 infantry moved from Tobruk to Alexandria
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            2 fighters moved from 71 Sea Zone to Union of South Africa
    
        Place Units - British
            3 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in Iraq
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
            EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
            EDIT: Adding units owned by British to 30 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 3.17
    British : -0.17
    Americans : -1.50
    Chinese : -2.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    @simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:

    I edited in the battle, assuming it would be ok.

    I also added moving the Soviet sub.

    You might want to check the casualties in Gibraltar also.

    Sorry about all the edits.

  • '19 '17 '16

    5 ANZAC planes will attack the fleet in SZ45 (DNG). I presume that I can assume Max D.

  • '21 '20 '19 '18 '17

    I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.

  • '19 '17 '16

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:

    I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.

    The ones in India and Yunnan will have one movement left and be able to land on the CV starting off Wake Is.

  • '21 '20 '19 '18 '17

    You are right about the one from India… I didn’t consider that one, however, the one in Yunnan is not on an airbase and is 4 away from 45, and doesn’t have a movement left

  • '19 '17 '16

    Hmm, good point.

  • '21 '20 '19 '18 '17

    So, please summarize for me the sea battle in SZ 70… it isn’t in the history, but I see one round of MARTI die rolls. briefly, what happened, like how many hits for each side?

  • '19 '17 '16

    UK got 4/4 hits. Italy got 2/3 hits. UK dented both capital ships and retreated. One round.

  • '19 '17 '16

    Oh and the Axis subs missed.

  • '21 '20 '19 '18 '17

    OK, great! I understand now

  • '21 '20 '19 '18 '17

    So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…

  • '19 '17 '16

    I’ll still make the attack as ANZAC on the fleet with the 4 fighters, but I’ll bring in the CV too.

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:

    So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…

    Looks like it’s 67%. I saw the 2 capital ships giving me the chance to strafe and thought I should see how I went.

  • '21 '20 '19 '18 '17

    OOL is: damage CV, sink DD, sink CV, Tac, F. I guess the sub can’t be sunk, but it can shoot at your CV until it is gone…

  • '21 '20 '19 '18 '17

    Well, it is bedtime here in the States, and I won’t be able to make my Italian move until Monday morning. Cheers!

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Belgian Congo to Kenya
                  Italians take Kenya from British
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 infantry moved from Belgian Congo to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to South West Africa
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            4 fighters moved from Gibraltar to Morocco
            1 bomber moved from Greece to Morocco
            1 mech_infantry moved from Tambov to Samara
                  Italians take Samara from Russians
            1 mech_infantry moved from Tambov to Caucasus
            1 armour moved from Tambov to Caucasus
            1 mech_infantry moved from Tambov to Caucasus
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in South West Africa
            Battle in Morocco
                Italians attack with 1 bomber and 4 fighters
                Americans defend with 1 armour and 1 infantry
                    Italians roll dice for 1 bomber and 4 fighters in Morocco, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                Italians win, taking South West Africa from British with 1 bomber and 4 fighters remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Caucasus
                Italians attack with 1 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Tambov to Novosibirsk
            1 armour moved from Bryansk to Volgograd
            1 armour moved from Tambov to Volgograd
            2 mech_infantrys moved from Western Ukraine to Tambov
            1 bomber moved from Persia to Volgograd
            1 fighter moved from 92 Sea Zone to Gibraltar
            4 fighters moved from Morocco to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            1 transport moved from 70 Sea Zone to 82 Sea Zone
            1 transport moved from 70 Sea Zone to 69 Sea Zone
            1 transport moved from 70 Sea Zone to 68 Sea Zone
            1 cruiser moved from 70 Sea Zone to 68 Sea Zone
            1 carrier moved from 70 Sea Zone to 69 Sea Zone
            1 transport moved from 70 Sea Zone to 83 Sea Zone
            1 artillery moved from Belgian Congo to 70 Sea Zone
            1 artillery and 1 transport moved from 70 Sea Zone to 82 Sea Zone
            1 artillery moved from 82 Sea Zone to Nigeria
    
        Place Units - Italians
            1 airfield placed in Gibraltar
            2 infantry placed in Southern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Italians : -1.00
    Americans : -1.00
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 45 Sea Zone
            2 fighters moved from 31 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 cruiser and 1 submarine moved from 71 Sea Zone to 69 Sea Zone
            1 carrier moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 69 Sea Zone
                ANZAC attack with 1 cruiser and 1 submarine
                Italians defend with 1 carrier and 1 transport
                    ANZAC roll dice for 1 submarine in 69 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 69 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 carrier and 1 transport in 69 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC and 1 carrier owned by the Italians lost in 69 Sea Zone
                    1 transport owned by the Italians lost in 69 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 submarine
                Casualties for Italians: 1 carrier and 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 1 carrier and 4 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 carrier and 2 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from Midway to Wake Island
            1 fighter moved from Yunnan to India
            1 artillery and 3 infantry moved from Yunnan to Kwangsi
            1 carrier moved from 31 Sea Zone to 46 Sea Zone
            1 fighter moved from 31 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    ANZAC : -1.83
    Japanese : -1.83
    

    Savegame

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