@panther I did not know this, thank you
Another attempt at an Allied playbook.
-
@AldoRaine said in Another attempt at an Allied playbook.:
Experience has EMPHATICALLY shown that the most efficient use of units for UK turn 1 involves purchasing an air base for Gibraltar and moving any navy that can reach to sea zone 92 while leaving at least 2 fighters in Gibraltar
the air base seems like a big spend on T1 w/ the UK… seems like you give the germans a real chance to take London???
-
@Aaron_the_Warmonger Even without the risk to London, as the Axis I’ve faced off against the UK stacking sz92 3 times now.
If UK doesn’t max the planes there (including a U.S. fighter) then Italy usually has assets survive (bomber and battleship or fighter).
So the BEST case scenario appears to be the UK has fighters, Italy still loses its navy but gets 2 transports instead of 1.
I think the net result is that it shifts some losses that often end up Germany’s on G2 (finishing off UK’s navy after Taranto) and pushes them onto Italy OR results in a stand off.
(might matter that as Germany I always take S. France on G1. Always)
-
@Aaron_the_Warmonger said in Another attempt at an Allied playbook.:
@AldoRaine said in Another attempt at an Allied playbook.:
Experience has EMPHATICALLY shown that the most efficient use of units for UK turn 1 involves purchasing an air base for Gibraltar and moving any navy that can reach to sea zone 92 while leaving at least 2 fighters in Gibraltar
the air base seems like a big spend on T1 w/ the UK… seems like you give the germans a real chance to take London???
It may seem so but the actuality of it is that unless there has been a sea lion buy G1,. bringing the fleet up to SZ110 as well as the planes, is enough to defend London G3.
-
of all the axis strategies, I use to fear this one the most. With a robust American respoonse, I now fear it the least. If we think in terms of setting up dance partners, normal strategy sets up a Russia/Germany waltz. Japan does a foxtrot with everyone but Russia. America must try to cut in to the European festivities, but often arrives too late.
In a Sealion, America and Germany must be paired–to Germany’s doom. It demands nearly 100 percent of resources to take it back or keep it. Thus. isn’t Russia unleashed to kick Japan out of the Asian ballroom
I’ve only played one game against a sealion. I retook London and Russia was crushing the Eastern front and retook Calcutta.
-
Just so I am clear you are suggesting a SZ 92 Stack with nothing but the SZ 98 Fleet, the SZ 91 CR and then of course scrambled fighters?
I have seen a SZ 92 stack on occasions where Germans go to light on 110 and the U.K. BB survives but never without that.
With this strategy I imagine Italy has a good chance to take Egypt And/Or Iraq. But perhaps I am wrong. I would love to hear more about this SZ92 stack and the Italian and British implications that go with it.
-
Hey crew!
I think we are still trading around some great ideas. To throw in my two cents about the original post, I’d suggest some of the following
Going all Atlantic or all pacific isn’t historical, but its much more effective than splitting
Going KJF is much more satisfying in some ways than KGF–with KJF you stand a better chance of toppling or surprising and seriously disrupting Japan than Germany.
However, you can’t defeat Japan and while you’re suppressing Japan: Germany takes the game and so we need to prepare USA for a KGF regardless of what the Axis do or what their plan is
This dynamic means that the everything the Allies do should flow towards moscow and be in place before the culminating battleANZAC 3 planes to java (dont forget many players think you cannot land on dutch islands without capturing them that is incorrect) and then all 6 of those allied planes go to persia, then russia
You cant lose on the pac board, so ANZAC should turtle after the intial 3–includes infantry because of limited production then protect sydney.
Taranto must be done, but that costs you alot of fighters–so UK must be garrisoned starting from turn 1 and continuing all game, no exceptions (and no factories, airbases, or tank SA buys until its clearly safe and Germany is headed elsewhere). Not doing taranto makes Italy rage which is way worse over time for the UK than just dealing with them from game start
UK East wants sumatra and ethiopia but you should take persia turn 1 and do what you need to do to keep egypt safe all game (tobruk? turtle? up to you)The best KGF I’ve seen has the USA transition directly from SZ 91 to norway, then finland, building bases as we go–so at some point you’ll want to destroy the German fleet to ensure they can’t do anything about it. If Germany wastes time or flinches you will be able to go over the top and take back leningrad thats 3 factories pouring out tanks
A combination of US north and UK south rescue forces is the only thing that can prevent the income flop whether moscow dies or not
for russia, more fighters is better than armor or mech or tacticals because they dissuade the crippling stratbombings
for UK, more fighters is better than more men and ships because you go after the US and can support a US landing
realistically, USA only gets 1 wave of ground troops before the russia game is decided–do not waste 1 manFinally, USSR is too weak and Germany too rich–your patch/set bid should address this, not alter the overall game dynamics vis UK/USA v Axis (insert pitch for Taamvan Mod v3.0 here)*
I emphatically agree that large bids are not needed for anything short of league/master’s play–12-20 is plenty and the allies consistently win games of mixed skill
good luck have fun boys
-
@taamvan said in Another attempt at an Allied playbook.:
Finally, USSR is too weak and Germany too rich–your patch/set bid should address this, not alter the overall game dynamics vis UK/USA v Axis (insert pitch for Taamvan Mod v3.0 here)*
Taamvan mode is all well and good but for experienced players it lacks the strategic depth of Balanced Mod.
-
@simon33 I could not agree more. Balanced Mod is the way to go. That pesky China rule… The only quibble with BM is that it would feel unfamiliar the first few times to those used to playing 2nd ed. Otherwise its well vetted and themey.
-
Disagree. A voice crying out in the wilderness says check out the allied playbook game.
Also I’m questioning the construction of an industrial complex in Norway. An efficient shuck, naval and air supremacy will make it wasteful. 3 US CVs, 1 Brit CV plus PAC fleet.
to the Atlantic. Make Germany cry. -
A transport round trip is, at best, 4 rounds to get 2 units. So 14 pics on 2 transports gets you 1 new unit a turn
Or
A 12ipcs minor complex is 3 of any unit a turn every turn, which would require 7 transports to accomplish the same.
The cost to benefit isnt even close.
-
@crockett36 said in Another attempt at an Allied playbook.:
Disagree. A voice crying out in the wilderness says check out the allied playbook game.
Also I’m questioning the construction of an industrial complex in Norway. An efficient shuck, naval and air supremacy will make it wasteful. 3 US CVs, 1 Brit CV plus PAC fleet.
to the Atlantic. Make Germany cry.Who’s building the IC in Norway? I wouldn’t really question that if USA can hold it, even for a few turns, they should be building an IC there. They can always retake it if it’s lost.
-
US would build the IC. I just know my system works around extreme mobility. And after turn five a lot of planes have to go to garrison Hawaii. That and the cost of transports, men and replacement planes for the Atlantic make your margins thin.
-
-
I like this as an opening for Rus if it’s not a G1. Threatens a lot. aggressive in a safe way.
-
-
if no g2, this has elements that keep the enemy guessing. again aggression in defense.
-
It’s better to stack Vyborg than Karelia if the German TT is in SZ112. Otherwise amphibious troops can attack - cruiser can block Vyborg.
-
I like the variation on a theme. My only question would be, do we want those amphibious troops attacking? We might. Any activity not directed toward Moscow is a win?! But I will try that next time.
-
Why would you trap so many of your forces west of the line? Once Germany can take Belarus the slow movers to the left of that line are toast. That’s why a concerted defense of Leningrad will usually fail
-
Agreed
Normally my only time I send Russians North is a limited set of circumstances
- mechanized Russians
- .I’m playing balanced mod or some non-vanilla option
- Germany is more spread out, so you can pick off some smaller groups to try and slow them down. So… sending 5 mechs or whatever to kill the Germans in Karaelia is an even trade IF I have even 1 Russian mech left that can take Finland next turn AND kills a stack.
Of course, I just tried this move in a game, had fantastically bad rolls, only killed like 3 of the 8 German infantry I was after and even lost a precious Russian plane
Suggested Topics
