@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from French Indo China to Japan
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1,1,6,3,4,2,4
Italians collect 0 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to New Guinea
1 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 15 infantry; Remaining resources: 10 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 bombers moved from Western Ukraine to Caucasus
3 tactical_bombers moved from Western Ukraine to Russia
3 infantry moved from Bryansk to Russia
1 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Germany to Holland Belgium
1 bomber moved from Germany to Vyborg
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Germany to Vyborg
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vyborg
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vyborg, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry and 3 tactical_bombers in Russia, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Russia to Western Ukraine
17 armour and 55 mech_infantrys moved from Bryansk to Novgorod
4 artilleries and 5 infantry moved from Eastern Poland to Baltic States
2 armour moved from Rostov to Bryansk
3 mech_infantrys moved from Western Ukraine to Baltic States
2 bombers moved from Caucasus to Western Ukraine
4 fighters moved from Holland Belgium to Germany
2 bombers moved from Vyborg to Germany
1 infantry moved from Western Germany to France
13 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
4 fighters and 6 infantry placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2,4,3,1,3,6,5
Germans collect 55 PUs (4 lost to blockades); end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Americans : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Vologda to Archangel
1 armour, 6 artilleries, 66 infantry and 2 mech_infantrys moved from Vologda to Russia
1 armour, 6 artilleries, 47 infantry and 2 mech_infantrys moved from Vologda to Samara
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 6 artilleries, 47 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 6 artilleries, 47 infantry and 2 mech_infantrys in Samara, round 2 : 10/56 hits, 11.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 6 artilleries, 47 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 1 armour, 6 artilleries, 66 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 6 artilleries, 66 infantry and 2 mech_infantrys in Russia, round 2 : 9/75 hits, 14.83 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 6 artilleries, 66 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Vologda to Samara
2 fighters and 1 tactical_bomber moved from Archangel to Finland
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -8.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Japan to Marianas
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 infantry moved from Timguska to Kansu
5 mech_infantrys moved from Timguska to Tsinghai
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Yunnan to Tsinghai
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 4 armour, 4 artilleries, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns; Chinese defend with 1 fighter and 12 infantry
AA fire in Tsinghai : 0/1 hits, 0,17 expected hits
Japanese roll dice for 4 armour, 4 artilleries, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 4/20 hits, 6,50 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 12 infantry in Tsinghai, round 2 : 5/13 hits, 4,67 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 4 armour, 4 artilleries, 6 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 5/15 hits, 5,67 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 3 : 4/11 hits, 4,00 expected hits
4 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 4 armour, 4 artilleries, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 4 : 3/11 hits, 4,67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 4 : 3/6 hits, 2,33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 4 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 5 : 4/8 hits, 3,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 3 artilleries, 1 infantry and 9 mech_infantrys
Casualties for British: 2 aaGuns
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Marianas
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Marianas, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Midway
Non Combat Move - Japanese
1 bomber moved from Marianas to Iwo Jima
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
6 artilleries and 8 infantry moved from West India to India
3 transports moved from 36 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 39 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Tsinghai to Shensi
1 aaGun, 6 infantry and 1 marine moved from Timguska to Kansu
5 battleships, 6 carriers, 2 cruisers, 11 destroyers, 5 fighters, 14 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 transport placed in 39 Sea Zone
3 submarines placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
4 fighters placed in Japan
2 infantry placed in Kiangsu
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0,17
Americans : -0,17
Chinese : 0,67
Japanese : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 fighters, 9 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
9 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Karelia to Vyborg
2 bombers moved from Finland to Vyborg
3 fighters moved from Finland to Vyborg
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 2 bombers, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 bombers, 3 fighters and 1 infantry in Vyborg, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 92 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 8 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 22 Sea Zone to Marshall Islands
9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 marine moved from Southern France to Normandy Bordeaux
3 fighters moved from Vyborg to Finland
1 aaGun moved from Karelia to Finland
2 bombers moved from Vyborg to Finland
Place Units - Americans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 armour, 1 fighter and 1 infantry placed in Western United States
2 fighters and 2 infantry placed in Eastern United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus
3 bombers moved from Iraq to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour, 2 artilleries, 3 bombers, 4 infantry and 10 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 3 bombers, 4 infantry and 10 mech_infantrys in Caucasus, round 2 : 4/20 hits, 5.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
10 infantry, 1 marine and 5 mech_infantrys moved from Northwest Persia to Persia
10 infantry and 5 mech_infantrys moved from Northwest Persia to Iraq
5 mech_infantrys moved from Northwest Persia to Caucasus
3 bombers moved from Caucasus to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Southern France to Normandy Bordeaux
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Iraq
2 mech_infantrys placed in Egypt
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Finland: 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Karelia: 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Americans : -1.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 3 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
15 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,2,6,1,5,3,6
Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 6 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Germany to Vyborg
1 bomber moved from Western Ukraine to Archangel
1 infantry moved from Smolensk to Archangel
17 armour and 55 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Southern France
4 mech_infantrys moved from Western Germany to Southern France
4 fighters moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Battle in Karelia
Germans attack with 17 armour and 55 mech_infantrys
British defend with 1 infantry
Germans roll dice for 17 armour and 55 mech_infantrys in Karelia, round 2 : 12/72 hits, 17,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 17 armour and 54 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 5/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 1/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Southern France
Germans roll dice for 4 mech_infantrys in Southern France, round 2 : 1/4 hits, 0,67 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
1 aaGun owned by the British and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Southern France
1 mech_infantry owned by the Germans retreated to Northern Italy
Americans win with 3 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for British: 1 aaGun
Non Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
2 armour moved from Bryansk to Ukraine
2 aaGuns, 29 artilleries and 17 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Baltic States to Karelia
4 artilleries and 5 infantry moved from Baltic States to Eastern Poland
1 bomber moved from Vyborg to Germany
2 aaGuns, 11 artilleries and 8 mech_infantrys moved from Western Germany to France
5 fighters moved from Holland Belgium to Germany
7 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
3 tactical_bombers moved from Western Ukraine to Germany
1 fighter moved from Germany to France
1 marine moved from Germany to Western Germany
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 armour placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 3.
4 armour and 6 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,4,5,2,4,4,1
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
Germans : -3,00
Americans : 0,67
AA fire in Southern France : : 0,83
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Finland to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Samara to Urals
Russians take Novosibirsk from Japanese
Russians take Urals from Japanese
1 tactical_bomber moved from Finland to Vologda
1 fighter moved from Finland to Smolensk
6 artilleries, 45 infantry and 1 mech_infantry moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Tambov
Russians attack with 6 artilleries, 45 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 45 infantry and 1 mech_infantry in Tambov, round 2 : 9/52 hits, 10.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries, 45 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Samara to Tambov
1 aaGun, 1 armour, 6 artilleries, 64 infantry and 2 mech_infantrys moved from Russia to Bryansk
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Changing PUs for Russians from 17 to 13
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Finland to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Samara to Urals
Russians take Novosibirsk from Japanese
Russians take Urals from Japanese
1 tactical_bomber moved from Finland to Vologda
1 fighter moved from Finland to Smolensk
6 artilleries, 45 infantry and 1 mech_infantry moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Tambov
Russians attack with 6 artilleries, 45 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 45 infantry and 1 mech_infantry in Tambov, round 2 : 9/52 hits, 10.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries, 45 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Samara to Tambov
1 aaGun, 1 armour, 6 artilleries, 64 infantry and 2 mech_infantrys moved from Russia to Bryansk
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Changing PUs for Russians from 17 to 13
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_minor = 1
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.67
Japanese : -0.33
Have not had my coffee yet and forgot that the Russian IC had been reduced to a minor IC. So, I mistakenly purchased 4 infantry + MI. After I could not place the 5 units in Russia, I realized my mistake. So I reduced the bombing damage from 5 to 1, placed the 4 infantry in Russia, and then reduced Russia’s IPCs from by 4 from 17 to 13 to pay for the unplaced MI.
Please remove 1 infantry from Russia, because a minor IC has a max capacity of 3.
Change the bombing damage of the minor IC in Russia to 0.
And add 2 IPCs to Russian to make a total of 15 (instead of 13).
This should set things right, finally.
Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 battleship, 2 carriers, 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from India to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
4 armour moved from Tsinghai to Urals
1 bomber moved from India to Urals
1 tactical_bomber moved from Shensi to Urals
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Turkmenistan to Samara
Japanese take Samara from Russians
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
5 battleships, 6 carriers, 2 cruisers, 11 destroyers, 3 fighters and 16 submarines moved from 36 Sea Zone to 42 Sea Zone
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 5 battleships, 8 carriers, 2 cruisers, 13 destroyers, 16 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 16 submarines in 42 Sea Zone, round 2 : 9/16 hits, 5,33 expected hits
Japanese win with 5 battleships, 8 carriers, 2 cruisers, 13 destroyers, 16 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 3 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 7/14 hits, 6,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Urals
Japanese attack with 4 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 4 armour, 1 bomber and 1 tactical_bomber in Urals, round 2 : 5/6 hits, 3,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 4 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Volgograd
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber and 1 tactical_bomber moved from Urals to Timguska
1 mech_infantry moved from Tsagaan Olom to Timguska
1 marine moved from Kansu to Shensi
1 artillery moved from Shensi to Kansu
1 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Tsinghai
1 bomber moved from Iwo Jima to French Indo China
1 bomber moved from Volgograd to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 aaGun moved from Kansu to Tsinghai
2 infantry moved from Kansu to Timguska
6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
2 tactical_bombers moved from 6 Sea Zone to French Indo China
Place Units - Japanese
2 submarines placed in 39 Sea Zone
3 destroyers placed in 36 Sea Zone
1 battleship, 2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 1,83
Russians : -1,17
Japanese : 6,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Finland to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
1 armour moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Finland to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Finland to United Kingdom
5 fighters moved from Finland to Normandy Bordeaux
1 aaGun moved from Finland to Norway
2 fighters moved from Eastern United States to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Marshall Islands to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 fighter moved from 8 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Rostov
2 bombers moved from Iraq to Rostov
1 armour, 2 artilleries, 1 infantry and 15 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Iraq to Rostov
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Volgograd
British attack with 1 armour, 2 artilleries, 1 infantry and 15 mech_infantrys
Japanese defend with 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 15 mech_infantrys in Volgograd, round 2 : 1/19 hits, 4.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Volgograd
British roll dice for 1 armour, 2 artilleries, 1 infantry and 15 mech_infantrys in Volgograd, round 3 : 4/19 hits, 4.17 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 armour, 2 artilleries, 1 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 3 bombers and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 16 infantry, 1 marine and 6 mech_infantrys moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
17 infantry moved from Iraq to Northwest Persia
8 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
4 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters and 1 tactical_bomber moved from Finland to Russia
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 artillery and 2 infantry moved from Finland to Norway
3 bombers moved from Rostov to Northwest Persia
Place Units - British
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
AA fire in Western Germany : : 0.83
Americans : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
2 fighters moved from Western Germany to Southern France
3 infantry moved from Northern Italy to Southern France
1 bomber moved from Japan to 17 Sea Zone
Combat - Italians
Battle in 17 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits, 1,50 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 aaGuns, 1 artillery and 11 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
2 aaGuns and 2 infantry moved from Ukraine to Bessarabia
1 bomber moved from 17 Sea Zone to Japan
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,3,2,6,4,4,2,6
Italians collect 1 PU (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New Guinea to Queensland
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 bomber and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Archangel to Vologda
6 armour and 6 mech_infantrys moved from Karelia to Finland
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 bomber moved from Germany to Southern France
1 fighter moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Germany to Southern France
2 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 6 armour and 6 mech_infantrys
British defend with 1 infantry; Americans defend with 1 aaGun
Germans roll dice for 6 armour and 6 mech_infantrys in Finland, round 2 : 4/12 hits, 4,00 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Western Ukraine
4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 armour and 6 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Vyborg to Finland
11 armour and 20 mech_infantrys moved from Karelia to Novgorod
12 mech_infantrys moved from Karelia to Finland
4 mech_infantrys moved from Karelia to Finland
12 mech_infantrys moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Western Germany
2 fighters moved from Southern France to France
1 fighter moved from France to Germany
1 bomber and 1 tactical_bomber moved from Southern France to France
6 infantry moved from Western Germany to France
4 armour and 6 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Germany to Western Ukraine
Place Units - Germans
3 artilleries placed in France
1 infantry placed in Ukraine
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Western Ukraine
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,2,2,3,4,6,3,6
Germans collect 44 PUs (7 lost to blockades); end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0,50
British : 0,67
Americans : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Vologda
3 artilleries, 16 infantry and 1 mech_infantry moved from Tambov to Samara
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 artilleries, 16 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 artilleries, 16 infantry and 1 mech_infantry in Samara, round 2 : 5/20 hits, 4.33 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Samara
3 artilleries and 29 infantry moved from Tambov to Bryansk
1 fighter moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour moved from Urals to Kansu
1 artillery and 1 infantry moved from Novosibirsk to Kansu
2 infantry and 1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Timguska to Yunnan
1 marine moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 bomber moved from Tsinghai to French Indo China
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Shensi
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
4 battleships moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Timguska to French Indo China
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 4 battleships in Philippines, round 2 : 3/4 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese retreated to Tsinghai
Non Combat Move - Japanese
1 infantry moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Shensi
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 12 destroyers, 2 fighters, 16 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
3 fighters moved from 16 Sea Zone to Japan
2 bombers moved from Philippines to French Indo China
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
1 transport placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 submarine placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,83
ANZAC : 0,83
Russians : -0,33
Japanese : -1,00