Philipines was expensive…
I normally do not do the FIC on turn 1, not sure I like it. I usually can take Malaya on this turn along with Guam.
@wizmark loose tipped carrier tip a carrier 2 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
10 bombers moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Novgorod to Baltic States
1 armour moved from Karelia to Baltic States
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Normandy Bordeaux
Battle in Iwo Jima
Battle in Paulau Island
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Paulau Island
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Americans attack with 1 armour and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 11 bombers and 3 submarines
Japanese defend with 2 battleships, 6 carriers and 10 fighters
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Combat Hit Differential Summary :
Germans : 0.83
Italians : -0.33
Americans : -3.33
Japanese : 1.67
@dawgoneit 4 more hits to choose
@wizmark full carrier & 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
10 bombers moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Novgorod to Baltic States
1 armour moved from Karelia to Baltic States
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Normandy Bordeaux
Battle in Iwo Jima
Battle in Paulau Island
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Paulau Island
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Americans attack with 1 armour and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 11 bombers and 3 submarines
Japanese defend with 2 battleships, 6 carriers and 10 fighters
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers and 8 fighters in 25 Sea Zone, round 3 : 5/15 hits, 8.33 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 5 bombers owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 4 carriers and 6 fighters remaining. Battle score for attacker is -78
Casualties for Americans: 11 bombers and 3 submarines
Casualties for Japanese: 2 carriers and 4 fighters
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour and 1 infantry placed in Norway
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : -0.33
Americans : -3.33
Japanese : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 unit repaired.
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
3 fighters moved from Russia to Rostov
1 mech_infantry moved from French Indo China to Kwangsi
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 mech_infantrys moved from Sikang to Shensi
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shensi
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 artillery moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from Egypt to 97 Sea Zone
3 fighters moved from Volgograd to Rostov
Combat - British
Combat Hit Differential Summary :
@dawgoneit scramble SZ97?
@wizmark sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
10 bombers moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Novgorod to Baltic States
1 armour moved from Karelia to Baltic States
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Normandy Bordeaux
Battle in Iwo Jima
Battle in Paulau Island
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Paulau Island
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Americans attack with 1 armour and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 11 bombers and 3 submarines
Japanese defend with 2 battleships, 6 carriers and 10 fighters
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers and 8 fighters in 25 Sea Zone, round 3 : 5/15 hits, 8.33 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 5 bombers owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 4 carriers and 6 fighters remaining. Battle score for attacker is -78
Casualties for Americans: 11 bombers and 3 submarines
Casualties for Japanese: 2 carriers and 4 fighters
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour and 1 infantry placed in Norway
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
3 fighters moved from Russia to Rostov
1 mech_infantry moved from French Indo China to Kwangsi
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 mech_infantrys moved from Sikang to Shensi
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shensi
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 artillery moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from Egypt to 97 Sea Zone
3 fighters moved from Volgograd to Rostov
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Italians defend with 3 destroyers and 2 fighters
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
3 destroyers owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
4 submarines owned by the British Submerged
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 3 destroyers and 2 fighters
Battle in Kweichow
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Shensi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yugoslavia
Battle in Albania
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
British roll dice for 1 armour in Albania, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Albania
Italians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in Rostov
British attack with 3 armour, 6 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
British roll dice for 3 armour, 6 fighters and 2 mech_infantrys in Rostov, round 2 : 4/11 hits, 4.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 3 armour and 6 fighters remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Rostov to Smolensk
4 fighters moved from Rostov to Novgorod
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Kweichow to India
1 fighter moved from Kweichow to India
4 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Shensi to Yunnan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - British
1 transport placed in 110 Sea Zone
1 armour and 1 artillery placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
British undo move 2.
1 armour and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
British undo move 3.
2 infantry placed in United Kingdom
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 12 PUs (9 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 1.50
Italians : 0.00
British : -0.17
Americans : -3.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 marine moved from Romania to Yugoslavia
1 infantry moved from Albania to Greece
Italians take Greece from British
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 2 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,2,3,3,1,5,4,6,6,1,3
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.00
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Philippines to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
Place Units - ANZAC
1 marine placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Philippines to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
Place Units - ANZAC
1 marine placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
3 infantry moved from Western Germany to Holland Belgium
4 artilleries and 4 infantry moved from France to Southern France
2 infantry moved from Western Germany to Denmark
1 armour and 5 mech_infantrys moved from Germany to Western Germany
1 armour moved from Baltic States to Bryansk
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
27 armour, 5 artilleries and 30 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Bulgaria to Northern Italy
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
British defend with 3 armour
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 armour in Rostov, round 2 : 0/3 hits, 1.50 expected hits
2 armour owned by the British lost in Rostov
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 3 armour
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Germans attack with 28 armour, 6 artilleries and 34 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 28 armour, 6 artilleries and 34 mech_infantrys in Bryansk, round 2 : 20/68 hits, 22.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 28 armour, 6 artilleries and 33 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 artillery
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 fighter moved from Rostov to Ukraine
3 aaGuns moved from Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
2 infantry placed in Western Germany
9 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 infantry placed in France
7 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.83
Americans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
2 armour, 3 infantry and 1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Smolensk to Archangel
1 fighter moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Archangel to Russia
2 aaGuns, 10 artilleries and 20 infantry moved from Tambov to Russia
2 aaGuns, 9 armour, 2 artilleries, 9 infantry and 13 mech_infantrys moved from Smolensk to Russia
2 aaGuns and 9 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 21 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
2 battleships, 4 carriers and 6 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in Kiangsu
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 107 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
2 armour and 1 infantry placed in Norway
1 armour and 2 fighters placed in Normandy Bordeaux
3 bombers placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 107 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
2 armour and 1 infantry placed in Norway
1 armour and 2 fighters placed in Normandy Bordeaux
3 bombers placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 2 artilleries
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 5 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 97 Sea Zone to Greece
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
4 fighters moved from Novgorod to Ukraine
2 fighters moved from Smolensk to Ukraine
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 mech_infantrys moved from Shensi to Kweichow
1 fighter moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
Combat - British
Battle in Greece
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 airfield and 1 infantry
British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Ukraine
British attack with 1 armour, 6 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 fighter and 3 infantry
British roll dice for 1 armour, 6 fighters and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3.83 expected hits
Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 fighter and 3 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to India
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to 97 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from Ukraine to Russia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Egypt
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.00
British : 2.83
Italians : 0.67
Americans : 0.67
Chinese : -2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Yugoslavia to Bulgaria
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,3,3,6,4,6,1,1,4,3,5,4
Italians collect 0 PUs (13 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 34 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 34 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
2 infantry moved from 95 Sea Zone to Sardinia
Combat - French
Battle in Sardinia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : -0.50