wizmark(Allies) vs Dawgoneit(Axis) BM 3


  • @wizmark sure

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            10 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from Norway to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in Paulau Island
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Paulau Island
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Americans attack with 1 armour and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 1 mech_infantry
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 11 bombers and 3 submarines
                Japanese defend with 2 battleships, 6 carriers and 10 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers and 8 fighters in 25 Sea Zone, round 3 : 5/15 hits, 8.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 5 bombers owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 4 carriers and 6 fighters remaining. Battle score for attacker is -78
                Casualties for Americans: 11 bombers and 3 submarines
                Casualties for Japanese: 2 carriers and 4 fighters
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 armour and 1 infantry placed in Norway
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from French Indo China to Kwangsi
            1 armour moved from Siam to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Sikang to Shensi
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Shensi
            1 armour moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 artillery moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Yugoslavia
            2 fighters moved from Egypt to 97 Sea Zone
            3 fighters moved from Volgograd to Rostov
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                Italians defend with 3 destroyers and 2 fighters
                    British roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    3 destroyers owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                4 submarines owned by the British Submerged
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 30
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Italians: 3 destroyers and 2 fighters
            Battle in Kweichow
                British attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yugoslavia
            Battle in Albania
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                    British roll dice for 1 armour in Albania, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Albania
                Italians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 armour and 1 infantry
            Battle in Rostov
                British attack with 3 armour, 6 fighters and 2 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    British roll dice for 3 armour, 6 fighters and 2 mech_infantrys in Rostov, round 2 : 4/11 hits, 4.83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 3 armour and 6 fighters remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Rostov to Smolensk
            4 fighters moved from Rostov to Novgorod
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Kweichow to India
            1 fighter moved from Kweichow to India
            4 infantry moved from Burma to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
            3 infantry moved from India to Burma
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour and 1 artillery placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
            British undo move 2.
            1 armour and 1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            British undo move 3.
            2 infantry placed in United Kingdom
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            UK_Pacific collect 12 PUs (9 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Italians : 0.00
    British : -0.17
    Americans : -3.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 artillery and 1 marine moved from Romania to Yugoslavia
            1 infantry moved from Albania to Greece
                  Italians take Greece from British
            2 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Yugoslavia
                Italians attack with 1 artillery, 2 infantry and 1 marine
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,2,3,3,1,5,4,6,6,1,3
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.00
    Americans : 1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from Philippines to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from Philippines to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            3 infantry moved from Western Germany to Holland Belgium
            4 artilleries and 4 infantry moved from France to Southern France
            2 infantry moved from Western Germany to Denmark
            1 armour and 5 mech_infantrys moved from Germany to Western Germany
            1 armour moved from Baltic States to Bryansk
            1 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            27 armour, 5 artilleries and 30 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Bulgaria to Northern Italy
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                British defend with 3 armour
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 armour in Rostov, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the British lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for British: 3 armour
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 28 armour, 6 artilleries and 34 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 28 armour, 6 artilleries and 34 mech_infantrys in Bryansk, round 2 : 20/68 hits, 22.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 28 armour, 6 artilleries and 33 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Rostov to Ukraine
            3 aaGuns moved from Ukraine to Bryansk
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 infantry placed in Western Germany
            9 infantry and 1 mech_infantry placed in Germany
            Germans undo move 3.
            2 infantry placed in France
            7 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
            2 armour, 3 infantry and 1 mech_infantry moved from Novgorod to Baltic States
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 2 armour, 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Archangel to Russia
            2 aaGuns, 10 artilleries and 20 infantry moved from Tambov to Russia
            2 aaGuns, 9 armour, 2 artilleries, 9 infantry and 13 mech_infantrys moved from Smolensk to Russia
            2 aaGuns and 9 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 17 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            2 battleships, 4 carriers and 6 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 fighter moved from 6 Sea Zone to Manchuria
            1 mech_infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Kiangsu
    
        Place Units - Japanese
            1 armour, 1 fighter and 1 mech_infantry placed in Kiangsu
            3 armour placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 bombers, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            1 armour and 2 fighters placed in Normandy Bordeaux
            3 bombers placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 bombers, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            1 armour and 2 fighters placed in Normandy Bordeaux
            3 bombers placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Chinese: 2 artilleries
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from 97 Sea Zone to Greece
            1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            4 fighters moved from Novgorod to Ukraine
            2 fighters moved from Smolensk to Ukraine
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            2 infantry moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Shensi to Kweichow
            1 fighter moved from India to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 airfield and 1 infantry
                    British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kweichow
                British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in Ukraine
                British attack with 1 armour, 6 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor, 1 fighter and 3 infantry
                    British roll dice for 1 armour, 6 fighters and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3.83 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 11
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 fighter and 3 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kweichow to Yunnan
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Greece to 97 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 fighters moved from Ukraine to Russia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            British undo move 2.
            1 armour, 1 artillery and 1 infantry placed in Egypt
            2 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
            UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : 2.83
    Italians : 0.67
    Americans : 0.67
    Chinese : -2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 marine moved from Yugoslavia to Bulgaria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,3,3,6,4,6,1,1,4,3,5,4
            Italians collect 0 PUs (13 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 destroyer moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 34 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 destroyer moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 34 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            2 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - French
            Battle in Sardinia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.50
    

    Savegame


  • @wizmark You win. Have posted.
    After they log this game that will give you ten games so we can play best of 7.
    Want to play again? Me allies this time.

  • '20 '19

    @dawgoneit yes thats fine…we both seem to be stronger as allies! Will get the game up and running in a bit :+1:


  • @wizmark take your time. leaving for a while.


  • @dawgoneit and. thank you for playing another game.

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