Going to concede this one. Seems I’m losing on both sides of the board. Never got around to buying a third Japanese ic on Asia, not sure why. Will post when i get home.
Still interested in French rebalance? I’ll take allies for +10.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 battleships
Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/5 hits, 3.17 expected hits
British roll dice for 2 battleships in 111 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
1 battleship owned by the British lost in 111 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 2 battleships
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 fighter
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 artilleries and 6 infantry moved from Germany to Poland
1 artillery moved from France to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
3 armour moved from Yugoslavia to Poland
2 artilleries and 9 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 bombers and 1 fighter moved from 111 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
4 armour and 1 mech_infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
4 armour and 6 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : 0.00
French : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 armour moved from Novgorod to Belarus
2 infantry moved from Rostov to Ukraine
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from Novgorod to Yenisey
1 armour moved from Russia to Urals
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
2 armour and 1 fighter placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 6 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Kweichow
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Kweichow to Hunan
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from British Somaliland to Kenya
1 armour moved from Egypt to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from United Kingdom to 111 Sea Zone
Combat - British
Battle in Alexandria
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 cruisers in Alexandria, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.83 expected hits
2 infantry owned by the Italians lost in Alexandria
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 3 artilleries and 2 infantry in Alexandria, round 4 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 3 artilleries and 2 infantry in Alexandria, round 5 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - British
1 bomber and 1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from India to Persia
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -2.00
Italians : -2.67
Chinese : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from British Somaliland to Kenya
1 armour moved from Egypt to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from United Kingdom to 111 Sea Zone
Combat - British
Battle in Alexandria
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 cruisers in Alexandria, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.83 expected hits
2 infantry owned by the Italians lost in Alexandria
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 3 artilleries and 2 infantry in Alexandria, round 4 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 3 artilleries and 2 infantry in Alexandria, round 5 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - British
1 bomber and 1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from India to Persia
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : -2.00
Italians : -2.67
Chinese : 0.00
Japanese : -0.67
@dawgoneit i’m not sure why it or i didn’t deploy in India thus my edit deploy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
4 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
3 infantry moved from Finland to Karelia
3 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 13 infantry moved from Romania to Eastern Poland
9 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
10 armour and 10 mech_infantrys moved from Germany to Baltic States
5 artilleries and 4 infantry moved from Poland to Baltic States
1 submarine moved from 118 Sea Zone to 119 Sea Zone
Combat - Germans
Scramble SZ 127?
@Patryn max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
3 infantry moved from Finland to Karelia
3 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 13 infantry moved from Romania to Eastern Poland
9 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
10 armour and 10 mech_infantrys moved from Germany to Baltic States
5 artilleries and 4 infantry moved from Poland to Baltic States
1 submarine moved from 118 Sea Zone to 119 Sea Zone
Combat - Germans
Russians scrambles 2 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 cruiser and 1 transport
Russians defend with 2 fighters
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters in 127 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Russians and 1 cruiser owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans retreated to 126 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 fighter
Battle in Karelia
Germans attack with 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Karelia, round 2 : 6/12 hits, 5.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Baltic States
Germans attack with 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 14/29 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 29 infantry in Eastern Poland, round 2 : 9/35 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Non Combat Move - Germans
1 infantry moved from Norway to Finland
3 fighters and 4 tactical_bombers moved from Karelia to Finland
2 bombers moved from Karelia to Finland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 6.00
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 armour and 1 fighter moved from Novgorod to Bryansk
2 aaGuns, 2 armour, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun and 6 infantry moved from Ukraine to Bryansk
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 fighter moved from Yenisey to Amur
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour moved from Urals to Yenisey
Place Units - Russians
2 armour, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 artilleries and 9 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
2 artilleries and 6 infantry moved from Chahar to Suiyuyan
3 fighters and 3 tactical_bombers moved from Hunan to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 7/18 hits, 7.17 expected hits
Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 5.00 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 3 : 12/16 hits, 6.83 expected hits
Chinese roll dice for 8 infantry in Suiyuyan, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for Chinese: 15 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 9 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Szechwan, round 2 : 1/12 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries and 9 infantry in Szechwan, round 3 : 3/12 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
3 infantry moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Suiyuyan to Hopei
2 bombers moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -3.67
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :