no scrambles
19L Patryn Axis -VS- dawgoneit Allies +22
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber British defend with 2 battleships Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/5 hits, 3.17 expected hits British roll dice for 2 battleships in 111 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits 1 battleship owned by the British lost in 111 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 2 battleships Battle in Normandy Bordeaux Germans attack with 2 artilleries and 1 fighter French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 2 artilleries Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Norway Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 3 artilleries and 6 infantry moved from Germany to Poland 1 artillery moved from France to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 3 armour moved from Yugoslavia to Poland 2 artilleries and 9 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 bombers and 1 fighter moved from 111 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 118 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 4 armour and 1 mech_infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 4 armour and 6 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : 0.00 French : 1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine 1 armour moved from Novgorod to Belarus 2 infantry moved from Rostov to Ukraine 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 fighter moved from Novgorod to Yenisey 1 armour moved from Russia to Urals 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 2 armour and 1 fighter placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Japanese Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Kweichow 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar 4 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 4 infantry moved from 36 Sea Zone to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Kweichow to Hunan Place Units - Japanese 3 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber placed in Eastern United States Americans undo move 3. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber placed in Eastern United States Americans undo move 3. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 17 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from British Somaliland to Kenya 1 armour moved from Egypt to Kenya 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from United Kingdom to 111 Sea Zone Combat - British Battle in Alexandria British attack with 3 artilleries and 3 infantry Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 3 cruisers in Alexandria, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Italians lost in Alexandria British roll dice for 3 artilleries and 3 infantry in Alexandria, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 3 artilleries and 2 infantry in Alexandria, round 4 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Alexandria British roll dice for 3 artilleries and 2 infantry in Alexandria, round 5 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Battle in Kenya British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 111 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 battleship British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Non Combat Move - British 1 bomber and 1 fighter moved from 111 Sea Zone to United Kingdom 1 fighter moved from Kenya to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from India to Persia 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Shan State to Malaya 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 fighter and 1 tactical_bomber placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -2.00 Italians : -2.67 Chinese : 0.00 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber placed in Eastern United States Americans undo move 3. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 17 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from British Somaliland to Kenya 1 armour moved from Egypt to Kenya 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from United Kingdom to 111 Sea Zone Combat - British Battle in Alexandria British attack with 3 artilleries and 3 infantry Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 3 cruisers in Alexandria, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Italians lost in Alexandria British roll dice for 3 artilleries and 3 infantry in Alexandria, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 3 artilleries and 2 infantry in Alexandria, round 4 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Alexandria British roll dice for 3 artilleries and 2 infantry in Alexandria, round 5 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Battle in Kenya British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 111 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 battleship British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Non Combat Move - British 1 bomber and 1 fighter moved from 111 Sea Zone to United Kingdom 1 fighter moved from Kenya to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from India to Persia 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Shan State to Malaya 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 fighter and 1 tactical_bomber placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by British to India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : -2.00 Italians : -2.67 Chinese : 0.00 Japanese : -0.67
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@dawgoneit i’m not sure why it or i didn’t deploy in India thus my edit deploy
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Gibraltar Non Combat Move - Italians 4 infantry moved from Greece to Bulgaria 1 artillery moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Yugoslavia 1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 bombers moved from Western Germany to Karelia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 3 infantry moved from Finland to Karelia 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 13 infantry moved from Romania to Eastern Poland 9 infantry moved from Poland to Eastern Poland 7 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 3 armour moved from Poland to Eastern Poland 10 armour and 10 mech_infantrys moved from Germany to Baltic States 5 artilleries and 4 infantry moved from Poland to Baltic States 1 submarine moved from 118 Sea Zone to 119 Sea Zone Combat - Germans
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Scramble SZ 127?
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@Patryn max scramble
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 bombers moved from Western Germany to Karelia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 3 infantry moved from Finland to Karelia 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 13 infantry moved from Romania to Eastern Poland 9 infantry moved from Poland to Eastern Poland 7 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 3 armour moved from Poland to Eastern Poland 10 armour and 10 mech_infantrys moved from Germany to Baltic States 5 artilleries and 4 infantry moved from Poland to Baltic States 1 submarine moved from 118 Sea Zone to 119 Sea Zone Combat - Germans Russians scrambles 2 units out of Novgorod to defend against the attack in 127 Sea Zone Russians scrambles to create a battle in territory 127 Sea Zone Battle in 127 Sea Zone Germans attack with 1 cruiser and 1 transport Russians defend with 2 fighters Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 fighters in 127 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Russians and 1 cruiser owned by the Germans lost in 127 Sea Zone 1 transport owned by the Germans retreated to 126 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 cruiser Casualties for Russians: 1 fighter Battle in Karelia Germans attack with 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers Russians defend with 1 artillery and 5 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Karelia, round 2 : 6/12 hits, 5.83 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Baltic States Germans attack with 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 14/29 hits, 9.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 3 artilleries and 29 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries and 29 infantry in Eastern Poland, round 2 : 9/35 hits, 7.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 29 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Non Combat Move - Germans 1 infantry moved from Norway to Finland 3 fighters and 4 tactical_bombers moved from Karelia to Finland 2 bombers moved from Karelia to Finland 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 43 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 6.00 Russians : -2.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 armour and 1 fighter moved from Novgorod to Bryansk 2 aaGuns, 2 armour, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 aaGun and 6 infantry moved from Ukraine to Bryansk 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Yenisey to Amur 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour moved from Urals to Yenisey Place Units - Russians 2 armour, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 artilleries and 9 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 artilleries and 6 infantry moved from Chahar to Suiyuyan 3 fighters and 3 tactical_bombers moved from Hunan to Suiyuyan 2 bombers moved from Kwangsi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 15 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 7/18 hits, 7.17 expected hits Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 5.00 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 3 : 12/16 hits, 6.83 expected hits Chinese roll dice for 8 infantry in Suiyuyan, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 5 infantry Casualties for Chinese: 15 infantry Battle in Szechwan Japanese attack with 3 artilleries and 9 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 9 infantry in Szechwan, round 2 : 1/12 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries and 9 infantry in Szechwan, round 3 : 3/12 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Suiyuyan 3 infantry moved from Kiangsu to Kiangsi 3 fighters and 3 tactical_bombers moved from Suiyuyan to Hopei 2 bombers moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 2 transports placed in 6 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -3.67 Japanese : 3.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :