@leemorrison almost forgot, inf lib; inf fic; inf kwang
2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
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Seems like there is indeed.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 8/10 hits, 5.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Wake Island from Americans, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone 4 carriers moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 23 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 marine, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 5 submarines moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Yunnan to French Indo China 1 fighter moved from 6 Sea Zone to Japan 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Shensi to Kansu 2 armour and 1 mech_infantry moved from Tsinghai to Kansu 1 aaGun moved from Jehol to Manchuria 1 artillery and 9 infantry moved from Jehol to Anhwe 1 aaGun moved from Korea to Manchuria 1 armour moved from Hunan to Anhwe 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Jehol to Anhwe 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 fighter moved from Kiangsi to Manchuria 2 mech_infantrys moved from Manchuria to Anhwe 2 armour moved from Anhwe to Hunan 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 1 fighter and 2 infantry placed in Japan 3 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in India 2 infantry placed in Malaya 1 infantry placed in French Indo China Japanese undo move 4. 2 infantry placed in French Indo China 1 infantry placed in India 2 submarines placed in 39 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 3.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from United Kingdom to Norway 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 33 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 2 bombers, 5 fighters and 2 infantry Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 bombers, 5 fighters and 2 infantry in Norway, round 2 : 6/9 hits, 4.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 2 armour and 1 mech_infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Norway to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 5 fighters moved from Norway to 110 Sea Zone 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 fighter moved from Belarus to Northwest Persia 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 aaGun moved from Western United States to Central United States 1 fighter moved from 31 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone 4 fighters moved from 22 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 4 submarines moved from 104 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 70 Sea Zone to 71 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour and 2 infantry placed in Normandy Bordeaux 1 infantry placed in Central United States 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 123 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Iceland: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 10 artilleries and 27 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Persia to India Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Egypt British attack with 10 artilleries and 27 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 10 artilleries and 27 infantry in Egypt, round 2 : 9/37 hits, 9.50 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 10 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 aaGuns, 3 artilleries and 7 infantry moved from Trans-Jordan to Egypt 2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 armour and 3 mech_infantrys moved from Trans-Jordan to Persia 1 bomber moved from India to Persia 1 bomber moved from Union of South Africa to Iraq 1 bomber moved from Union of South Africa to Persia 3 fighters and 1 tactical_bomber moved from Persia to Iraq 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from French West Africa to United Kingdom 2 fighters moved from French West Africa to Normandy Bordeaux 1 battleship moved from 33 Sea Zone to 54 Sea Zone 4 mech_infantrys moved from Belgian Congo to Tanganyika Territory Place Units - British 1 destroyer placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00 British : -0.50 Italians : 1.00 Americans : -1.17 Chinese : 0.33 AA fire in India : : -0.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone 3 fighters moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Gibraltar to 92 Sea Zone 2 artilleries and 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 artilleries moved from 93 Sea Zone to Southern France 1 bomber moved from Gibraltar to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 4 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Northern Italy to Southern France 10 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in 91 Sea Zone Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for Americans: 1 destroyer Battle in Southern France Italians attack with 4 artilleries and 16 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 artilleries and 16 infantry in Southern France, round 2 : 4/20 hits, 4.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 carrier moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 84 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 4 artilleries and 5 infantry moved from Alexandria to Tobruk 2 marines moved from Gibraltar to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 93 Sea Zone 1 battleship moved from 92 Sea Zone to 93 Sea Zone 2 marines moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Yugoslavia to Western Germany 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.33
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Too late for me now and will get to Germany tomorrow.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Vyborg to Norway 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 2 fighters moved from Germany to Norway 1 fighter moved from Romania to Bessarabia 2 tactical_bombers moved from Baltic States to Bessarabia 2 bombers moved from Baltic States to Norway 1 fighter moved from Baltic States to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway Germans win, taking Norway from Americans with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 2 artilleries and 16 infantry moved from Western Germany to France 3 mech_infantrys moved from Baltic States to Vyborg 2 armour moved from Vyborg to Baltic States 1 infantry moved from Novgorod to Baltic States 11 infantry moved from Poland to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 fighter moved from Bessarabia to Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States 1 tactical_bomber moved from Baltic States to Germany 1 tactical_bomber moved from Bessarabia to Baltic States 1 artillery and 6 infantry moved from Germany to Poland 1 tactical_bomber moved from Germany to Western Germany 2 bombers moved from Norway to Western Germany 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 3 infantry moved from Germany to Poland 1 fighter moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to France 1 aaGun moved from Baltic States to Novgorod 1 battleship and 1 carrier moved from 92 Sea Zone to 93 Sea Zone 2 transports moved from 92 Sea Zone to 93 Sea Zone Place Units - Germans 3 artilleries placed in France 2 infantry and 5 mech_infantrys placed in Western Germany 2 infantry placed in Novgorod 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 77 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,3,1 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.33 Russians : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Vyborg to Norway 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 2 fighters moved from Germany to Norway 1 fighter moved from Romania to Bessarabia 2 tactical_bombers moved from Baltic States to Bessarabia 2 bombers moved from Baltic States to Norway 1 fighter moved from Baltic States to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway Germans win, taking Norway from Americans with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 2 artilleries and 16 infantry moved from Western Germany to France 3 mech_infantrys moved from Baltic States to Vyborg 2 armour moved from Vyborg to Baltic States 1 infantry moved from Novgorod to Baltic States 11 infantry moved from Poland to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 fighter moved from Bessarabia to Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States 1 tactical_bomber moved from Baltic States to Germany 1 tactical_bomber moved from Bessarabia to Baltic States 1 artillery and 6 infantry moved from Germany to Poland 1 tactical_bomber moved from Germany to Western Germany 2 bombers moved from Norway to Western Germany 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 3 infantry moved from Germany to Poland 1 fighter moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to France 1 aaGun moved from Baltic States to Novgorod 1 battleship and 1 carrier moved from 92 Sea Zone to 93 Sea Zone 2 transports moved from 92 Sea Zone to 93 Sea Zone Place Units - Germans 3 artilleries placed in France 2 infantry and 5 mech_infantrys placed in Western Germany 2 infantry placed in Novgorod 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 77 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,3,1 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.33 Russians : -0.33
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reposted with an NCM change. And finally remembered the sub!
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actually, one more change. I won’t repost but thought we could edit on Japan or Russia’s turn. One inf was left in Germany (7 were placed) and I would put it in Poland instead.
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I’ll edit it.
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TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 2 fighters moved from Russia to Bessarabia 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 infantry moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Russians retreated to Belarus Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 4 infantry Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Smolensk to Belarus 2 artilleries and 4 infantry moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Bessarabia to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 armour and 3 infantry moved from Volgograd to Samara 1 artillery and 1 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Bryansk 1 armour moved from Northwest Persia to Rostov 1 mech_infantry moved from Persia to Caucasus 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : -1.00
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 81 PUs; 3 SuicideAttackTokens; Japanese buy 1 destroyer, 1 fighter, 10 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 17 Sea Zone to 31 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 bomber moved from French Indo China to Suiyuyan 3 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Kansu to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 3 mech_infantrys moved from Anhwe to Suiyuyan 1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes
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will need to double check the move. Also, with this number of air, I assume no scramble of fof Wake?
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No scramble.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 81 PUs; 3 SuicideAttackTokens; Japanese buy 1 destroyer, 1 fighter, 10 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 17 Sea Zone to 31 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 bomber moved from French Indo China to Suiyuyan 3 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Kansu to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 3 mech_infantrys moved from Anhwe to Suiyuyan 1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Suiyuyan Japanese attack with 3 armour, 5 artilleries, 1 bomber, 1 fighter, 13 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 23 infantry Japanese roll dice for 3 armour, 5 artilleries, 1 bomber, 1 fighter, 13 infantry, 5 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 4/29 hits, 8.83 expected hits Chinese roll dice for 1 fighter and 23 infantry in Suiyuyan, round 2 : 6/24 hits, 8.33 expected hits 6 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 3 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 7/23 hits, 7.83 expected hits Chinese roll dice for 1 fighter and 19 infantry in Suiyuyan, round 3 : 5/20 hits, 7.00 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 3 armour, 5 artilleries, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 4 : 6/18 hits, 7.00 expected hits Chinese roll dice for 1 fighter and 12 infantry in Suiyuyan, round 4 : 0/13 hits, 4.67 expected hits 6 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 3 armour, 5 artilleries, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 5 : 7/18 hits, 7.00 expected hits Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 5 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 armour, 5 artilleries, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Japanese: 13 infantry Casualties for Chinese: 1 fighter and 23 infantry Battle in 31 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to Midway 3 carriers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from Java to India 1 marine moved from Japan to 6 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone 1 infantry moved from India to West India 4 infantry moved from Eastern Persia to West India 2 artilleries moved from Eastern Persia to West India 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 artillery and 5 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 aaGuns and 4 infantry moved from Manchuria to Korea 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to Korea 1 armour moved from Hunan to Yunnan 1 armour moved from Hunan to Yunnan Place Units - Japanese 1 fighter and 2 infantry placed in India 3 infantry placed in Malaya 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Manchuria 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Midway: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to Japan: 1 marine EDIT: Removing units owned by Japanese from Korea: 1 artillery EDIT: Adding units owned by Japanese to Philippines: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.67 Chinese : -9.67 Japanese : -7.33
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Realized after the fact that your air in hawaii along with your subs could hit sz 6 and land so I made a few edits. One thing I noticed was that your air against my fleet in sz6 has a chance of 2% but its closer to 20% when you add in the subs. I’m curious if that actually makes sense. I understand the subs add in cannon fodder to absorb hits but still surprised at the difference.
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The battle calc assumes that the sub hits target your capital ships first, when in practice you would use your subs as casualties. Gotta be careful with the calc sometimes.
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@Adam514 that makes sense. I might consider moving a destroyer back down to philippines. If that effects your move, give me one sec.
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I’ll leave it.