TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 infantry placed in Shantung
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Northern Territory to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to French West Africa
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win, taking 19 Sea Zone from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Celebes
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 7/11 hits, 6,00 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 2/5 hits, 1,67 expected hits
5 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 5 infantry
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 submarine
Italians defend with 2 submarines
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 106 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -24
Casualties for Italians: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Alaska to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
2 fighters moved from French Indo China to Malaya
2 bombers moved from French Indo China to Yunnan
Place Units - Americans
7 fighters placed in Eastern United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 infantry placed in Shantung
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 5x factory_minor, 3x factory_minor; Remaining resources: 30 PUs;
British buy 1 aaGun, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 tactical_bombers moved from Persia to Egypt
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Persia
3 fighters moved from Volgograd to Persia
1 bomber moved from Volgograd to Egypt
1 artillery moved from Eastern Persia to Persia
Combat - British
Non Combat Move - British
1 aaGun moved from Eastern Persia to Persia
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,2,4,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,1,4,6,2,4,1
British collect 31 PUs (6 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2,83
Americans : -2,00
Chinese : 0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Rostov to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
2 fighters moved from Egypt to 96 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Rostov to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 106 Sea Zone to 121 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
I’m a bit confused about that Caucasus move. I thought UK was going to reinforce the USSR stack.
@simon33 forgot my intentions… got a 5 month old here… and a lot of games. Indeed my fighters and mech/tanks should have gone to caucasus
We can edit it but I also want to be able to change Italy’s turn, but keep the bombing raid.
@simon33 good thank you!
@Giallo ill just start at the end of uk pac
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to Caucasus: 3 fighters
EDIT: Removing units owned by British from Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 4 mech_infantrys
EDIT: Removing units owned by British from Egypt: 2 bombers
EDIT: Adding units owned by British to Caucasus: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to Caucasus: 3 fighters
EDIT: Removing units owned by British from Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 4 mech_infantrys
EDIT: Removing units owned by British from Egypt: 2 bombers
EDIT: Adding units owned by British to Caucasus: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Rostov to Tobruk
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Rostov to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 106 Sea Zone to 121 Sea Zone
2 armour and 1 artillery moved from Rostov to Ukraine
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from Philippines to 41 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
Place Units - ANZAC
1 destroyer placed in 37 Sea Zone
1 fighter and 1 mech_infantry placed in Malaya
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
ANZAC collect 21 PUs (1 lost to blockades); end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from Philippines to 41 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
Place Units - ANZAC
1 destroyer placed in 37 Sea Zone
1 fighter and 1 mech_infantry placed in Malaya
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
ANZAC collect 21 PUs (1 lost to blockades); end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Holland Belgium to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Combat Hit Differential Summary :
Submerge SZ115?
@simon33 it will fight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Holland Belgium to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
retreated to 115 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
4 armour moved from Russia to Volgograd
2 aaGuns, 12 armour, 20 artilleries, 5 infantry and 26 mech_infantrys moved from Rostov to Volgograd
20 infantry moved from Bryansk to Tambov
1 aaGun and 5 infantry moved from Russia to Tambov
3 artilleries, 2 infantry and 2 marines moved from Syria to 98 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tobruk
3 artilleries, 2 infantry and 2 marines moved from 96 Sea Zone to Tobruk
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
3 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Novgorod
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
3 bombers moved from Syria to Southern Italy
2 fighters and 4 tactical_bombers moved from Syria to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
3 armour moved from Ukraine to Volgograd
1 artillery moved from Western Germany to Northern Italy
1 artillery and 5 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 destroyer placed in 113 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
I hope I break through the Caucasus soon. Otherwise it could be hard.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Non Combat Move - Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
2 aaGuns and 10 infantry moved from Kweichow to Anhwe
Turn Complete - Russians
Combat Hit Differential Summary :
@simon33 I have to pull back there next turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Manchuria to Shantung
1 submarine moved from 37 Sea Zone to 44 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 cruiser and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tanganyika Territory
Battle in Shantung
Japanese attack with 9 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 9 fighters, 2 mech_infantrys and 3 tactical_bombers in Shantung, round 2 : 8/14 hits, 6.83 expected hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Japanese win, taking Tanganyika Territory from British with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Union of South Africa
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 fighter moved from 71 Sea Zone to 72 Sea Zone
9 fighters and 3 tactical_bombers moved from Shantung to Manchuria
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in Manchuria
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,6,1,3,4,5,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,3,6,5,6,4,6,4,1
Japanese collect 18 PUs (9 lost to blockades); end with 18 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : 1.00
Japanese : 2.33