19L cyanight (+2) vs DizzKneeLand33 (allies) BM3

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 infantry moved from New South Wales to Queensland
            1 tactical_bomber moved from Queensland to 22 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour, 5 artilleries, 3 bombers, 4 fighters, 11 infantry, 3 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 tactical_bomber moved from Novgorod to Russia
            2 bombers moved from Novgorod to Russia
            1 infantry moved from Tambov to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            1 bomber moved from Western Germany to Russia
            4 bombers moved from Southern Italy to Russia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Russia
                Germans attack with 15 armour, 5 artilleries, 10 bombers, 4 fighters, 14 infantry, 4 mech_infantrys and 9 tactical_bombers
                Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 1 fighter, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 5 artilleries, 10 bombers, 2 fighters, 14 infantry, 4 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 31/59 hits, 26.67 expected hits
                    Russians roll dice for 5 aaGuns, 2 armour, 6 artilleries, 1 fighter, 54 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 18/66 hits, 22.83 expected hits
                    26 infantry owned by the Russians, 2 artilleries owned by the Germans, 14 infantry owned by the Germans, 5 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 3 artilleries, 10 bombers, 2 fighters, 2 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 20/41 hits, 22.83 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 28 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/40 hits, 14.17 expected hits
                    20 infantry owned by the Russians, 3 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 10 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 : 15/31 hits, 18.67 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/20 hits, 7.50 expected hits
                    2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 5 artilleries owned by the Russians, 2 fighters owned by the Germans, 9 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 10 bombers and 8 tactical_bombers in Russia, round 5 : 13/19 hits, 11.33 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/5 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 4 tactical_bombers owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 10 bombers and 4 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 14 armour, 5 artilleries, 4 fighters, 14 infantry, 4 mech_infantrys and 5 tactical_bombers
                Casualties for Russians: 5 aaGuns, 2 armour, 6 artilleries, 1 fighter, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            4 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            1 armour moved from Caucasus to Iraq
            4 tactical_bombers moved from Russia to Volgograd
            3 bombers moved from Russia to Iraq
            2 bombers moved from Russia to Volgograd
            5 bombers moved from Russia to Bryansk
            1 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Belarus to Bryansk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 infantry moved from Western Germany to France
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
    
        Place Units - Germans
            1 airfield placed in Denmark
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 fighters placed in Novgorod
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 59 PUs (3 lost to blockades); end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 1 airfield
            EDIT: Adding units owned by Germans to Iraq: 1 airfield
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -0.50
    Russians : -3.00
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour, 5 artilleries, 3 bombers, 4 fighters, 11 infantry, 3 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 tactical_bomber moved from Novgorod to Russia
            2 bombers moved from Novgorod to Russia
            1 infantry moved from Tambov to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            1 bomber moved from Western Germany to Russia
            4 bombers moved from Southern Italy to Russia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Russia
                Germans attack with 15 armour, 5 artilleries, 10 bombers, 4 fighters, 14 infantry, 4 mech_infantrys and 9 tactical_bombers
                Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 1 fighter, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 5 artilleries, 10 bombers, 2 fighters, 14 infantry, 4 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 31/59 hits, 26.67 expected hits
                    Russians roll dice for 5 aaGuns, 2 armour, 6 artilleries, 1 fighter, 54 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 18/66 hits, 22.83 expected hits
                    26 infantry owned by the Russians, 2 artilleries owned by the Germans, 14 infantry owned by the Germans, 5 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 3 artilleries, 10 bombers, 2 fighters, 2 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 20/41 hits, 22.83 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 28 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/40 hits, 14.17 expected hits
                    20 infantry owned by the Russians, 3 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 10 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 : 15/31 hits, 18.67 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/20 hits, 7.50 expected hits
                    2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 5 artilleries owned by the Russians, 2 fighters owned by the Germans, 9 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 10 bombers and 8 tactical_bombers in Russia, round 5 : 13/19 hits, 11.33 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/5 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 4 tactical_bombers owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 10 bombers and 4 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 14 armour, 5 artilleries, 4 fighters, 14 infantry, 4 mech_infantrys and 5 tactical_bombers
                Casualties for Russians: 5 aaGuns, 2 armour, 6 artilleries, 1 fighter, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            4 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            1 armour moved from Caucasus to Iraq
            4 tactical_bombers moved from Russia to Volgograd
            3 bombers moved from Russia to Iraq
            2 bombers moved from Russia to Volgograd
            5 bombers moved from Russia to Bryansk
            1 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Belarus to Bryansk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 infantry moved from Western Germany to France
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
    
        Place Units - Germans
            1 airfield placed in Denmark
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 fighters placed in Novgorod
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 59 PUs (3 lost to blockades); end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 1 airfield
            EDIT: Adding units owned by Germans to Iraq: 1 airfield
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Iraq: 1 airfield
            EDIT: Adding units owned by Germans to Denmark: 1 airfield
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -0.50
    Russians : -3.00
    

    Savegame


  • I bought that Air Field because I did not expect to take Russia. I edited it by mistake to Iraq which is not Germany so I edited it back to Denmark. I had plans to put it elsewhere but after Russia fell it didn’t matter. Sorry for the confusion

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            18 infantry moved from Novosibirsk to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 18 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 18 infantry in Kansu, round 2 : 3/18 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 15 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.00
    Japanese : 2.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 bomber and 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Sikang
            1 infantry moved from Sikang to Kazakhstan
            1 artillery moved from Sikang to Kazakhstan
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from Kweichow to Sikang
            1 armour moved from Kweichow to Sikang
            1 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Yunnan to Sikang
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 battleships, 4 carriers and 4 destroyers moved from 39 Sea Zone to 80 Sea Zone
            4 fighters moved from Northwest Persia to Iraq
            5 tactical_bombers moved from Northwest Persia to Iraq
            2 bombers moved from Southern Italy to Iraq
            1 fighter moved from Volgograd to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            1 submarine moved from 19 Sea Zone to 5 Sea Zone
            1 armour, 5 artilleries, 12 infantry and 1 marine moved from Persia to Iraq
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in Iraq
            1 factory_minor placed in Persia
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            5 bombers moved from India to Hunan
            5 bombers moved from India to Yunnan
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in French Indo China
            Battle in Hunan
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Hunan, round 2 : 2/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win, taking Kwangtung from Japanese, taking French Indo China from Japanese with 5 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Yunnan, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 4 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Hunan to India
            4 bombers moved from Yunnan to India
            6 bombers moved from Queensland to India
            7 bombers moved from Western United States to Queensland
            1 battleship, 3 cruisers and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 36 Sea Zone
            4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
            1 armour moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 armour moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            7 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2
            Americans collect 51 PUs (3 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            3 battleships, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            3 fighters moved from Union of South Africa to 80 Sea Zone
            1 fighter moved from India to 80 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 80 Sea Zone
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Scramble SZ80?

  • '14 Customizer

    No Scramble

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            5 bombers moved from India to Hunan
            5 bombers moved from India to Yunnan
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in French Indo China
            Battle in Hunan
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Hunan, round 2 : 2/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win, taking Kwangtung from Japanese, taking French Indo China from Japanese with 5 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Yunnan, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 4 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Hunan to India
            4 bombers moved from Yunnan to India
            6 bombers moved from Queensland to India
            7 bombers moved from Western United States to Queensland
            1 battleship, 3 cruisers and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 36 Sea Zone
            4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
            1 armour moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 armour moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            7 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2
            Americans collect 51 PUs (3 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 battleships, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            3 fighters moved from Union of South Africa to 80 Sea Zone
            1 fighter moved from India to 80 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 80 Sea Zone
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 10 fighters and 2 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers and 4 destroyers
                    British roll dice for 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 10 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 10/25 hits, 12.67 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers and 4 destroyers in 80 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
                Units damaged: 3 battleships owned by the British
                    4 destroyers owned by the Japanese lost in 80 Sea Zone
                    British roll dice for 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 10 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 8/25 hits, 12.67 expected hits
                    Japanese roll dice for 2 battleships and 4 carriers in 80 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits
                    4 destroyers owned by the British, 4 carriers owned by the Japanese and 2 battleships owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 1 destroyer, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Japanese: 2 battleships, 4 carriers and 4 destroyers
                Casualties for British: 4 destroyers
    
        Non Combat Move - British
            6 fighters and 2 tactical_bombers moved from 80 Sea Zone to Ethiopia
            1 bomber moved from 80 Sea Zone to Egypt
            2 aaGuns and 12 infantry moved from India to West India
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            5 transports moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : -7.33
    Americans : -0.67
    Japanese : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 bombers; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 marines moved from Southern Italy to 97 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
    
        Non Combat Move - Italians
            4 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Rostov
            4 mech_infantrys moved from Bryansk to Caucasus
            2 fighters moved from Bryansk to Iraq
            1 armour moved from Bryansk to Caucasus
            3 fighters moved from Southern Italy to Western Germany
            1 bomber moved from Iraq to Southern Italy
    
        Place Units - Italians
            2 bombers placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 aaGun
            EDIT: Adding units owned by Italians to Russia: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Siam
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 fighters and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Siam
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 fighters and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            3 fighters moved from Novgorod to Denmark
            5 bombers moved from Bryansk to Western Germany
            2 tactical_bombers moved from Volgograd to Novgorod
            2 tactical_bombers moved from Volgograd to Iraq
            2 bombers moved from Volgograd to Western Germany
            3 bombers moved from Iraq to Western Germany
            1 artillery moved from France to Western Germany
            4 infantry moved from France to Western Germany
            1 mech_infantry moved from Bryansk to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            1 aaGun moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            3 infantry moved from Archangel to Vologda
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Western Germany
            1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
            Germans undo move 1.
            2 artilleries and 1 infantry placed in Germany
            Germans undo move 2.
            2 artilleries, 1 fighter and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to France: 1 aaGun
            EDIT: Turning off Edit Mode
            3 bombers placed in France
            Germans undo move 2.
            1 fighter placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            5 infantry moved from Kansu to Tsinghai
            5 infantry moved from Kansu to Shensi
            5 infantry moved from Kansu to Suiyuyan
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                    Russians roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Kansu to Tsinghai
            1 aaGun moved from Kansu to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns, 1 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 bombers moved from Iraq to Western Germany
            5 fighters moved from Iraq to Western Germany
            6 tactical_bombers moved from Iraq to Western Germany
            1 infantry moved from Kazakhstan to Caucasus
            1 artillery moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            1 armour moved from Sikang to Caucasus
            3 mech_infantrys moved from Sikang to Caucasus
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 aaGun moved from Szechwan to Sikang
            2 mech_infantrys moved from Kweichow to Sikang
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Chahar
    
        Place Units - Japanese
            3 bombers placed in Iraq
            1 aaGun, 1 armour and 1 mech_infantry placed in Persia
            1 aaGun placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,3,6,5,4,5,4,2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,6,1,5,3,1,6,4,1,6,2,5,1,1,2,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,4,6,2,1,1,5,1,5,3,6,2,1,3,1
            Japanese collect 31 PUs (7 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 factory_minor; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            4 bombers moved from India to Szechwan
            4 bombers moved from India to Kweichow
            4 bombers moved from India to Hopei
            3 bombers moved from India to Chahar
            3 fighters moved from 20 Sea Zone to Chahar
            3 bombers moved from Western United States to 92 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
            Battle in Kweichow
                Americans attack with 4 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 bombers in Kweichow, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win, taking Manchuria from Japanese with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 3 bombers and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers and 3 fighters in Chahar, round 2 : 2/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in Hopei, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 3 bombers
                Italians defend with 1 battleship and 1 cruiser
                    Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 3 bombers in 92 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 32
                Casualties for Italians: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            3 bombers moved from 92 Sea Zone to Algeria
            4 bombers moved from Western United States to United Kingdom
            7 bombers moved from Queensland to Western United States
            1 battleship, 3 cruisers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
            4 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 19 Sea Zone
            3 bombers and 3 fighters moved from Chahar to Suiyuyan
            4 bombers moved from Szechwan to India
            4 bombers moved from Kweichow to India
            4 bombers moved from Hopei to Suiyuyan
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            1 factory_minor placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6
            Americans collect 54 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    Americans : -3.50
    Japanese : -1.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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