1d6: 5
G-40 entek allies +20 -vs- dawgoneit axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 46 / 42
Americans : 59 / 82
Chinese : 2 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 46 / 42
Americans : 59 / 82
Chinese : 2 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
8 armour, 1 bomber and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
5 armour moved from Kazakhstan to Kansu
10 armour moved from Novosibirsk to Kansu
1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Urals
Germans take Vologda from Russians
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Russia to TambovCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry; French defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Karelia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 2 armour in Karelia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 armour owned by the Germans lost in Karelia
Germans roll dice for 1 armour in Karelia, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 15 armour
Chinese defend with 1 infantry; Russians defend with 2 aaGuns and 18 infantry
Germans roll dice for 15 armour in Kansu, round 2 : 6/15 hits
Chinese roll dice for 2 aaGuns and 19 infantry in Kansu, round 2 : 9/19 hits
4 infantry owned by the Russians, 9 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Kansu
6 armour owned by the Germans retreated to Novosibirsk
Chinese win with 15 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 9 armour
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 8 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries, 2 fighters and 4 infantry; French defend with 1 fighter; Americans defend with 1 factory_minor, 3 fighters and 1 harbour
Germans roll dice for 8 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/15 hits
Americans roll dice for 2 artilleries, 6 fighters and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits
2 armour owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 6 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/10 hits
Americans roll dice for 5 fighters in Normandy Bordeaux, round 3 : 5/5 hits
5 armour owned by the Germans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 7 armour and 3 mech_infantrys
Casualties for British: 2 artilleries, 2 fighters and 4 infantry
Casualties for French: 1 fighter
Casualties for Americans: 3 fightersNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Baltic States to France
1 tactical_bomber moved from Poland to France
4 artilleries and 3 infantry moved from Western Germany to France
6 infantry moved from Germany to Western Germany
1 armour moved from Denmark to France
1 mech_infantry moved from Denmark to France
2 artilleries moved from Western Germany to DenmarkPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Germany
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to TimguskaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78
Russians : 7 / 0
Japanese : 43 / 42
Americans : 57 / 82
Chinese : 5 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Yunnan
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 3 infantry moved from Central Mongolia to Suiyuyan
1 artillery and 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
2 bombers moved from Manchuria to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 1 armour and 2 artilleries
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 6/13 hits
Chinese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 artilleries
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Buryatia
2 battleships, 2 carriers, 2 cruisers and 4 transports moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Yunnan to KweichowPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 transports moved from 25 Sea Zone to 10 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to Gibraltar -
Scramble Sz 6?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 transports moved from 25 Sea Zone to 10 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 4 submarines
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 4 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Malaya to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Southern France
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 2.00
Japanese : -0.33Production/PUs Summary :
Germans : 58 / 78
Russians : 6 / 0
Japanese : 46 / 44
Americans : 57 / 82
Chinese : 3 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78
Russians : 6 / 0
Japanese : 46 / 44
Americans : 57 / 82
Chinese : 3 / 4
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 transports moved from 25 Sea Zone to 10 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 4 submarines
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 4 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Malaya to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Southern France
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber and 1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from JapaneseCombat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
5 infantry moved from India to Burma
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
2 fighters placed in Southern France
1 infantry placed in Southern France
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
British : 0.17
Americans : 2.00
Japanese : -0.33Production/PUs Summary :
Germans : 56 / 78
Russians : 6 / 0
Japanese : 46 / 44
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 46
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 6 infantry moved from Northern Italy to Southern France
1 armour moved from Archangel to Karelia
Italians take Karelia from RussiansCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 6 infantry
British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; Americans defend with 3 fighters
Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 : 0/7 hits
British roll dice for 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 4/11 hits
4 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Northern Italy
British win with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 transport moved from 25 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 56 / 78
Russians : 5 / 0
Japanese : 45 / 44
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 46
UK_Pacific : 22 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 transport moved from 25 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 56 / 78
Russians : 5 / 0
Japanese : 45 / 44
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 46
UK_Pacific : 22 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
2 artilleries moved from Denmark to Western Germany
1 armour moved from Normandy Bordeaux to Southern France
1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from France to Southern France
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 mech_infantry moved from Urals to Timguska
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Novosibirsk to Timguska
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Novosibirsk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Tambov to Samara
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 3 tactical_bombers moved from France to Southern FranceCombat - Germans
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; French defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 6/8 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 7 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; Americans defend with 3 fighters
Germans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Southern France, round 2 : 4/14 hits
British roll dice for 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 8/11 hits
4 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Southern France
Germans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Southern France, round 3 : 3/6 hits
British roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Southern France, round 3 : 2/7 hits
1 mech_infantry owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the British lost in Southern France
Germans roll dice for 1 fighter and 3 tactical_bombers in Southern France, round 4 : 2/4 hits
British roll dice for 4 fighters in Southern France, round 4 : 2/4 hits
1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern France
Germans roll dice for 2 tactical_bombers in Southern France, round 5 : 0/2 hits
British roll dice for 2 fighters in Southern France, round 5 : 1/2 hits
1 tactical_bomber owned by the Germans lost in Southern France
Germans roll dice for 1 tactical_bomber in Southern France, round 6 : 0/1 hits
British roll dice for 2 fighters in Southern France, round 6 : 1/2 hits
1 tactical_bomber owned by the Germans lost in Southern France
British win with 2 fighters remaining. Battle score for attacker is -34
Casualties for Germans: 2 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 3 fighters
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Novgorod to Karelia
2 armour and 3 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Volgograd
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Kansu to Timguska Combat - Russians Battle in Timguska Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 5 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.50
Production/PUs Summary :
Germans : 59 / 81 Russians : 4 / 0 Japanese : 43 / 44 Americans : 57 / 82 Chinese : 5 / 4 British : 39 / 46 UK_Pacific : 22 / 22 Italians : 14 / 14 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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I know the file says Rus 8 but it’s really 9.
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Bumpity bump
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hey. was wondering if you want to continue or start a new game or 2
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Hey, welcome back! happy new year and all that.
I’m down for whatever. If you want to continue this I will, or we can start a new one.