@Martin I feel pretty sure that you uploaded the wrong game file.
G-40 entek allies +20 -vs- dawgoneit axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to Korea
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67Production/PUs Summary :
Germans : 46 / 100
Russians : 19 / 0
Japanese : 46 / 50
Americans : 59 / 88
Chinese : 0 / 3
British : 37 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to Korea
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
1 fighter moved from 110 Sea Zone to Normandy BordeauxNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67Production/PUs Summary :
Germans : 46 / 100
Russians : 19 / 0
Japanese : 46 / 50
Americans : 59 / 88
Chinese : 0 / 3
British : 37 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 armour moved from Denmark to Western Germany
2 fighters moved from Southern Italy to Greece
4 armour moved from Baltic States to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 bomber moved from Germany to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
10 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
5 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Russia to Volgograd
3 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 armour moved from Southern Italy to Western GermanyCombat - Germans
Battle in Kazakhstan
Germans attack with 5 armour
British defend with 1 armour
Germans roll dice for 5 armour in Kazakhstan, round 2 : 2/5 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 10 armour
Russians defend with 2 infantry
Germans roll dice for 10 armour in Novosibirsk, round 2 : 6/10 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 10 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 5 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/10 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 5 infantry in Novgorod, round 2 : 3/8 hits
2 infantry owned by the Russians, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 1 bomber and 2 tactical_bombers in Novgorod, round 3 : 4/7 hits
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 2/6 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Novgorod, round 4 : 3/5 hits
Russians roll dice for 2 artilleries in Novgorod, round 4 : 0/2 hits
2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 5 infantry
Battle in Greece
Germans attack with 2 fighters
British defend with 1 mech_infantry
Germans roll dice for 2 fighters in Greece, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Greece
Germans roll dice for 1 fighter in Greece, round 3 : 1/1 hits
British roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Greece
British win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
5 armour and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Russia
4 armour and 3 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
1 fighter and 1 tactical_bomber placed in Germany
4 armour, 1 bomber and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Tsagaan Olom to Kansu
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Timguska to Urals
2 aaGuns and 16 infantry moved from Timguska to KansuTurn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 0.33Production/PUs Summary :
Germans : 55 / 75
Russians : 11 / 0
Japanese : 45 / 50
Americans : 59 / 88
Chinese : 1 / 3
British : 36 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 5 infantry moved from Manchuria to Korea
2 mech_infantrys moved from Ulaanbaatar to Korea
1 mech_infantry moved from Buyant-Uhaa to Korea
1 armour moved from Buryatia to Korea
2 bombers moved from Yunnan to Korea
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
4 fighters moved from Yunnan to 35 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Sikang to Szechwan
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Tsinghai to SzechwanCombat - Japanese
Battle in Korea
Japanese attack with 2 armour, 2 bombers, 5 infantry and 3 mech_infantrys
Americans defend with 1 armour and 1 artillery; ANZAC defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 2 armour, 2 bombers, 5 infantry and 3 mech_infantrys in Korea, round 2 : 3/12 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Korea, round 2 : 2/5 hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys in Korea, round 3 : 5/10 hits
Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Casualties for Japanese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports in 35 Sea Zone, round 2 : 8/12 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 7 fighters and 4 transports remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from Korea to Manchuria
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 fighters moved from 35 Sea Zone to YunnanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,1,2,4,1,3,6,5,5
Japanese collect 40 PUs (8 lost to blockades); end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Norway
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Italians defend with 5 submarines
Americans roll dice for 4 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 destroyers
Casualties for Italians: 5 submarines
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 fighters placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5,5,2,1,4,1,6,1,4,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Italians : 3.00
Americans : -1.00Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 48 / 42
Americans : 59 / 82
Chinese : 1 / 3
British : 36 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 48 / 42
Americans : 59 / 82
Chinese : 1 / 1
British : 36 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Norway
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Italians defend with 5 submarines
Americans roll dice for 4 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 destroyers
Casualties for Italians: 5 submarines
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 fighters placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5,5,2,1,4,1,6,1,4,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery and 3 infantry moved from Caucasus to Volgograd
1 bomber moved from Egypt to Volgograd
1 armour, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from India to West IndiaCombat - British
Battle in Volgograd
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 4 armour and 1 factory_minor
British roll dice for 1 artillery, 1 bomber and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
3 armour owned by the Germans and 2 infantry owned by the British lost in Volgograd
1 artillery owned by the British and 1 infantry owned by the British retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 3 armour
Battle in Yunnan
British attack with 1 armour, 3 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers
British roll dice for 1 armour, 3 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/26 hits, 6.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/18 hits, 8.17 expected hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 5.50 expected hits
Japanese roll dice for 1 armour, 3 fighters and 6 tactical_bombers in Yunnan, round 3 : 7/10 hits, 5.50 expected hits
5 tactical_bombers owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 mech_infantrys owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 1/8 hits, 3.50 expected hits
Japanese roll dice for 2 fighters in Yunnan, round 5 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 6 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for British: 1 artillery, 15 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers
Battle in Southern France
British attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 destroyer moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Germans : 0.00
Italians : 3.33
British : -2.00
Americans : -1.00
Japanese : 1.83Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 46 / 42
Americans : 59 / 82
Chinese : 2 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 submarines moved from 93 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 destroyer
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 46 / 42
Americans : 59 / 82
Chinese : 2 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 46 / 42
Americans : 59 / 82
Chinese : 2 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
8 armour, 1 bomber and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
5 armour moved from Kazakhstan to Kansu
10 armour moved from Novosibirsk to Kansu
1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Urals
Germans take Vologda from Russians
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Russia to TambovCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry; French defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Karelia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 2 armour in Karelia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 armour owned by the Germans lost in Karelia
Germans roll dice for 1 armour in Karelia, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 15 armour
Chinese defend with 1 infantry; Russians defend with 2 aaGuns and 18 infantry
Germans roll dice for 15 armour in Kansu, round 2 : 6/15 hits
Chinese roll dice for 2 aaGuns and 19 infantry in Kansu, round 2 : 9/19 hits
4 infantry owned by the Russians, 9 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Kansu
6 armour owned by the Germans retreated to Novosibirsk
Chinese win with 15 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 9 armour
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 8 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries, 2 fighters and 4 infantry; French defend with 1 fighter; Americans defend with 1 factory_minor, 3 fighters and 1 harbour
Germans roll dice for 8 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/15 hits
Americans roll dice for 2 artilleries, 6 fighters and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits
2 armour owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 6 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/10 hits
Americans roll dice for 5 fighters in Normandy Bordeaux, round 3 : 5/5 hits
5 armour owned by the Germans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 7 armour and 3 mech_infantrys
Casualties for British: 2 artilleries, 2 fighters and 4 infantry
Casualties for French: 1 fighter
Casualties for Americans: 3 fightersNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Baltic States to France
1 tactical_bomber moved from Poland to France
4 artilleries and 3 infantry moved from Western Germany to France
6 infantry moved from Germany to Western Germany
1 armour moved from Denmark to France
1 mech_infantry moved from Denmark to France
2 artilleries moved from Western Germany to DenmarkPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Germany
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to TimguskaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78
Russians : 7 / 0
Japanese : 43 / 42
Americans : 57 / 82
Chinese : 5 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Yunnan
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 3 infantry moved from Central Mongolia to Suiyuyan
1 artillery and 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
2 bombers moved from Manchuria to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 1 armour and 2 artilleries
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 6/13 hits
Chinese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 artilleries
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Buryatia
2 battleships, 2 carriers, 2 cruisers and 4 transports moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Yunnan to KweichowPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 transports moved from 25 Sea Zone to 10 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to Gibraltar -
Scramble Sz 6?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 transports moved from 25 Sea Zone to 10 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 4 submarines
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 4 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Malaya to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Southern France
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 2.00
Japanese : -0.33Production/PUs Summary :
Germans : 58 / 78
Russians : 6 / 0
Japanese : 46 / 44
Americans : 57 / 82
Chinese : 3 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78
Russians : 6 / 0
Japanese : 46 / 44
Americans : 57 / 82
Chinese : 3 / 4
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 transports moved from 25 Sea Zone to 10 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 4 submarines
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 4 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Malaya to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Southern France
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber and 1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from JapaneseCombat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
5 infantry moved from India to Burma
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
2 fighters placed in Southern France
1 infantry placed in Southern France
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
British : 0.17
Americans : 2.00
Japanese : -0.33Production/PUs Summary :
Germans : 56 / 78
Russians : 6 / 0
Japanese : 46 / 44
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 46
UK_Pacific : 22 / 22
Italians : 13 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0