assumed no scramble.
18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2
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My German attack had a 93% success chance
My Italian attack had a 96% success chance, even considering “one attacking land must live”.It actually wasn’t so risky.
yeah, can’t argue with the math, perhaps I have been diced so many times I am just skittish. I think I tend to play overly conservative……afraid of the dicing to come! That’s me.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Yunnan
Chinese take Yunnan from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour and 1 fighter moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Volgograd to Sikang
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
8 infantry moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 mech_infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Yunnan : 1 mech_infantry
Szechwan : 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Sikang : 3 mech_infantrys
Amur : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 artillery and 19 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 5 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 9 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 8
British : 30 / 36
UK_Pacific : 17 / 17
Italians : 12 / 12
ANZAC : 14 / 14
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1,17 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 bombers, 9 fighters and 7 tactical_bombers
Chinese defend with 1 fighter and 10 infantry; Russians defend with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in Szechwan, round 2 : 9/18 hits, 10,50 expected hits
Chinese roll dice for 2 armour, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 8/17 hits, 7,17 expected hits
8 fighters owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 1 fighter and 7 tactical_bombers in Szechwan, round 3 : 7/10 hits, 5,50 expected hits
Chinese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 5/8 hits, 4,17 expected hits
1 mech_infantry owned by the Russians, 5 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Szechwan, round 4 : 3/5 hits, 3,00 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Szechwan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -59
Casualties for Japanese: 8 fighters and 6 tactical_bombers
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Russians: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Manchuria
5 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Hunan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 marine placed in Japan
3 infantry placed in Manchuria
2 destroyers and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 1,67
Japanese : 1,83 -
Japanese roll dice…… 9/18 hits, 10,50 expected hits
Chinese roll dice… 8/17 hits, 7,17 expected hitsJapanese roll dice… 7/10 hits, 5,50 expected hits
Chinese roll dice… 5/8 hits, 4,17 expected hitsChinese roll dice… 1/1 hits, 0,67 expected hits
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -59sigh
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Japanese roll dice…… 9/18 hits, 10,50 expected hits
Chinese roll dice… 8/17 hits, 7,17 expected hitsJapanese roll dice… 7/10 hits, 5,50 expected hits
Chinese roll dice… 5/8 hits, 4,17 expected hitsChinese roll dice… 1/1 hits, 0,67 expected hits
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -59sigh
you are braver than me! I hedge on attacking the CHI stack of 10 men and a fgt, worrying about that 50% @2 hit on D…didn’t expect you to attack me there, unsure how it plays out? with the loss of all that air I think the allies will be more aggressive in the pacific now. Have you read, or seen, wheat beer’s LL Reroll house rule. I use it when playing him, most others say no thanks…but you might appreciate it?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
1 bomber moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Italian Somaliland, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Gibraltar to Algeria
4 fighters moved from United Kingdom to Algeria
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Italian Somaliland to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 airfield placed in Trans-Jordan
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to Trans-Jordan: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.17
Italians : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Szechwan : 4 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 2 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 2 carriers and 1 destroyer
55 Sea Zone : 1 destroyer
61 Sea Zone : 1 submarine
Central United States : 1 factory_minor and 3 mech_infantrys
Southeast Mexico : 1 armour, 1 artillery and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 marine
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 airfield, 1 artillery, 3 infantry and 1 tactical_bomber
Gibraltar : 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Algeria : 1 bomber and 4 fighters
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag, 1 artillery and 3 infantry
76 Sea Zone : 1 battleship, 1 destroyer and 2 transports
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 cruiser
89 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 cruiser and 1 destroyer
Persia : 1 flag
98 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 7
British : 30 / 37
UK_Pacific : 17 / 17
Italians : 12 / 12
ANZAC : 14 / 14
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Yeah I know about this rule and I am in favour of it.
In this game, however, it wouldn’t have helped that much (only a little).
I did not lose a big huge battle, but rather lost many many small battles -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 2/8 hits, 2,33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from France to Southern Italy
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Greece to Bulgaria
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0,50
British : -0,83 -
Yeah I know about this rule and I am in favour of it.
In this game, however, it wouldn’t have helped that much (only a little).
I did not lose a big huge battle, but rather lost many many small battlesyeah, like anything, it is difficult for me, to not over employ it. I tend to use it at non critical junctures while in my last game with him he held one for a bigger battle that was more important where the round one dice went all crazy. anyways I find his ruleset a bit complicated, i would probably go for a simpler version but if you want to employ it just let me know.
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It’s not that complicated imho.
Every player gets a LL reroll. When both players used theirs, both get a new one.
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It’s not that complicated imho.
Every player gets a LL reroll. When both players used theirs, both get a new one.
This is the rule set he uses. Yeah, not overly complicated but I still seem to forget simple rules in BM…?!?
"Each side starts with 2 low-luck rerolls (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice."
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to India
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from Queensland to New South Wales
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
46 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiser
Alexandria : 1 infantry
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 7
British : 30 / 37
UK_Pacific : 17 / 17
Italians : 11 / 24
ANZAC : 19 / 19
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove
Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French GuianaCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to India
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from Queensland to New South Wales
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove
Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French GuianaCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 bomber and 4 fighters could not land in Algeria and were removedTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
46 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiser
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Ethiopia : 1 flag, 1 infantry
98 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 7
British : 30 / 37
UK_Pacific : 17 / 17
Italians : 11 / 24
ANZAC : 19 / 19
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
case in point, the vichy rules……didn’t realize what just occurred could happen. Lost all the air power because of my lack of comprehensive, or retention on the rules. 52 pic’s worth of air…wtf
-
Yep, that happened to me once too - never again, I tell ya ;-)
those are lessons hard learned -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from France to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
Germans take Algeria from Neutral_Axis
2 armour moved from France to Germany
4 armour and 2 mech_infantrys moved from Western Germany to Poland
2 armour, 6 artilleries and 4 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
5 armour and 3 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern FranceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0,67
British : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from France to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
Germans take Algeria from Neutral_Axis
2 armour moved from France to Germany
4 armour and 2 mech_infantrys moved from Western Germany to Poland
2 armour, 6 artilleries and 4 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
5 armour and 3 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern FranceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers and 3 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers and 3 tactical_bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
British : 0,67 -
New forum!
Hope we can easily continue