No to both
18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from France to Gibraltar
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 2 armour, 3 artilleries and 4 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Gibraltar, round 2 : 4/12 hits, 5,33 expected hits
British roll dice for 2 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3,33 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 2 bombers and 4 fighters in Gibraltar, round 3 : 4/8 hits, 4,00 expected hits
British roll dice for 2 armour and 2 artilleries in Gibraltar, round 3 : 3/4 hits, 1,67 expected hits
2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
Casualties for Americans: 2 armour, 3 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery placed in Southern France
1 artillery and 1 infantry placed in Southern France
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -1,00
British : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Rostov to Archangel
1 bomber moved from Rostov to Smolensk
1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
5 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
8 armour moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 4/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 16 armour and 7 mech_infantrys
British defend with 2 armour; Russians defend with 1 factory_minor
Germans roll dice for 16 armour and 7 mech_infantrys in Volgograd, round 2 : 4/23 hits, 9,17 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Belarus
10 armour moved from Eastern Poland to Ukraine
1 bomber moved from Archangel to Ukraine
1 bomber moved from Smolensk to Ukraine
2 bombers moved from Bryansk to Ukraine
1 artillery and 4 infantry moved from Ukraine to Rostov
1 bomber moved from Tambov to Ukraine
10 armour moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from France to Germany
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 119 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -1,17
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
3 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
1 armour moved from Evenkiyskiy to Timguska
2 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 bomber moved from Malaya to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Jehol to Hopei
2 mech_infantrys moved from Manchuria to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
1 armour moved from Evenkiyskiy to Timguska
2 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 bomber moved from Malaya to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Jehol to Hopei
2 mech_infantrys moved from Manchuria to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to JavaCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Kweichow
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 4 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking 37 Sea Zone from UK_Pacific, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 2 mech_infantrys in Chahar, round 2 : 1/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
1 armour moved from French Indo China to Burma
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to Burma
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Dzavhan to Timguska
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from Japan to Hawaiian IslandsPlace Units - Japanese
1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in Manchuria
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans : -1,33
Chinese : 0,67
UK_Pacific : 0,67
Russians : 0,50
Japanese : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Libya to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from British Columbia to Alaska
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Northern Italy to Tobruk
1 artillery and 7 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to IndiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
2 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Libya to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from British Columbia to Alaska
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Northern Italy to Tobruk
1 artillery and 7 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to IndiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
2 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Eastern Persia to India
3 armour moved from Iraq to Caucasus
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Libya to TobrukCombat - British
Battle in Caucasus
British attack with 3 armour
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
British roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armourNon Combat Move - British
Place Units - British
3 armour placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4,1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,4,1,6
British collect 30 PUs (7 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Southern France to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Algeria
Battle in Gibraltar
Italians attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Gibraltar, round 2 : 6/8 hits, 3,33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Algeria from Americans, taking Gibraltar from British with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 2,00
British : -0,67
AA fire in United Kingdom : : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Samara
1 bomber moved from Ukraine to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
10 armour, 2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Rostov to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Volgograd to SamaraCombat - Germans
Battle in Bryansk
Germans attack with 10 armour, 4 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 4 artilleries and 2 infantry in Bryansk, round 2 : 8/16 hits, 7,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 2 armour
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 armourNon Combat Move - Germans
10 armour moved from Eastern Poland to Bryansk
15 armour and 6 mech_infantrys moved from Volgograd to Bryansk
6 aaGuns moved from Rostov to Bryansk
1 bomber moved from Smolensk to Western Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
2 bombers moved from Caucasus to Western Ukraine
1 bomber moved from Samara to Western Ukraine
1 bomber moved from Tambov to Western Ukraine
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 destroyers placed in 113 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
8 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 8 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 8 fighters and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Russians win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Caucasus to Eastern PersiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Timguska to Vologda
Japanese take Novosibirsk from Russians
Japanese take Vologda from Russians
2 armour and 1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 mech_infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Central America
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking Central America from Americans, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Australia
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Western Australia
Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 3 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Western Australia
Japanese roll dice for 1 tactical_bomber in Western Australia, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC win with no units remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Urals
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Japanese roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Urals
Japanese roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Chahar to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Hopei
1 armour moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Yunnan to Burma
2 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Sikang to Burma
1 infantry moved from Jehol to Anhwe
1 infantry and 2 mech_infantrys moved from Manchuria to Jehol
2 mech_infantrys moved from Jehol to Anhwe
3 armour moved from Timguska to KazakhstanPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
1 carrier, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,4
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
ANZAC : 1,00
Americans : 0,50
Russians : 1,00
Japanese : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 destroyers and 6 transports moved from 91 Sea Zone to 107 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Eastern United States
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
3 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 7 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Eastern PersiaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits
Americans roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4,3,4,3,5
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 destroyers and 6 transports moved from 91 Sea Zone to 107 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Eastern United States
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
3 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 7 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Eastern PersiaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits
Americans roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4,3,4,3,5
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - British
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Iraq
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,3,5,6,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6,3,2
British collect 29 PUs (8 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 12x factory_major; Remaining resources: 18 PUs;
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 5 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries, 5 fighters and 2 infantry in Gibraltar, round 2 : 3/9 hits, 3,83 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/5 hits, 1,83 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 4 fighters in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 1,67