@smo63:
Guys,
I see your point about a game that needs to be introduced between 41 and 42…I will pass the word along.
If you have any sway with WOTC, please advise them to not do an overly gimmicky game again for a while. At least not in the next A&A release (assuming we get a next release…). This whole Zombie thing, while I (and most others) personally don’t mind it, has been a huge “base-breaker” in our community, with several members of the forum threatening to boycott the game over it.
Their main gripe can basically summed up as “The game offends me because my relative was in WW2.” I imagine this can be smoothed over a bit by having someone involved with AH or WOTC either:
A: Do an interview with someone and explicitly state that they support veterans, and apologize for any perceived disrespect that may have resulted from the inclusion of Zombies in the game.
B: Have a statement in the instruction manual/box for the game that states something similar. For comparsion’s sake, refer to the passages Larry included in the manuals for just about every game he was involved with.
@smo63:
And IMO, there is no game as balanced as AA50…!
I consider Revised to be more balanced than AA50. AA50 (41 scenario, Axis are too strong in the 42 scenario OOB) only becomes balanced if you turn NOs off, otherwise Axis win easily without a pretty sizeable bid, in both scenarios.
Gripes aside, AA50 is still my favorite version to actually play on. Small enough to be finished in 4-5 hours, but big/optimized enough to not fall into stale, super dead-zone-heavy strategies after turn 1 (except in Russia, but that happens in just about every A&A game).
@smo63:
And after playing 2 more games than Squirecam, I am not so sure the Axis are favored. Here again, it all comes down to the level of players you are playing against. Once we get enough games in, we will know more about the game balance…
I think it will take more time for a meta to develop. IIRC people thought Allies were overpowered in G40 for a while before people figured out the Italian Can Opener -> unstoppable German drive to Moscow strategy.
@smo63:
As for the board, playing AA on the Zombie board might be the answer you guys are looking for, for a version between 41 and 42, and playing without the Zombies? But need to look at that as well… :?
What you said is what I personally am hoping for, at least for the more casual group of friends I’m trying to play with.
@Narvik:
What I loved the most with A&A was you had to calculate and figure out what units you needed before next turn. To purchase the right units at the start of the turn is what separated the skilled player from the beginner. Now it gets too simple, you do combat and move units around, then have a look at the map and see what you need, and then you do purchases. Its getting too simple, man
If they had to change it, I would have had purchasing and placing both came at the beginning of your turn, to encourage holding territories Vs. being rewarded for making over-extensive land-grabs. The new system further encourages poor plays like sending a Tank to blitz through two enemy territories and leaving it to die, confident that the IPCs you gained from the briefly occupied territories will translate into a net IPC profit for you.
Way off-topic, but what you said, along with the apparent rule-change for turn order, reminded me of a house-rule system I tried creating one time.
Basically, instead of each country performing its turn in a vacuum, each country took a turn playing out a phase. So you had something like this:
1. USSR buys units.
2. German buys units, after seeing what USSR bought.
3. UK buys units, after seeing what Germany bought.
4. etc.
5. USSR Combat Move + Resolve Combat.
6. Germany Combat Move + Resolve Combat, after taking a beating from USSR.
7. UK Combat move, after seeing what Germany did.
8. etc.
9. Same deal for NCM and placing units. I made up these rules for Revised a long time ago, so I never accounted for things like the new Strategic Bombing Rules, convoying, etc.
My idea was to keep new players engaged by letting them play more frequently, and it sort of worked, since I now play normal A&A with them whenever we get the chance.
/endrant.