Keep UK fighter.
18L JDOW Axis vs majikforce BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern France to France
1 aaGun moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Romania to Bulgaria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Romania to BulgariaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0,50
British : -0,33
Americans : -1,00 -
And don’t get me wrong btw. I am dice whiner no. 1. I just wanted to win the argument the dice weren’t so far off.
However, there is a better way to “complain” about them. Your first air strikes on the Chinese went well. Given these dice, from there I killed 3/3. That is the way I would consider the dice if I were Allies :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Northwest Persia to PersiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits
Japanese roll dice for 1 marine in Java, round 5 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 marineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to PersiaCombat - French
Non Combat Move - French
Turn Complete - French
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And don’t get me wrong btw. I am dice whiner no. 1. I just wanted to win the argument the dice weren’t so far off.
However, there is a better way to “complain” about them. Your first air strikes on the Chinese went well. Given these dice, from there I killed 3/3. That is the way I would consider the dice if I were Allies :)
The dice will favor me in these 50/50 battles at some point. (may not be in this game though) :wink: I guess what is most upsetting is the shock of losing so many bombers in a limited amount of attack runs. I know the risk but I guess I would think it would average out after a certain amount of attack runs not bunch up after 2 attack runs. Oh well its just dice. The bombers did do their job to a point. No more dice lamenting! Game on! I gotta try and dig out of this hole you are burying me in.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 5 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour moved from Tambov to Volgograd
5 mech_infantrys moved from Tambov to Volgograd
2 fighters moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from Tambov to Samara
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Romania to Holland Belgium
1 fighter moved from Bryansk to Samara
4 armour, 6 artilleries, 8 infantry and 10 mech_infantrys moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Romania to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Archangel to Russia
2 mech_infantrys moved from Belarus to RussiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2,17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/14 hits, 4,33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry; Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2,83 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Rostov
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 4/7 hits, 2,83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 4 armour, 6 artilleries, 8 infantry, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 6 artilleries, 8 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits, 9,17 expected hits
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 1/7 hits, 2,67 expected hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 27PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 6 artilleries, 7 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Rostov to Romania
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
2 tactical_bombers moved from Volgograd to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Russia
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 5 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 3,67
British : -1,00
Russians : -4,00 -
Devastating German dice, sorry!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 fighters and 1 tactical_bomber moved from Vologda to Samara
5 armour moved from Shensi to AnhweCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 5 armour
Japanese defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 5 armour in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 3/6 hits
2 infantry owned by the Japanese and 3 armour owned by the Russians lost in Anhwe
Russians roll dice for 2 armour in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 1/4 hits
1 armour owned by the Russians lost in Anhwe
1 armour owned by the Russians retreated to Kweichow
Japanese win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 armour
Casualties for Japanese: 2 infantryNon Combat Move - Russians
11 infantry moved from Vologda to Archangel
2 artilleries and 9 infantry moved from Vologda to Novosibirsk
3 fighters and 1 tactical_bomber moved from Samara to PersiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kweichow: 1 armour
EDIT: Turning off Edit Mode -
Devastating German dice, sorry!
Yeah those were pretty great! I clicked too fast and meant to retreat after rd 1 of combat in Anwhe. So I edited back Russian tank. Hope that’s okay with you.
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okay
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from Anhwe to Chahar
7 fighters moved from Manchuria to Chahar
4 tactical_bombers moved from Manchuria to Chahar
1 infantry moved from India to West India
1 artillery moved from India to West India
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
2 battleships moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese roll dice for 1 fighter and 1 infantry in West India, round 3 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in West India, round 4 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in West India, round 5 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries, 7 fighters and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 7 fighters and 4 tactical_bombers in Chahar, round 2 : 7/13 hits, 6,83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from West India to India
1 fighter moved from 79 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
4 carriers, 1 destroyer and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Siam to Shan State
1 tactical_bomber moved from 37 Sea Zone to Siam
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
7 fighters and 4 tactical_bombers moved from Chahar to Manchuria
1 fighter moved from Manchuria to JapanPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,5,4,4,3,6,3,5,6,2,3,1,3,1,5
Japanese collect 37 PUs (17 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Siam: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,00
Chinese : -0,67
UK_Pacific : 0,33
Japanese : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
4 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hopei
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs -
Gotta head out to a family birthday party. Hopefully I’ll get to UK tonight.
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 4 mech_infantrys moved from Algeria to Libya
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Gibraltar to Libya
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Shensi to Chahar
2 bombers moved from Korea to Chahar
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Kwangtung
Battle in Chahar
Americans attack with 3 bombers
Japanese defend with 2 artilleries
Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries in Chahar, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Chahar
Americans roll dice for 3 bombers in Chahar, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Americans win, taking Philippines from Japanese, taking Kwangtung from Japanese with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Libya
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys in Libya, round 2 : 3/10 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Libya, round 3 : 2/8 hits
Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits
1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Libya
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 4 mech_infantrys in Libya, round 4 : 2/7 hits
Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 98 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from Libya to Egypt
4 infantry moved from Algeria to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 marine moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from Chahar to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 armour and 1 fighter placed in Korea
Americans undo move 1.
1 infantry placed in Korea
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
4 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hopei
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsPurchase Units - British
British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from Persia to West India
2 tactical_bombers moved from Persia to West India
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Kazakhstan to Tambov
British take Tambov from Germans
2 armour moved from Kazakhstan to Rostov
1 infantry moved from Caucasus to Rostov
1 bomber moved from Persia to RostovCombat - British
Battle in West India
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 2 armour, 1 bomber and 1 infantry
Germans defend with 3 infantry
British roll dice for 2 armour, 1 bomber and 1 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
1 armour owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Rostov
British win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 fighters moved from Persia to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from West India to Persia
2 tactical_bombers moved from West India to Persia
1 bomber moved from Rostov to Persia
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 destroyer, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Malta
Italians attack with 1 bomber, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 bomber and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Southern Italy to Romania
2 infantry moved from France to Northern Italy
1 aaGun moved from Ukraine to RostovPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0,33
British : 0,67
AA fire in Malta : : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to Philippines
2 fighters moved from Queensland to Philippines
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Russia to Tambov
5 artilleries and 5 infantry moved from Russia to Samara
2 armour moved from Russia to Samara
5 mech_infantrys moved from Russia to Samara
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Russia to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
1 bomber moved from Romania to Northwest Persia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Russia to SamaraCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
Americans defend with 2 transports
2 transports owned by the Americans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tambov
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from British with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour, 5 artilleries, 5 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 5 artilleries, 5 infantry and 7 mech_infantrys in Samara, round 2 : 3/19 hits, 5,50 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour, 5 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
1 tactical_bomber moved from Tambov to Caucasus
3 bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 aaGun and 7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Western Germany
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Samara
2 armour and 3 mech_infantrys moved from Russia to Volgograd
1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Northwest Persia to Romania
1 tactical_bomber moved from Northwest Persia to CaucasusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -1,17
British : 0,33
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Novosibirsk to Vologda
5 infantry moved from Archangel to Smolensk
1 artillery and 5 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Smolensk, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 4 infantry in Smolensk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 armour moved from Kweichow to BurmaTurn Complete - Russians
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The drums of war beat louder in my ear with each passing turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Siam to 42 Sea Zone
2 infantry moved from India to West India
1 fighter moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from India to 79 Sea Zone
1 fighter moved from Manchuria to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from 79 Sea Zone to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 20 Sea Zone to French Indo China
3 infantry moved from Siam to 37 Sea Zone
1 mech_infantry moved from Shan State to 37 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from 39 Sea Zone to India
1 aaGun, 1 armour, 14 infantry and 5 mech_infantrys moved from Manchuria to Jehol
6 fighters and 3 tactical_bombers moved from Manchuria to French Indo China
1 fighter moved from Manchuria to French Indo China
1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
1 fighter moved from Japan to French Indo China
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 airfield placed in French Indo China
3 infantry placed in India
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6
Japanese collect 29 PUs (10 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
ANZAC : -0,33
UK_Pacific : 0,33
Japanese : 1,67