L18 G40 2nd Edit Me1945(Axs) vs Simon (Allies + 25)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Wake Island to Caroline Islands
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Burma to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Caroline Islands, round 2 : 2/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                2 fighters moved from 41 Sea Zone to India
                1 fighter moved from Queensland to Hawaiian Islands
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.17
        AA fire in Caroline Islands : : -0.17
        Japanese : 0.00

    triplea_41943_Fre5.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 3 tactical_bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nenetsia to Vologda
                1 armour moved from Nenetsia to Vologda
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Trans-Jordan to Iraq
                      Germans take Iraq from British
                2 submarines moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                1 battleship moved from 125 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Nenetsia to Belarus
                3 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to 92 Sea Zone
                1 tactical_bomber moved from Western Germany to Bryansk
                1 tactical_bomber moved from 125 Sea Zone to Southern Italy
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Norway to Finland
                1 aaGun moved from Bryansk to Ukraine
                2 bombers moved from 110 Sea Zone to Southern Italy
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 68 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : 1.17

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Egypt : 1 armour and 1 infantry
        Algeria : 1 flag
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 tactical_bombers
        Germany : 1 factory_major
        Southern Italy : 2 bombers and 1 tactical_bomber
        Belarus : 1 flag, 1 aaGun, 3 artilleries and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 10 armour, 7 artilleries, 28 infantry, 24 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 2 armour and 8 mech_infantrys
        Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        Vologda : 1 flag, 1 armour
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 fighter
        Yugoslavia : 1 flag, 1 mech_infantry
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 63 / 95
        Russians : 14 / 22
        Japanese : 52 / 60
        Americans : 50 / 75
        Chinese : 8 / 15
        British : 30 / 31
        UK_Pacific : 10 / 8
        Italians : 24 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41943_Ger6.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Assumed no scramble. We can roll if you want.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 3 tactical_bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nenetsia to Vologda
                1 armour moved from Nenetsia to Vologda
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Trans-Jordan to Iraq
                      Germans take Iraq from British
                2 submarines moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                1 battleship moved from 125 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Nenetsia to Belarus
                3 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to 92 Sea Zone
                1 tactical_bomber moved from Western Germany to Bryansk
                1 tactical_bomber moved from 125 Sea Zone to Southern Italy
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Norway to Finland
                1 aaGun moved from Bryansk to Ukraine
                2 bombers moved from 110 Sea Zone to Southern Italy
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 68 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : 1.17

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Egypt : 1 armour and 1 infantry
        Algeria : 1 flag
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 tactical_bombers
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Southern Italy : 2 bombers and 1 tactical_bomber
        Belarus : 1 flag, 1 aaGun, 3 artilleries and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 10 armour, 7 artilleries, 28 infantry, 24 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 2 armour and 8 mech_infantrys
        Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        Vologda : 1 flag, 1 armour
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 fighter
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 63 / 95
        Russians : 14 / 22
        Japanese : 52 / 60
        Americans : 50 / 75
        Chinese : 8 / 15
        British : 30 / 31
        UK_Pacific : 10 / 8
        Italians : 24 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41943_Ger6.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Small edit. 2nd map pls.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 3 tactical_bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nenetsia to Vologda
                1 armour moved from Nenetsia to Vologda
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Trans-Jordan to Iraq
                      Germans take Iraq from British
                2 submarines moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                1 battleship moved from 125 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Nenetsia to Belarus
                3 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to 92 Sea Zone
                1 tactical_bomber moved from Western Germany to Bryansk
                1 tactical_bomber moved from 125 Sea Zone to Southern Italy
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Norway to Finland
                1 aaGun moved from Bryansk to Ukraine
                2 bombers moved from 110 Sea Zone to Southern Italy
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 68 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Greece: 1 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : 1.17

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Egypt : 1 armour and 1 infantry
        Algeria : 1 flag
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 tactical_bombers
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 1 infantry
        Southern Italy : 2 bombers and 1 tactical_bomber
        Belarus : 1 flag, 1 aaGun, 3 artilleries and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 10 armour, 7 artilleries, 28 infantry, 24 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 2 armour and 8 mech_infantrys
        Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        Vologda : 1 flag, 1 armour
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 fighter
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 63 / 95
        Russians : 14 / 22
        Japanese : 52 / 60
        Americans : 50 / 75
        Chinese : 8 / 15
        British : 30 / 31
        UK_Pacific : 10 / 8
        Italians : 24 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41943_Ger6.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    One more edit. Here you go.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 armour moved from Tambov to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Russians : 0.17

    triplea_41943_Rus6.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from 37 Sea Zone to Malaya
                2 bombers moved from French Indo China to Malaya
                1 bomber and 5 fighters moved from Japan to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 5 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 2.50 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Malaya
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Java to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                2 infantry moved from Jehol to Manchuria
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to French Indo China
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from 6 Sea Zone to French Indo China
                2 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from 6 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 artillery, 1 harbour and 2 infantry placed in French Indo China
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Americans : -0.17
        UK_Pacific : -0.33
        Japanese : 0.00

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 3 artilleries, 1 factory_minor and 5 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 aaGun, 1 artillery, 3 bombers, 1 factory_minor, 7 fighters, 1 harbour, 9 infantry and 7 tactical_bombers
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 60 / 95
        Russians : 18 / 19
        Japanese : 52 / 57
        Americans : 50 / 75
        Chinese : 8 / 15
        British : 30 / 31
        UK_Pacific : 10 / 8
        Italians : 23 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41943_Jap6.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Well simon,
    Now Allies are thinking whether to lose India next turn or get Moscow captured in a turn. Whatever they decide and, even if Tokyo falls right away, Axis meets victory conditions in Europe by round 11 as maximum. I assume a dice goes for me normalized @75%  as calc suggests.
    That is my view. Teach me how to save the game and show what point(s) I am missing.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
                2 bombers moved from Midway to Japan
                1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to Japan
                1 fighter moved from Midway to 6 Sea Zone
                1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Japan
                    Americans attack with 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
                        AA fire in Japan : 2/7 hits, 1.17 expected hits
                        2 fighters owned by the Americans lost in Japan
                        Americans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/7 hits, 3.33 expected hits
                        Japanese roll dice for 3 aaGuns, 4 fighters and 4 infantry in Japan, round 2 : 3/8 hits, 4.00 expected hits
                        2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 : 3/4 hits, 2.50 expected hits
                        Japanese roll dice for 4 fighters and 2 infantry in Japan, round 3 : 4/6 hits, 3.33 expected hits
                        1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Japan
                    Japanese win with 3 fighters remaining. Battle score for attacker is -45
                    Casualties for Americans: 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Japanese: 3 aaGuns, 1 fighter and 4 infantry

    Combat Hit Differential Summary :

    Italians : 1.00
        Americans : 4.83
        AA fire in Japan : : 0.83
        Japanese : 0.33

    triplea_41943_Ame6.tsvg

  • '19 '17 '16

    @Me1945:

    Well simon,
    Now Allies are thinking whether to lose India next turn or get Moscow captured in a turn. Whatever they decide and, even if Tokyo falls right away, Axis meets victory conditions in Europe by round 11 as maximum. I assume a dice goes for me normalized @75%  as calc suggests.
    That is my view. Teach me how to save the game and show what point(s) I am missing.

    The only part of that I don’t agree with is that I can’t see any way that India can be saved, although it can be reclaimed. Perhaps that is what you meant. Moscow’s fall would be delayed by some UK fighters coming up but by round 11 you will have enough, I’m sure. It is very difficult when Taranto fails.

    Ok, I have rolled the USA dice (assuming no kamikaze or scrambles) and 3 fighters remain on Tokyo. ANZAC won’t be able to take it and you’ve won.

    I don’t really understand how USA can attack both Italy/Mediterranean and Japan in this game (G40). I have to agree with you that 25 is not really enough for the allies, although I had been wanting to try the Yunnan stack strategy for a while.

    Thanks for the game! I’ll post your result.

  • '21 '20 '18 '17 '16 '15 '14 '13

    OK. Good luck in your other games.

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