@dawgoneit sorry for the delay, i missed the notification
2016 Championship Game: Me1945 (Allies +45) vs Rubioton (Axis)
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That went somewhat differently to what I expected. Guess I should leave it at that.
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???
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Thank you for your insight, simon. Let us know if you change you mind. :-)
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Do you want me to elaborate? I thought championship game Ann’s all, better too keep my thoughts to myself.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Samara to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Evenkiyskiy to Vologda
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Americans
1 artillery and 1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone -
Scramble SZ 92?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Samara to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Evenkiyskiy to Vologda
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Americans
1 artillery and 1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Vologda
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 armour, 2 artilleries, 7 infantry and 14 mech_infantrys moved from Albania to Bulgaria
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to SmolenskPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 26 PUs (3 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 1,00
Americans : -0,33
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 53 / 71
Russians : 13 / 17
Japanese : 31 / 48
Americans : 60 / 87
Chinese : 19 / 24
British : 30 / 31
UK_Pacific : 10 / 12
Italians : 29 / 32
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
ANZAC ftr is on it’s AC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 53 / 71
Russians : 13 / 17
Japanese : 31 / 48
Americans : 60 / 87
Chinese : 19 / 24
British : 30 / 31
UK_Pacific : 10 / 12
Italians : 29 / 32
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
Tiny edits. Take the 2nd map pls.
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The world is holding its breath and awaits the next move!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
7 bombers moved from Southern Italy to 99 Sea Zone
2 bombers moved from Western Germany to 99 Sea Zone
4 fighters and 4 tactical_bombers moved from Ukraine to 99 Sea Zone
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 99 Sea Zone
Germans attack with 9 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 9 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 99 Sea Zone to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
1 aaGun moved from Tambov to Samara
1 aaGun moved from Smolensk to Vologda
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Novgorod to Ukraine
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to 113 Sea Zone
9 bombers moved from 99 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Spain
Germans take Spain from Neutral_True
1 aaGun moved from Normandy Bordeaux to Spain
2 infantry moved from France to Southern France
1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
10 infantry moved from Romania to Bulgaria
6 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (9 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
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Assumed no scramble in SZ 89
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour, 1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
AA fire in Tambov : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun and 1 infantry
AA fire in Vologda : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 mech_infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from India to RussiaPlace Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Russians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
AA fire in Vologda : : -0.17
AA fire in Tambov : : -0.17
Russians : 1.17Territory Summary for Russians :
Kwangsi : 1 armour
Korea : 1 flag, 2 aaGuns and 16 infantry
India : 1 tactical_bomber
Russia : 7 aaGuns, 1 airfield, 4 armour, 17 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 mech_infantrys
Tambov : 1 artillery and 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 artillery and 1 infantry
Samara : 1 armour, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 16 / 17
Japanese : 31 / 48
Americans : 60 / 87
Chinese : 19 / 24
British : 30 / 31
UK_Pacific : 10 / 12
Italians : 27 / 32
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Germans attack with 9 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 transportFascist! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 bomber and 2 fighters moved from Kwangtung to Burma
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Szechwan
6 artilleries moved from Kweichow to Shensi
1 bomber moved from Kwangtung to Kiangsu
2 bombers moved from Kwangtung to Philippines
3 tactical_bombers moved from Kwangtung to Shan State
3 tactical_bombers moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsu
3 fighters moved from Kwangtung to 35 Sea Zone
3 fighters moved from Kwangtung to 42 Sea Zone
1 fighter moved from Kwangtung to Shan State
2 fighters moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 41 Sea Zone to 42 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 42 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Java, round 2 : 1/6 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Java, round 3 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 6 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries in Shensi, round 2 : 1/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Kweichow to Shensi
1 aaGun moved from Anhwe to Hopei
2 bombers moved from Kiangsu to French Indo China
7 mech_infantrys moved from French Indo China to Burma
2 fighters moved from Burma to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
6 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
6 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Burma to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
5 mech_infantrys moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kiangsi to French Indo China
3 fighters moved from Japan to French Indo China
2 bombers moved from Philippines to French Indo ChinaPlace Units - Japanese
1 airfield placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 41 PUs (6 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0,33
ANZAC : 1,83
Chinese : 0,17
UK_Pacific : -0,33
Japanese : 0,17 -
Germans attack with 9 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 transportFascist! :-)
:evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Russia to Burma
1 armour, 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry moved from Greece to Turkey
1 armour moved from Greece to Turkey
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
1 cruiser moved from 89 Sea Zone to 65 Sea Zone
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_True