assumed no scramble.
Desert Admiral (Axis) vs farmboy (Allies+13)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to Egypt
3 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 1 fighter and 1 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 6 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 artillery
Italians win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Egypt to Ethiopia
4 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
6 artilleries and 4 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Ukraine
6 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 artilleries placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 artilleries placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsPurchase Units - French
French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from 92 Sea Zone to AlgeriaCombat - French
Battle in AlgeriaNon Combat Move - French
1 fighter moved from Norway to FrancePlace Units - French
2 artilleries and 1 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
French collect 12 PUs (1 lost to blockades); end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Iraq
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 bombers moved from Novgorod to 110 Sea Zone -
London scramble?
-
no scramble. Forgot about the Leningrad airbase.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Iraq
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 bombers moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 4 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 4 infantry
Battle in Norway
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Norway from Russians, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 3 aaGuns, 1 carrier, 2 destroyers and 2 transports; Americans defend with 3 transports
Germans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 1 submarine
Casualties for British: 3 aaGuns, 1 carrier, 2 destroyers and 2 transports
Casualties for Americans: 3 transportsNon Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
2 mech_infantrys moved from Denmark to Western Germany
3 aaGuns moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
3 aaGuns moved from Eastern Poland to Bessarabia
1 infantry moved from Volgograd to Rostov
1 artillery moved from Novgorod to Baltic States
5 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 93 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
Germans undo move 1.
1 transport placed in 113 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 tactical_bomber placed in RomaniaTurn Complete - Germans
Germans collect 49 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
I hate forgetting about naval and air bases.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 42 PUs;
Russians buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
4 armour moved from Belarus to Novgorod
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
8 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
7 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 4 armour and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 4 armour and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 5 artilleries, 2 fighters and 21 infantry
Germans defend with 2 artilleries
Russians roll dice for 5 artilleries, 2 fighters and 21 infantry in Bryansk, round 2 : 8/28 hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 2 fighters and 21 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Baltic States
Russians attack with 1 armour
Germans defend with 1 artillery
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Vologda
2 fighters moved from Bryansk to Russia
1 aaGun moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to BuryatiaPlace Units - Russians
5 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Java to 36 Sea Zone
1 fighter moved from Malaya to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
1 bomber moved from Chahar to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
2 bombers moved from Chahar to Hopei
1 fighter moved from Malaya to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
3 bombers moved from Chahar to Hunan
2 tactical_bombers moved from Jehol to Hunan
1 armour moved from Kiangsu to HunanCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 3 bombers and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Soviet Far EastNon Combat Move - Japanese
2 bombers moved from Hopei to Kiangsu
3 bombers moved from Hunan to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Hainan
1 fighter moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 battleships moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Japan
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 destroyers moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the Germans lost in 98 Sea Zone
2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 1 cruiser and 2 transports
Battle in Egypt
Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 1 transport moved from 92 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 107 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters and 6 infantry placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery placed in Shensi
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from France to 113 Sea Zone
2 fighters moved from Belarus to Karelia
1 infantry moved from Finland to Karelia
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
3 infantry moved from Yunnan to Hunan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 artillery and 1 infantry moved from Persia to Iraq -
will need a scramble order for W Germany. 5 fighters against your transports
-
scramble away
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 destroyers moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the Germans lost in 98 Sea Zone
2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 1 cruiser and 2 transports
Battle in Egypt
Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 1 transport moved from 92 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 107 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters and 6 infantry placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery placed in Shensi
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from France to 113 Sea Zone
2 fighters moved from Belarus to Karelia
1 infantry moved from Finland to Karelia
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
3 infantry moved from Yunnan to Hunan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 artillery and 1 infantry moved from Persia to IraqCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 5 fighters
Germans defend with 3 fighters and 2 transports
British roll dice for 5 fighters in 113 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 3 fighters and 2 transports in 113 Sea Zone, round 2 : 1/3 hits
2 fighters owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
British roll dice for 4 fighters in 113 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans, 1 fighter owned by the British and 1 transport owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters and 2 transports
Casualties for British: 2 fighters
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 artillery and 6 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 6 infantry in Hunan, round 2 : 0/7 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 artillery and 5 infantry in Hunan, round 3 : 3/6 hits
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Battle in 80 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Karelia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Karelia, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 fighter in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from 113 Sea Zone to France
2 fighters moved from Holland Belgium to France
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
2 fighters moved from Karelia to Novgorod
1 aaGun moved from Yunnan to Hunan
1 armour moved from Siam to YunnanPlace Units - British
1 armour and 7 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
3 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
1 infantry moved from Volgograd to Samara
Italians take Samara from Russians
3 mech_infantrys moved from Caucasus to Persia
Italians take Persia from British
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ethiopia to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Ethiopia to Kenya
Italians take Kenya from British
3 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
1 infantry moved from Volgograd to Samara
Italians take Samara from Russians
2 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Ethiopia to Iraq
1 mech_infantry moved from Caucasus to Persia
Italians take Persia from BritishCombat - Italians
Battle in Iraq
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
1 artillery moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
7 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Italians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs