@Imperious:
drugz0rz
what is this?
Excellent question, my friend.
It’s what you get when you add “0rz” to the end of a word, like “questionz0rz”.
I do not actually advocate recreational use of illegal or illicit substances, of course.
Therpeutic use, however, is quite different. My, I seem to have come down with a rather severe case of glaucoma, you know.
Lol.
–
NoMercy’s on with the artillery substitute for air, particularly for Russia. I’ll add to his description, though - generally, as he said, but if you’re deadlocked and have adjacent industrial complexes, I’ll tend to build a hella lotta artillery and keep on strafing; building infantry to replace those lost on the strafe. What’s “hella lot”? As many as I think feasible, which means as many as 1 per 1.5 or even 1 infantry. But deadlocks are rare, someone usually gets the swing sooner rather than later.
As for getting islands - by the time I start hitting islands with the US, I typically have 4-6 fighters and a bomber. I just blast whatever’s on the island with mass fighters and a few fodder infantry. If your fleet is pretty secure, and you have a couple of transports (i.e. you can unload 3 inf 1 tank 2 fighters on an island with only 2 inf), then tanks are worth carrying along as well; you want to maximize your hitting power once your transports start going from the islands to the mainland, and your opponent might have some AA guns on the mainland that your fighters would find inconvenient.