@allister I don’t think that anybody here uses this excel. I created it because i was fed up with recounting territories and ipcs. In the “IPC track” tab there is everything you need to count IPCs.
There is also a tab “purchase” where you can calculate your purchases (not yet adapted for pacific).
G40 VANN FORMULAS RESULTS
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Danger! Danger! Danger!
You are near a warp zone… :|
I still agree with YG and GKhan.
(CA A3 D3 C10 vs BB A4 D4 C18 or BB A5 D5 C20
CA A4 D4 C12 vs BB A5 D5 C20) all three combos work.Stop talking about different values of units or this going into HRs forum nebula.
:-)@ Kreutzfell,
do you think 3 pickets Infantry are more cost efficient than a single one, based on your formula?
Does it means you should never block with 2 Infantry?
3^2*2= 18 points for 9 IPCs 2.00 ratio2^2*2= 8 points for 6 IPCs 1.25 ratio
1^2*2= 4 points for 3 IPCs 1.25 ratio
IDK how Vann formulas can answer these two questions.
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Price modifications are the toughest changes ever to adapt to.
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Why?
Does habbits are too rooted in A&A battle hardened players?Or because on F-2-F players’aids become inaccurate?
(DK have no issue with a 8 IPCs TP, but he invest a lot in such player’s aids.)
Or competitive players don’t like tweaking on OOB balance?
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@Baron:
Why?
Does habbits are too rooted in A&A battle hardened players?Or because on F-2-F players’aids become inaccurate?
(DK have no issue with a 8 IPCs TP, but he invest a lot in such player’s aids.)
Or competitive players don’t like tweaking on OOB balance?
I feel like all 3 would be factors in that.
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@Young:
Price modifications are the toughest changes ever to adapt to.
@Hunter:
@Baron:
Why?
Does habbits are too rooted in A&A battle hardened players?Or because on F-2-F players’aids become inaccurate?
(DK have no issue with a 8 IPCs TP, but he invest a lot in such player’s aids.)
Or competitive players don’t like tweaking on OOB balance?
I feel like all 3 would be factors in that.
Any other factor is welcome.
My players group does not seem to be reluctant to such change as long as changes are known and, if complex HRs, be written, at the beginning of the game.
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@Baron:
Why?
Does habbits are too rooted in A&A battle hardened players?Or because on F-2-F players’aids become inaccurate?
(DK have no issue with a 8 IPCs TP, but he invest a lot in such player’s aids.)
Or competitive players don’t like tweaking on OOB balance?
I said it was tough… not impossible.
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I was genuinely asking for your POV, issued from a much deeper experience with more players types.
I just suggested these 3 factors coming into my mind, as purely hypothetical. -
@Baron:
I was genuinely asking for your POV, issued from a much deeper experience with more players types.
I just suggested these 3 factors coming into my mind, as purely hypothetical.Sorry, looks like I came across as facetious… was not my intent.
I just got some booklets sent to me via email, they were expansions for the classic edition, here are the prices.
escort 8
destroyer 8
transport 8
submarine 8
aircraft carrier 18
cruiser 15
battleship 24
fighter 12
bomber 15
infantry 3
tank 5
AA gun 5
factory 15BTW… I always try not to hijack threads, but I don’t mind it in this one.
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Riiiiiiggggghhhhtttttt.
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well now that I have some substantial recent experience playing G40 OOB, I can say building a navy is pretty useless in general (in most cases excluding US and reluctantly Japan). The reason is that air force is so much more powerful than navy for the cost. Planes can attack land AND air, can defend two spaces at once (Scramble), have better range than boats, and are cheaper for the same attack and defense values.
I think the naval and air units need a complete redesign in G40. In anniversary ed. it wasn’t so bad because there were no air bases. Also UK could build a navy out of range of german planes. In this edition of the game, there is no space except for Canada where UK can safely build ships.
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@Baron:
@ Kreutzfell,
do you think 3 pickets Infantry are more cost efficient than a single one, based on your formula?
Does it means you should never block with 2 Infantry?
3^2*2= 18 points for 9 IPCs 2.00 ratio2^2*2= 8 points for 6 IPCs 1.25 ratio
1^2*2= 4 points for 3 IPCs 1.25 ratio
IDK how Vann formulas can answer these two questions.
I am not sure I understand what you mean.
The formula is not meant the figure out the value of a unit, it is meant to figure out the COMPARATIVE strength of a stack.
What I mean is. If you are going to compare two stacks in a battle, you can use this formula to figure out which stack is strongest. So, you can ask, Will 3 inf win when attacking 2 infs? (3^2 1 = 9), vs (2^22 = 8 ). If you run that in the sim, you get that the 3 inf will win 51-52%, 4 -5 % draw and about 44% lose. So, If you have a stack, and you need to figure our how to spend your 30 IPC and your only goal is to increase it offensive power, then you can use the formula to figure out if you need more inf of art. Similarly with fleets, you can figure out if you need more subs or carriers to maximize your defence.
Edit; Had to edit, 8 ) became 8)
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I tried to apply your formula to a special case.
For instance, the defensive picket made usually by Russia to prevent Germany’s blitzkrieg while retreating main force behind this front line.Usually, you need to commit 1 ground unit, as much as possible the cheapest: 1 infantry.
But your formula seems to show that it can be more cost effective to put 3 Infs, even if it costs 9 IPCs to inflict more casualty to the attacker.
At 1 or 2 units, it keeps the same ratio for the investment (1.25) but beginning with 3 units the stack get stronger per IPC invest (2.00).
Often, the picket Inf brings no result except blocking but if you block and get 1 casualty or more, it is far better.So, does this formula is showing a better use of unit in this tactictal retreat?
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@Baron:
I tried to apply your formula to a special case.
For instance, the defensive picket made usually by Russia to prevent Germany’s blitzkrieg while retreating main force behind this front line.Usually, you need to commit 1 ground unit, as much as possible the chespest: 1 infantry.
But your formula seems to show that it can be more cost effective to put 3 Infs, even if it costs 9 IPCs to inflict more casualty to the attacker.
At 1 or 2 units, it keeps the same ratio for the investment (1.25) but beginning with 3 units the stack get stronger per IPC invest (2.00).
Often, the picket Inf brings no result except blocking but if you block and get 1 casualty or more, it is far better.So, does this formula is showing a better use of unit in this tactictal retreat?
Simple answer is no, it does not. For two reasons, 1, your goal with the scirmishers is not to inflict dammage, but to prevent blitzing. So the purpose is different. And the other reason is covered below.
Longer answer is: The formula does only give the strength of the stack, you need a different formula to figure out what damage that will result in. If the stack will die anyways (like your example) it might be that adding the 2 extra inf not will inflict the needed 6 ipc of damage to the germans attacking it.
On an extra note:
@Baron:
But your formula seems to show that it can be more cost effective to put 3 Infs, even if it costs 9 IPCs to inflict more casualty to the attacker.
At 1 or 2 units, it keeps the same ratio for the investment (1.25) but beginning with 3 units the stack get stronger per IPC invest (2.00).
Often, the picket Inf brings no result except blocking but if you block and get 1 casualty or more, it is far better.It actually shows that a bigger stack is more costeffective than a smaller. So if you have 50 units, it it better to have them in 1 big stack, rather than 2 smaller. it is a more costeffective way of fighting :) But I guess everybody already knew that ;)
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Thing about tanks costing 5 is that the side that wants to attack will just buy tanks.
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I don’t understand why everyone still wants to debate this mess. First of all you are all way off course. His formula was based on Classic not on G40 so the numbers are all off to begin with. The 2 games are vastly different in almost all respects so even if the costs and values were the same the numbers would still be bogus. Throw in the others here who want to change the values of units instead of debating the formula which was based on a game which none of you are talking about in the first place and based on OOB values to begin with. So…WHAT THE SAM HELL ARE ALL OF YOU WASTING YOUR TIME HERE FOR?!?
Put your stupid calculators away and learn how to play the game using your intelligence and creativity. This game was created to be played between people, not machines. If you want to talk about changing the values then go to the House Rules section where there are already several threads to discuss that.
This game is actually a lot of fun to play. Try not to forget that while you are staring at your calculators.
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carrier and bomber spam kind of reduces the fun for me
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This game is actually a lot of fun to play. Try not to forget that while you are staring at your calculators.
Still trying to come to grips with the fact that I agree with a Canadian on something…
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I don’t understand why everyone still wants to debate this mess. First of all you are all way off course. His formula was based on Classic not on G40 so the numbers are all off to begin with. The 2 games are vastly different in almost all respects so even if the costs and values were the same the numbers would still be bogus. Throw in the others here who want to change the values of units instead of debating the formula which was based on a game which none of you are talking about in the first place and based on OOB values to begin with. So…WHAT THE SAM HELL ARE ALL OF YOU WASTING YOUR TIME HERE FOR?!?
Put your stupid calculators away and learn how to play the game using your intelligence and creativity. This game was created to be played between people, not machines. If you want to talk about changing the values then go to the House Rules section where there are already several threads to discuss that.
This game is actually a lot of fun to play. Try not to forget that while you are staring at your calculators.
I’ve stressed this in another thread.
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@Baron:
I tried to apply your formula to a special case.
For instance, the defensive picket made usually by Russia to prevent Germany’s blitzkrieg while retreating main force behind this front line.Usually, you need to commit 1 ground unit, as much as possible the cheapest: 1 infantry.
But your formula seems to show that it can be more cost effective to put 3 Infs, even if it costs 9 IPCs to inflict more casualty to the attacker.
At 1 or 2 units, it keeps the same ratio for the investment (1.25) but beginning with 3 units the stack get stronger per IPC invest (2.00).
Often, the picket Inf brings no result except blocking but if you block and get 1 casualty or more, it is far better.So, does this formula is showing a better use of unit in this tactictal retreat?
Simple answer is no, it does not. For two reasons, 1, your goal with the scirmishers is not to inflict dammage, but to prevent blitzing. So the purpose is different. And the other reason is covered below.
Longer answer is: The formula does only give the strength of the stack, you need a different formula to figure out what damage that will result in. If the stack will die anyways (like your example) it might be that adding the 2 extra inf not will inflict the needed 6 ipc of damage to the germans attacking it.
On an extra note:
@Baron:
But your formula seems to show that it can be more cost effective to put 3 Infs, even if it costs 9 IPCs to inflict more casualty to the attacker.
At 1 or 2 units, it keeps the same ratio for the investment (1.25) but beginning with 3 units the stack get stronger per IPC invest (2.00).
Often, the picket Inf brings no result except blocking but if you block and get 1 casualty or more, it is far better.It actually shows that a bigger stack is more costeffective than a smaller. So if you have 50 units, it it better to have them in 1 big stack, rather than 2 smaller. it is a more costeffective way of fighting :) But I guess everybody already knew that ;)
I might widen my line of questioning then.
Simply put, your formula specific changes when reaching 3 Infantry (for 9 IPCs), like the start of an exponential curve (there is a square operation in the formula x^2), makes me wonder if there is some circumstances in which a stronger picket of 3 Infs is more potent.Probably if your totally outwhelmed, in any case your picket will only roll once, but if limited number of units are involved maybe there is a threshold of enemy units in which throwing 3 Infs get you more than a single roll on defense and you get the opportunity to make more casualty on enemy before the decisive battle.
Is it possible?
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Why are you guys still discussing this? Didnt we already decide that we aren’t interested? Or am I nuts?