@Martin wrong game
L17 BM3 majikforce (X) vs AetV (L) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
2 armour and 3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery moved from Russia to Bryansk
7 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Vologda
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Vologda from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 4 mech_infantrys
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 3 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Hunan to Sikang
1 artillery and 8 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
2 artilleries and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
4 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 armour moved from Hunan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to Java
1 bomber moved from Malaya to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Java
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 1 submarine and 2 transports
Americans defend with 2 transports; ANZAC defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 2 transports
Battle in Java
Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 artillery and 2 infantry; ANZAC defend with 1 aaGun, 5 fighters and 1 marine
Japanese win, taking Java from Americans with 1 artillery, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 aaGun, 5 fighters and 1 marine
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Battle in Kansu
Japanese attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Kansu from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Tsinghai from Chinese with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
4 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
1 bomber moved from Sikang to French Indo China
1 aaGun moved from Yenisey to Evenkiyskiy
1 bomber moved from Kansu to French Indo China
1 bomber moved from Java to MalayaPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Algeria to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
3 transports moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Italians defend with 1 destroyer and 2 submarines
Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 destroyer and 2 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Adding units owned by Americans to Siberia: 1 infantry
EDIT: Removing units owned by Americans from Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 marine moved from Sardinia to 95 Sea Zone
1 armour moved from Sardinia to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 1 fighter, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from India to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 marine moved from 91 Sea Zone to GibraltarPlace Units - British
1 aaGun, 1 harbour and 2 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
On US turn, I assumed no scramble on 99% Odds against you.
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Correct on the scramble decision. But there is a problem with your transports in sz 95. The 3 trn that were in sz 95 are not able to pick up any units from sicily or sardinia. Since sz 95 was hostile to start the turn they would not be able to load units if you fight in sz 95. They can move out of sz 95 to pick up units but since it is during the combat move they would have to unload for an amphib assault. You can’t move them out of sz 95 after the battle and load/unload since they participated in combat. So they either stay in sz 95 empty or they move out during the combat move phase and stay empty. I will let you rearrange your units before I go with Italy. Kind of a crazy loop hole rule but I did check it with Gamerman.
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Correct, it is a stupid loophole.
I played it through twice in local mode.
What i did is, i sent my TT’s out in CM one space to sz96 and back in on NCM to load 'em plus an additional TT from sz91.
On my NCM the sz was not hostile anymore.
Please check the history therefore.
You See, i obeyed the rule. -
I checked on the CM and NCM rules.
Since i moved out in CM with my TTs i can’t move anymore in NCM.
So i will rearrange my move.The battle remains as is, BUT will add an amphib assault on N. Italy from sz91.
Still assuming no scramble.If that is ok with you, i will edit the IPC change/ territory ownership and the TT’s on the cprrect way in on the UK file and post a new file then.
Sorry die the inconvinience. :oops:
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I checked on the CM and NCM rules.
Since i moved out in CM with my TTs i can’t move anymore in NCM.
So i will rearrange my move.The battle remains as is, BUT will add an amphib assault on N. Italy from sz91.
Still assuming no scramble.If that is ok with you, i will edit the IPC change/ territory ownership and the TT’s on the cprrect way in on the UK file and post a new file then.
Sorry for the inconvinience. :oops:
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Sounds good. No inconvenience. Just one of those unique situations that arise sometimes in a game. I will wait for the edited file before I go with Italy. Game on!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 1 fighter, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from India to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 aaGun, 1 harbour and 1 mech_infantry placed in Iraq
British undo move 1.
1 aaGun and 1 fighter placed in Iraq
1 mech_infantry placed in Iraq
1 harbour placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
So there is still an issue with the US turn. You took an Inf from Morocco to take Northern Italy, which would have been transported with the trn in sz 91. Then you moved the trn from sz 91 to sz 95 with the other inf from Morocco. This is illegal because you would of had to load both inf during the combat phase and both would have to unload for the amphib assault. So basically what Im saying is if you choose to take N italy with units from morocco the trn cannot end in sz 95 with units on board. Hope that makes sense. Sorry for being a stickler but the rules are the rules. You can edit it yourself or let me know what you would like to do and I can do it before i go with italy.
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No it does not make any sense to me.
I am allowed to load from Two different spots.
Correct?
If i choose to only unload one unit it should be du e too.
Correct? -
@aequitas:
No it does not make any sense to me.
I am allowed to load from Two different spots.
Correct?
If i choose to only unload one unit it should be du e too.
Correct?After a second review, especially about TT’s, i agree with you now a 100%.
Sorry.In this case please edit the 1x Inf out of the TT and add it back to Marocco if you wish to continue immediatley.
Or you wait till tonight were i will do normally my goes.Allways learning.
And i have to admit i played it a few times the wrong way.
I will put this on my reminding list i started to post to every new game.My apologies majikforce and Thank you for your patience.
AetV
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That sounds good. I wont be able to log on until tonight around 9 pm EST so if you get to it first you can edit otherwise I will tonight. Cheers!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Caucasus to Southern Italy
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Southern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_major and 1 infantry
Italians converts factory_major into different units
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Persia
1 infantry moved from Rostov to Caucasus
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
4 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
3 artilleries and 5 infantry moved from Rostov to Volgograd
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
5 infantry moved from Finland to Karelia
4 artilleries moved from Germany to Poland
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_PacificCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
2 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy
1 mech_infantry moved from Smolensk to Rostov
1 infantry moved from Belarus to Smolensk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 infantry placed in Persia
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
5 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,6,3,5,6
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Kansu
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 artillery moved from Vologda to Samara
5 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
5 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
retreated to Kansu
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns moved from Novosibirsk to Vologda
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Kansu to Vologda
1 aaGun moved from Vologda to Russia
1 artillery and 4 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
43 infantry moved from Russia to Bryansk
6 artilleries moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total