@DessertFox599:
Hey so I have one issue with Axis and Allies.
Say the Allies have liberated France, took Poland, and are on the doorsteps of Berlin. That’s where what I like to call “phony war” syndrome. Its where both sides do not want to attack each other. For if the Allies attack, and lose, then Germany survives and may have enough to take back some territories. Germany Doesn’t what to attack, cause he will lose his capital. Its even worse for Japan. With Some foresight, Japan can become a fortress, having huge stacks of infantry, and lots of planes. Its almost impossible to amphibious assault Japan with Transports. Maybe if it was like one round of combat, it would fix this. Eventually however, the Allies just out produce Germany and maybe Japan, but it takes longer than it should. Any suggestions?
I am not an expert on this, but isn’t this the reason they gave us Victory Cities, so we dont need to capture the Capitals any more ?
On your suggestion about one round of combat, I think that fits the A&A 1914 game very well, with trench warfare and the meat grinder, and men moving on their feets. But, as far as I understand, WWII was more of a Blitzkrieg experience, with fast moving halftracks, Tanks, aircrafts. I dont see why a Tank, or a Fighter, should fire one round, then take a long rest and holiday, waiting for the next season. The supply chain moved pretty fast, so lack of supply was never an issue during WWII. And I dont think A&A 1914 plays out much faster than the other A&A games