@AndrewAAGamer I hit 1 more time. I assumed you wanted to lose the DD. If you don’t, I will need to amend my move.
Pherman1215 (Axis+3) vs Gaillo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Amur to Siberia
Russians take Siberia from Italians
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
6 fighters moved from 22 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Norway to Germany
3 artilleries and 3 infantry moved from Sicily to 95 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Paulau Island
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win, taking Paulau Island from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Guam from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
6 fighters moved from Guam to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
3 artilleries and 3 infantry moved from 22 Sea Zone to Marianas
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from Norway to Finland
1 bomber moved from Germany to Finland
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Marianas
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
1 bomber placed in FinlandTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 carrier, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 fighters moved from 80 Sea Zone to Persia
1 bomber moved from Trans-Jordan to Persia
2 infantry moved from Eastern Persia to Persia
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - British
Battle in Persia
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Persia from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Persia to 81 Sea Zone
1 bomber moved from Persia to Egypt
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Trans-Jordan to Sicily
2 tactical_bombers moved from Trans-Jordan to Sicily
1 aaGun, 5 artilleries, 14 infantry and 13 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
8 artilleries and 8 infantry moved from Eastern Persia to 80 Sea Zone
8 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 8 infantry and 8 transports moved from 80 Sea Zone to 81 Sea Zone
8 artilleries and 8 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Caucasus to Rostov
3 bombers moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 3 bombers, 2 fighters and 4 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Italians win, taking Rostov from Russians with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Volgograd
3 bombers moved from Rostov to Eastern Poland
1 aaGun, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,5,2,6,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Caucasus to Rostov
3 bombers moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 3 bombers, 2 fighters and 4 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Italians win, taking Rostov from Russians with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Volgograd
3 bombers moved from Rostov to Eastern Poland
1 aaGun, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,5,2,6,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Changing ownership of Amur from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Sakha: 1 armour
EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
EDIT: Adding units owned by Italians to Manchuria: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from South Australia to Queensland
4 destroyers and 3 submarines moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter and 2 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 75 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 49 PUs;
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 mech_infantrys moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Belarus
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 mech_infantrys
retreated to Bryansk
Russians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bryansk to Caucasus
12 armour and 12 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
7 infantry moved from Romania to Eastern Poland
3 artilleries and 12 infantry moved from Yugoslavia to Romania
10 infantry moved from Poland to Eastern Poland
1 bomber moved from Belarus to Caucasus
1 fighter and 1 tactical_bomber moved from Baltic States to Rostov
1 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
19 infantry moved from Germany to Poland
1 aaGun and 14 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Volgograd to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Romania
3 infantry placed in Iraq
7 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 32 PUs;
Russians buy 3 fighters; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 armour moved from Buryatia to Amur
Russians take Amur from Italians
1 armour moved from Amur to Sakha
Russians take Sakha from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry; Italians defend with 2 fighters
1 artillery owned by the Russians retreated to Samara
Germans win with 3 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 artilleries and 2 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
27 artilleries and 44 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 fighters placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 transports moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 artillery
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Battle in Paulau Island
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Paulau Island from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
2 transports placed in 37 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Shantung
Japanese undo move 3.
2 infantry placed in India
5 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 6 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Korea
Americans take Korea from Japanese
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
15 fighters and 1 tactical_bomber moved from 22 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Finland to GermanyCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Jehol from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 2 artilleries, 15 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour; Japanese defend with 1 artillery and 10 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 10 infantryNon Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 battleship, 8 carriers, 3 cruisers, 10 submarines and 1 transport moved from 22 Sea Zone to 19 Sea Zone
7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
14 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to FinlandPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - British
British buy 5 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 bomber moved from Egypt to Persia
2 infantry moved from Eastern Persia to Persia
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Persia to EgyptPlace Units - British
3 artilleries placed in Egypt
1 destroyer and 2 transports placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 2 carriers, 2 fighters and 1 transport
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier, 2 fighters and 1 transport
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 109 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Eastern Poland to Baltic States
4 fighters moved from Eastern Poland to Baltic States
2 fighters moved from Volgograd to Samara
3 bombers moved from Eastern Poland to Samara
2 armour moved from Rostov to Tambov
Italians take Tambov from Russians
2 armour moved from Tambov to Samara
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Baltic States
Italians attack with 4 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Baltic States from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Italians attack with 2 armour, 3 bombers and 2 fighters
Russians defend with 1 aaGun and 1 artillery
Italians win, taking Samara from Russians with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun and 1 artilleryNon Combat Move - Italians
1 aaGun, 2 artilleries and 8 infantry moved from Eastern Poland to Belarus
4 fighters moved from Baltic States to Belarus
3 bombers moved from Samara to Volgograd
2 fighters moved from Samara to Volgograd
1 fighter moved from Southern Italy to VolgogradPlace Units - Italians
1 bomber and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,6,6,4,3
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 18 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking Java from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Politics - French
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 52 PUs;
Germans buy 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
2 bombers moved from Caucasus to Persia
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to PersiaCombat - Germans
Battle in Persia
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Persia from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Iraq to Northwest Persia
41 infantry moved from Eastern Poland to Belarus
13 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries and 15 infantry moved from Romania to Eastern Poland
19 infantry moved from Poland to Eastern Poland
2 bombers moved from Persia to Volgograd
1 tactical_bomber moved from Caucasus to Belarus
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Caucasus to Germany
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
3 armour moved from Rostov to Caucasus
2 armour moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Iraq
13 armour and 12 mech_infantrys moved from Northwest Persia to Caucasus
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
9 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Iraq
1 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,5,6,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sakha to Soviet Far East
Russians take Soviet Far East from Italians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
2 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Samara
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians win, taking Samara from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Novgorod to Karelia
2 artilleries and 3 infantry moved from Bryansk to Russia
25 artilleries and 37 infantry moved from Bryansk to TambovPlace Units - Russians
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Adding units owned by Russians to Tambov: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
2 bombers moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Japan to JeholCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer
Casualties for Japanese: 4 fighters
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Manchuria
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 artillery
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
2 mech_infantrys moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Shantung
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to Shan State
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to Shantung
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 bombers moved from Manchuria to ShantungPlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Japanese undo move 4.
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
2 infantry placed in India
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,6,4,5,6,3,1,6,2,4,5,5,6,1,1,4,5,5,3,4,2,6,6,2,5,2,3,5,3,2,2,5,2,2,5,3,3,4,2,4,6,4,2,1,2,3,3,4,2,4,1,1,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,2,5,6,2,2,4,1,2,4,4,1,2,2
Japanese collect 48 PUs (15 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 7 destroyers, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 3 submarines moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
8 fighters moved from 19 Sea Zone to 21 Sea Zone
1 battleship, 8 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 4 transports moved from 19 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
6 fighters moved from 22 Sea Zone to 34 Sea Zone
7 submarines moved from 19 Sea Zone to 22 Sea Zone
2 bombers moved from Finland to Western GermanyCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 34 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.Non Combat Move - Americans
2 bombers moved from Western Germany to Finland
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
6 fighters moved from 34 Sea Zone to 22 Sea Zone
8 fighters moved from 21 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 6 Sea Zone to 22 Sea ZonePlace Units - Americans
7 destroyers placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Finland
3 infantry placed in Norway
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 58 PUs (3 lost to blockades); end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 109 Sea Zone to 110 Sea Zone
4 armour, 21 artilleries, 22 infantry and 17 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Persia to EgyptPlace Units - British
3 armour placed in Egypt
2 transports placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
3 bombers moved from Volgograd to Russia
3 fighters moved from Volgograd to Russia
2 fighters moved from Belarus to Russia
2 fighters moved from Belarus to RussiaCombat - Italians
Air Battle in Russia
Italians attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 bombers and 7 fighters moved from Russia to Belarus
1 bomber moved from Southern Italy to Belarus
1 aaGun, 2 artilleries and 5 infantry moved from Belarus to Bryansk
2 infantry moved from Baltic States to BelarusPlace Units - Italians
1 bomber and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4,3,1,3,2
Italians collect 11 PUs (10 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs