Taamvan,
Obviously buying a Minor IC in Romania plus a fleet (or Airbase) to protect transports for sending troops right to the Caucasus or Ukraine (wherever makes the most sense) is not going to supersede just buying normal ground and air. From play testing on TripleA, it was easy for me to see from the allies’ perspective that the German Black Sea Fleet is a not a better investment than normal ground/air. It’s just fun to try a different strategy rather than the normal time table march towards Bryansk on G5-6 and hitting Moscow on G6-7. The timetable march towards Moscow makes me think of the famous mobilization timetables of World War 1.
Doing this Black Sea transport plan might make the allied player lick their lips and say well, “I guess I’m doing a KGF plan.” So, I think Japan should do a strong J1 attack because regardless, the US can make a strong landing on Germany (due to all of the purchases in Romania) on US 5 whether or not Japan brings them into the war on J1 or J3. Japan needs to do really well and get out of hand to force the US to respond to them and not do what they want to do KGF.
One thing I did like from the German perspective is that the German player could hit several places with only cheap infantry cannon fodder and lots of planes on G4 which are not stacked up like the usual situation (might be able to start this on G3 if doing the airbase/3 transport purchase plan). This is a key difference compared to the normal march plan. The idea is that you want to think of this rather than marching into Russia until you’ve hit them a few turns. I think of this soley as a strategy for repeatable trying to take the Caucasus NO, while removing Russian units from the board rather than 1 or 2 infantry blockers at a time.
By building a carrier, destroyer, and 1 transport Turn 2 (I realized surface war ships were required due to the UK bomber being on Malta after the UK1 Taranto raid), Germany couldn’t do much on G3 with 1 transport. But it caused Russia to hold a few units back, rather than consolidating as quickly for a stack on Bryansk. I will play test with an air base and 3 transport purchase on G2 (which is cheaper at that moment than purchasing a carrier and destroyer combo, plus an air base has other benefits than a just a carrier sitting in the Black Sea). Of course this means 3 fighters are stuck there, which means having to purchase lots of fighters for other areas and 3rd order effect problem being Germany might not have enough IPCs to cover that cost. But in the short term, Germany could hit Russia on G3 with 6 infantry + air on G3. Then at least once more on G4 before they have to really worry about the allies coming.
In my play testing, Russia was able to stack about 8 units of ground on the Caucasus on R2 with air (if pretending I didn’t know on R1 that Germany planned to build transports with the Romanian minor IC). This prevented Germany from striking until G4 (due to only having 1 transport). So by going with an air base and 3 transports on G2, Germany might be able to strike harder and faster, smash those 8 units which becomes attritional, or simply walk into the Caucasus. Might make a difference.
I will play test this on TripleA tonight see what happens.