This is all great feedback guys. I made this post this morning before going to work so I didn’t have much time to go into any detail. I agree with Der Kuenstler that there should be limited quantities. I hadn’t made a decision yet because I wanted some feedback first.
Your point is well taken Narvik about capital ships being unlimited and so should the tanks. However, the cost of those ships provides an economic barrier to filling up the map with too many of them. At most you could only buy 3 battleships in a turn but you could buy 9 heavy tanks for the same price. Putting huge stacks of heavy tanks on the board would not only change the game too much but also would not be consistent with the reality of how many were used in WW2.
The values that I used were a fairly accurate comparison to the values of medium tanks historically. I was also uncomfortable with giving them 2 hits to soak up but theses things were really that hard to put down on the battlefield. Everyone on both sides would be fully aware when a heavy tank was on the field and would have given them the extra attention (and fear) that they deserved. I fully expect that everyone would have a different take on heavy tanks because none of them were created equally and we all might have a different tank in mind.
This unit would be an early war true “super-heavy tank.” When they built these things they typically put a medium tank engine in them which was under-powered and therefore made them slow and prone to breakdowns. There’s no way you could blitz with one of the super-heavy tanks, you could probably walk as fast at a brisk pace as they moved. They were initially designed to use in conjunction with infantry but they found that they were more effective against other tanks. Later in the war they built them better with more power but I elected to go with the earlier version because they was a very noticeable difference between them and the medium tanks that are already in the game.
My goal when creating a new combat unit is to bring a new element to the game. Although there are a lot more units you could create for the game, I will probably stop at the 2 that I have already made because I don’t want to create units that are just like other units with slightly different values. The game already has a lot of different units with a lot of rules. The reason I chose a heavy tank was because I envisioned it as sort of a “land battleship.” It takes some effort and strategy to eliminate a battleship in the game and so it should as well to take on one of the heavy tanks. The reason players use the Taranto strategy in the first round is so they can take out the Italian battleship before it has a chance to be surrounded by other ships to protect it. Similarly I can see wanting to use an overpowering force to attack a zone with a heavy tank or use a heavy tank of your own in the battle to counter the soaked up hits. Remember it only gets 2 hits if you allow it to live into the second round of battle. That would add an element of strategy to land combat.I might still amend the 2 hits to one after more testing.
I was hoping to get feedback on how to limit the number of tanks in the game. I could limit it to 5 tanks per game for each nation with maybe a chance to buy another after your last one was eliminated for the rest of the game. I could also limit the number that you could purchase in one turn. I could also limit the number that could occupy the same territory to avoid stacking them. Super heavy tanks were also very difficult to get to the battlefield so I thought about limiting their transport ability as well. I’m speaking specifically of making them the same as transporting 2 units because of their weight on a ship or railway. You may have seen the railways I was testing in the video, there would be a limit to how many units they can transport per turn. I’m also hoping you can help me out with the initial setup. I thought I might start the game with Germany, Italy, Japan, U.K., France, and Russia each getting one on any of their ic’s.
More ideas would be greatly appreciated.