Forgot to click post on that one!
16L BM2 hobo (axis) vs JWW (allies) game 2
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I just assumed you wouldn’t scramble z10 but if you want to fight we can just roll here 6 vs 3 and you can edit results before usa’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 fighters moved from Hawaiian Islands to 10 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from French Indo China to Shan State
2 bombers moved from Yunnan to Shan State
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 6 fighters
Americans defend with 2 transports
Japanese win with 6 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Gilbert IslandsNon Combat Move - Japanese
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
7 fighters moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from 10 Sea Zone to Southeast Mexico
1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 marine and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 4 infantry moved from Jehol to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
2 bombers moved from Shan State to Yunnan
2 bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
4 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode -
3 fighters land in japan instead.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 5 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 8 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to Central America -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 5 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 8 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to Central AmericaCombat - Americans
Battle in Hawaiian Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Central America
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 marine
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 carriers, 13 destroyers, 10 fighters and 20 submarines moved from 8 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to Eastern United States
2 fighters moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 armour, 1 artillery and 4 infantry placed in Central United States
2 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2,2,5,1,2,3,4,2
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUsTerritory Summary for Americans :
New South Wales : 1 artillery and 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Aleutian Islands : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 10 fighters, 20 submarines and 2 transports
25 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 armour, 1 artillery, 1 factory_major, 2 fighters and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Norway : 1 flag, 1 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 56 / 72
Americans : 53 / 62
Chinese : 7 / 9
British : 34 / 34
UK_Pacific : 10 / 14
Italians : 18 / 29
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Jehol : 7 infantry
Shensi : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 54 / 72
Americans : 53 / 62
Chinese : 9 / 9
British : 34 / 34
UK_Pacific : 10 / 14
Italians : 18 / 29
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 unit repaired.
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Gibraltar
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking Gibraltar from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Iraq to Trans-JordanPlace Units - British
1 aaGun and 2 mech_infantrys placed in Egypt
British undo move 1.
1 destroyer placed in 98 Sea Zone
1 aaGun and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun, 6 artilleries, 19 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 infantry
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarine
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Morocco : 2 artilleries and 2 infantry
Syria : 1 flag
Norway : 2 aaGuns and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
107 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 53 / 72
Americans : 53 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 11 / 14
Italians : 17 / 29
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
3 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone -
8 hits first round, need ool for your fleet
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6ss’s and a hit to both usa CV’s
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you hit 7 times and I got only 4 hits round 2, you want to keep the brit carrier intact and just lose destroyers?
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I’m just going to assume you keep the carrier intact but you can edit if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
3 bombers and 2 fighters moved from Southern Italy to 91 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in French West Africa
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 fighters
British win, taking French West Africa from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 91 Sea Zone
Italians attack with 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
British defend with 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Italians
retreated to 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -38
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 3 destroyers and 6 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
1 tactical_bomber owned by the British and 2 fighters owned by the British forced to land in GibraltarNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
3 bombers moved from 91 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 bomber placed in Southern Italy
1 airfield placed in Southeast Mexico
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southeast Mexico: 1 infantry
EDIT: Changing ownership of Mexico from Americans to Italians
EDIT: Adding units owned by Italians to Mexico: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 22 PUs;Combat Move - ANZAC
1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 destroyers moved from 66 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to PersiaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 36 PUs totalTerritory Summary for ANZAC :
Burma : 3 fighters
Malaya : 1 marine
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 cruiser, 2 fighters and 2 submarines
63 Sea Zone : 2 destroyers
Iraq : 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 50 / 72
Americans : 51 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 14 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 87 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 50 / 72
Americans : 51 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 14 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
in typical unorthodox fashion, I decided to lose a dd and keep a CV undamaged. I then attacked your ita tran w/FRE fgt and landed it on the usa cv…
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@JWW:
in typical unorthodox fashion, I decided to lose a dd and keep a CV undamaged. I then attacked your ita tran w/FRE fgt and landed it on the usa cv…
oh wait I can’t do that can I? auughh, please fix this on your turn. Sorry. I should simply resign, not expending enough brain power when I feel all is ultimately lost!