• I could just go with 1 point for axis and 1 point for allies. So for each side come up with some combination of territories.

  • '17 '16

    OK
    Maybe there is something amongst these various options?
    @Young:

    YOUNG GRASSHOPPER’S G40 TOURNAMENT RULES

    Victory Objectives & Tokens: New Victory Condition Rule

    Once a victory objective has been achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day will win the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned. It does not matter which round the game ends, as long as the last game round was completed.

    Here is a list of all victory objectives for each side…

    Axis Powers

    London -The Axis control London
    (FOW) *The nation that takes control
    Moscow -The Axis control Moscow
    (FOW) *The nation that takes control
    Sydney
    -The Axis control Sydney
    (FOW) *The nation that takes control
    Asia
    -The Axis control the Burma road as well as Hong Kong and Shanghai
    (FOW) *Japan

    Africa
    -The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
    (FOW) *The nation that controls the most
    Europe
    -The Axis control 7 victory cities on the Europe map
    _(FOW) *The nation that controls the most

    Pacific -The Axis control 6 victory cities on the Pacific map
    (FOW) *The nation that controls the most

    Supremacy
    -There are no American Capital ships on the board
    (FOW) *Japan

    Economy
    -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
    (FOW) *The nation that is earning the most
    Allied Powers

    Berlin
    -The Allies control Berlin
    (FOW) *The nation that takes control
    Tokyo
    -The Allies control Tokyo
    (FOW) *The nation that takes control
    Rome
    -The Allies control Rome
    (FOW) *The nation that takes control

    Asia
    -The Allies control the Burma road as well as Hong Kong and Shanghai
    (FOW) *The United Kingdom

    Africa -The Allied powers control all non-neutral territories on the continent of Africa
    (FOW) *The nation that controls the most
    Paris
    -The Allies have liberated Paris
    (FOW) *The nation that liberates it
    Philippines
    -The Allies have liberated the Philippines, or have controlled it for the entire game
    (FOW) *The United States

    Supremacy
    -There are no Japanese Capital ships on the board
    (FOW) *The United States

    Russia
    -The Soviet Union controls 6 original Axis territories
    (FOW) *The Soviet Union

    Bonus Income: New & Modified National Objectives

    Axis National Objectives

    Germany (in addition to all original NOs)
    -5 IPCs if an Axis power controls London

    Japan (in addition to all original NOs)
    -5 IPCs if Japan controls all original Chinese territories

    Allied National Objectives

    Soviet Union (2 NOs which will replace the original National Prestige NO)
    -5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
    -5 IPCs if there are no Allied units on any original Russian territories

    United States (in addition to all original NOs)
    -5 IPCs if the United States are at war with the Axis powers

    UK Europe (in addition to all original NOs)

    • 5 IPC’s if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.

    ANZAC (in addition to all original NOs)
    -5 IPCs if the Allies control Cairo (when at war with Germany and Italy)

    What about this one?
    Supremacy
    -There are no Japanese Capital ships on the board
    (FOW) *The United States

    And this one?
    Economy
    -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
    (FOW) *The nation that is earning the most_


  • @Baron:

    OK
    Maybe there is something amongst these various options?
    @Young:

    YOUNG GRASSHOPPER’S G40 TOURNAMENT RULES

    Victory Objectives & Tokens: New Victory Condition Rule

    Once a victory objective has been achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day will win the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned. It does not matter which round the game ends, as long as the last game round was completed.

    Here is a list of all victory objectives for each side…

    Axis Powers

    London -The Axis control London
    (FOW) *The nation that takes control
    Moscow -The Axis control Moscow
    (FOW) *The nation that takes control
    Sydney
    -The Axis control Sydney
    (FOW) *The nation that takes control
    Asia
    -The Axis control the Burma road as well as Hong Kong and Shanghai
    (FOW) *Japan

    Africa
    -The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
    (FOW) *The nation that controls the most
    Europe
    -The Axis control 7 victory cities on the Europe map
    _(FOW) *The nation that controls the most

    Pacific -The Axis control 6 victory cities on the Pacific map
    (FOW) *The nation that controls the most

    Supremacy
    -There are no American Capital ships on the board
    (FOW) *Japan

    Economy
    -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
    (FOW) *The nation that is earning the most
    Allied Powers

    Berlin
    -The Allies control Berlin
    (FOW) *The nation that takes control
    Tokyo
    -The Allies control Tokyo
    (FOW) *The nation that takes control
    Rome
    -The Allies control Rome
    (FOW) *The nation that takes control

    Asia
    -The Allies control the Burma road as well as Hong Kong and Shanghai
    (FOW) *The United Kingdom

    Africa -The Allied powers control all non-neutral territories on the continent of Africa
    (FOW) *The nation that controls the most
    Paris
    -The Allies have liberated Paris
    (FOW) *The nation that liberates it
    Philippines
    -The Allies have liberated the Philippines, or have controlled it for the entire game
    (FOW) *The United States

    Supremacy
    -There are no Japanese Capital ships on the board
    (FOW) *The United States

    Russia
    -The Soviet Union controls 6 original Axis territories
    (FOW) *The Soviet Union

    Bonus Income: New & Modified National Objectives

    Axis National Objectives

    Germany (in addition to all original NOs)
    -5 IPCs if an Axis power controls London

    Japan (in addition to all original NOs)
    -5 IPCs if Japan controls all original Chinese territories

    Allied National Objectives

    Soviet Union (2 NOs which will replace the original National Prestige NO)
    -5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
    -5 IPCs if there are no Allied units on any original Russian territories

    United States (in addition to all original NOs)
    -5 IPCs if the United States are at war with the Axis powers

    UK Europe (in addition to all original NOs)

    • 5 IPC’s if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.

    ANZAC (in addition to all original NOs)
    -5 IPCs if the Allies control Cairo (when at war with Germany and Italy)

    What about this one?
    Supremacy
    -There are no Japanese Capital ships on the board
    (FOW) *The United States

    And this one?
    Economy
    -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
    (FOW) *The nation that is earning the most

    Yes the axis one would work. Need something for allies with a combined all allies also one too._

  • '17 '16

    What if you combine both Naval dominance of Allies?:

    There are no Japanese Capital ships on the board
    There are no enemy submarines in the Atlantic, excluding Baltic szs.


  • @Baron:

    What if you combine both Naval dominance of Allies?:

    There are no Japanese Capital ships on the board
    There are no enemy submarines in the Atlantic, excluding Baltic szs.

    This may work but I wonder if it would take allies longer to get this one than axis there’s but as always the longer the game better for allies but some times not. I got time to come up with something.

    I also need to raise the axis total income from 142. I will make it higher.

    Play test more of game this Sat and the group now wants to play this game  too at end of month so that is going to be huge for seeing a lot more different things going on.

  • '17 '16

    On IPCs goal, it is clearly your call, you know your map.

    There is probably other way to encourage Allies.
    I just found that sinking Axis ships was a way to figure how Allies are defending and protecting merchants shipping lines.


  • I have come up with the Axis total income needs to be 178 or higher to receive 1 point.
    For Allies I have no German subs and no Japanese Capital ships to receive 1 point. But still undecided on this one. I think the allies would not get this one until late in game compared to Axis.

    In game now the Axis ( total icp’s 163 )are only about 15 icp’s away from there 1 point NO.
    They will need to capture 3 or so more neutrals to get there.

    With this added 1 point NO it gives the Axis another option for a win. Where there at now in game so far with 26 victory city point’s,  they would not need Stalingrad (2) but Moscow (3) or London (3) and the 1 point NO to get to 30. But if they took Stalingrad (2) and NO (Axis total income ) 1 point they be at (29). 1 point short of victory. The Axis would need to take Calcutta (2) and Stalingrad (2) now for victory too or go for S. Africa Capital for that 1 point with Stalingrad (2) and NO 1 point = 4 points total.
    Now that would be something to see in game. Italy is strong enough to do that with a bit of German help assuming Germany doesn’t have to go all out blitz to Moscow.
    Just thinking now if I need to add just 1 more NO 1 point to game for each side. But I don’t think i will need to add another NO 1 point to game.

  • '17 '16

    For Allies I have no German subs and no Japanese Capital ships to receive 1 point. But still undecided on this one. I think the allies would not get this one until late in game compared to Axis.

    What if you do it “either… or”?

    If there is either no Axis warship in Atlantic SZs or no Japanese Capital ships.

    Doing both, could meant 2 victory points or still only 1 victory point.


  • Yes I thought of either for 1 point but not 2. If I make it either or Or then the point is not deducted from the victory city points total from axis. It would just be a bonus point or points for both sides.

  • '17 '16

    I always believe this point was only a bonus Vic point, not a penalty.


  • I’m going with 2 NO victory points for each side in game starting Saturday.

    Axis

    1 point - Axis total ICP income is 178 or higher.
    1 point - Axis control the Mid East Oil countries of Trans Jordan, Syria, Tehran, Irag,
    Iran, S. Iran, Georgia and Caucasus.

    Allies

    1 point - No German subs in Atlantic ocean.
    1 point - No Japanese Capital ships in the Pacific.

    I will have Oil Derricks on map in these Mid East Oil countries showing what you need to capture and/or recapture to get 1 point bonus or remove 1 point bonus from victory points chart.

  • '17 '16

    @SS:

    I’m going with 2 NO victory points for each side in game starting Saturday.

    Axis

    1 point - Axis total ICP income is 178 or higher.
    1 point - Axis control the Mid East Oil countries of
    1- Trans Jordan,
    2- Syria,
    3- Tehran,
    4- Iraq,
    5- Iran,
    6- South Iran,
    7- Georgia and
    8- Caucasus.

    Allies

    1 point - No German subs in Atlantic ocean.
    1 point - No Japanese Capital ships in the Pacific.

    I will have Oil Derricks on map in these Mid East Oil countries showing what you need to capture and/or recapture to get 1 point bonus or remove 1 point bonus from victory points chart.

    Seems pretty cool to me.

    Combined with the others VCs and points, this will provided more flexibility on goals for both sides.

    I wish I could play your game, I’m so far away…

    Have a nice week end.
    @SS:

    PTO Allies
    3 Sydney
    2 Hawaii
    2 Calcutta
    1 Manilla
    1 L. A.
    1 Hong Kong

    PTO Axis
    3 Tokyo
    2 Shanghai
    2 Peking
    1 Changkhun
    2 Saigon

    ATO Allies
    3 Moscow
    3 London
    2 Washington
    2 Lengingrad
    2 Stalingrad
    1 Cairo
    1 Johannsburg

    ATO Axis
    3 Berlin
    3 Rome
    3 Paris
    1 Oslo
    1 Milan
    1 Warsaw

    The Allies start with 24 points and Axis with 22 points. First one to 30 points and holds for a turn wins the game.

    @Baron:

    @SS:

    @Imperious:

    W/o the math, what is the final unit attributes for transport?

    You mean
                            D12

    Planes only attacking lone transports. All transports get a @2 at planes.  No escape.

    Ships only attacking lone transports. All surviving transports get a roll of @2 after all attackers roll after each round of combat.

    Ships and planes attacking transports with escorts. Transports only shoot at planes@2.

    Transport, always taken as last casualty, can only escape when alone and against warships only.

    Otherwise, each get an AA roll against aircraft once per combat round, if any available.


  • We got 3 more turns in game. 5 turns so far into game. As you can see in the Europe side of map allies starting to get some thing going off of coast of Normandy. UK just took Oslo and Germany has 14 planes in Europe and has to decide if its going to attack the allies fleet or just use planes for attacking with inf for any landings. Also need to take out troops in Oslo. First game now where Germany had to retreat in Leningrad but then was able to take back. Italy very strong in game and with Germany not getting the good Na’s and no tech so far in game will need all the help from Italy big time.

    image3(1).png


  • The Pacific looks pretty bare. Japan trying to push into Calcutta but US with some help trying to push Japan off the islands soon ?
    Japan will need to buy mostly navy now so may stall the Calcutta push.
    Japan also with no tech in game so far.

    image2(1).png


  • Here’s the charts so far in game. Its amazing that the axis don’t have any techs yet. You would think with having bought 2 tech tokens on first turn (10 rolls for tech for Ger,Japan and no break thru’s yet ) and with 2 free tech tokens, 1 free tech and Spy steals a tech in event cards, they have not gotten any of those cards yet by drawing 1 card per turn.
    The number 180 by ICP symbol on chart is the axis total income so far in a game and yes they are receiving the 1 point bonus for having 178 icp or higher in total income.

    The 2 numbers at top of Victory City Chart are the total points in game so far with Axis being on the left side. Axis 1 territory capture away from receiving another 1 point bonus for controlling all of the Mid east oil. Those territories are mark by Oil Derricks.

    If axis can take back Oslo (1) and get the 1 more oil territory (1 bonus) and hold for a turn the axis can win with 30 points but its going to be tough to do. For us this game play with allies having better NA’s and the techs has changed playing in game a lot different as far as the normal because Germany doesn’t have there good Na’s in this game… This is what I’m hoping would happen.

    We had 1 transport only battle. 4 Ger subs against 2 transports. 4 subs MISSED First strike @5 and 1 transport was able to escape. This new transport rule we all like very much. No SBR’s results (but soon) in game yet to see if the St B d8 and H St B d10 rolls for damage have any effect as far as not using d6’s.

    Also with Russia receiving Jet fighters tech in game there figs now @7. That has helped them quite a bit on small attacks.

    So far I am pleased with the ever small changing things as game goes on. Who knows maybe the Axis will get some tech and get that boost later in game. The weather in game has had a very small impact in game so far.

    image1(2).png

  • '17 '16

    Thanks for this colourful and detailed report.

    I liked to see these derricks in Middle-East.

    These three pictures gave me an interesting overall view of what is happening.

    The Vic points and goal seems correct, it is still undecided on board.
    Allies in PTO may do something to take back some points.
    Europe side can pressure West Coast to relieve Russia.

    There is so many SZs on this map!
    It seems easier to delay naval combat.
    I’m glad you like TPs rule.
    Hope there will be more occasions to test all the new rules.
    Keep us posted.


  • Thanks Baron. Hope to finish test game soon before the whole group plays the game at end of month.


  • Germans were able to hold and take back Oslo. The US should of landed there 10 ground there in Oslo on turn 6 but didn’t. Instead the US tried to land in Western France which they did but Germans took it back.

    image2(2).png


  • The allies lost all there transports and fleet off coast of Java in earlier rounds that cost them dearly later in game where Japan ground and air could focus on Calcutta and get and hold.

    image1(3).png

  • '17 '16

    From a game designer POV, defenseless TP is Kiss. And you seemed to get the same outcome with Allies as if TPs were defenseless, even with TP rule for escape.

    But probably still a more pleasant experience as all TPs rolls somehow to either hit planes or escape, right?

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