• @Baron:

    I know this,  the Fig A4 D4 C7 M4-5 will stay in game now. As far as the Fig A4 D4 in dogfights is still debatable.

    For me, I cannot play without Fg A2 D2 C6 or 7 (depending which cost structure I use), hit aircraft first and TcB A3 D2 C8 chose any ground target.
    Do you still use these abilities with Fg and TcB?
    YES

    On SBR values, giving A4 D4 is a high value but it is needed against bomber with attack value.
    If bomber with no value at all, it works pretty well.

    Probably UK and US needs to built Fgs first to intercept German bombers, then building StBs.
    This would follow WWII air combat evolution in England.
    So, your issue still follow history.
    Maybe it is a bit hard on UK at first, but seems natural.

    TRUE

    However, it remains an issue to observe in first round of all games.
    StB C5, is it too hard on UK and USSR?

    On UK some what and alot more on Russia do to no interceptors.

  • '17 '16

    Russia don’t have any Fg?

    In 1942.2 they start with 2 Fgs.
    With my modified Fgs and TcBs with lower combat values, Russia gets an additional TcB, for 3 planes total.

    In this case, I would probably add 1 Fg at 7 IPCs to protect Russian IC.


  • Yes they do have 2 fighters. Don’t know what happened with 1 of them. They did send up the other fig but got shot down.

    It got shot down in T3. I will add another Fig in Moscow next game.


  • Here’s Europe after 6 turns with the C5 Bomber. As you can see Russian IC’s have damage. Berlin IC has damage. But now Moscow will fall next turn even with there NA Winter (inf D5). UK had to deal with 12 German subs so they got off to a slow start. US can now send in 2 escorts next turn against Berlin.
    But with no pressure on France and Italy support I don’t see that happening. Just hope it doesn’t change moves in game to much with "let’s just go to Norway with Carriers with figs and bomb the hell out of Berlin.
    Allies could scrap that and land in Russia. HA

    image1(6).png

  • '17 '16

    @SS:

    Yes they do have 2 fighters. Don’t know what happened with 1 of them. They did send up the other fig but got shot down.

    It got shot down in T3. I will add another Fig in Moscow next game.

    On setup change, I usually  take 2 Fgs becomes three.
    2 TcBs becomes 3, too.
    If a full Carrier have 2 Fgs, I add 1 TcB.
    If he had 1 Fg and 1 TcB, I add 1 Fg.
    After, I try to add same number of units between Axis and Allies.
    If Allies get 1 or 2 more its ok.
    If Axis gets more, I try to give another to Russia and a few more AAA between Allies.

  • '17 '16

    @SS:

    @Baron:

    I know this,  the Fig A4 D4 C7 M4-5 will stay in game now. As far as the Fig A4 D4 in dogfights is still debatable.

    For me, I cannot play without Fg A2 D2 C6 or 7 (depending which cost structure I use), hit aircraft first and TcB A3 D2 C8 chose any ground target.
    Do you still use these abilities with Fg and TcB?
    YES

    On SBR values, giving A4 D4 is a high value but it is needed against bomber with attack value.
    If bomber with no value at all, it works pretty well.

    Probably UK and US needs to built Fgs first to intercept German bombers, then building StBs.
    This would follow WWII air combat evolution in England.
    So, your issue still follow history.
    Maybe it is a bit hard on UK at first, but seems natural.

    TRUE

    However, it remains an issue to observe in first round of all games.
    StB C5, is it too hard on UK and USSR?

    On UK some what and alot more on Russia do to no interceptors.

    On Fg and TcB, do player get it smoothly on their special effect dice?
    Was it awkward first, then an easy habit later?
    Do people enjoy blowing up a Fg, a TcB or a Tank in regular combat?


  • @Baron:

    @SS:

    Yes they do have 2 fighters. Don’t know what happened with 1 of them. They did send up the other fig but got shot down.

    It got shot down in T3. I will add another Fig in Moscow next game.

    On setup change, I usually  take 2 Fgs becomes three.
    2 TcBs becomes 3, too.
    If a full Carrier have 2 Fgs, I add 1 TcB.
    If he had 1 Fg and 1 TcB, I add 1 Fg.
    After, I try to add same number of units between Axis and Allies.
    If Allies get 1 or 2 more its ok.
    If Axis gets more, I try to give another to Russia and a few more AAA between Allies.

    I will go back and look at your setup chart again and make any changes if need be.

    @Baron:

    @SS:

    @Baron:

    I know this,  the Fig A4 D4 C7 M4-5 will stay in game now. As far as the Fig A4 D4 in dogfights is still debatable.

    For me, I cannot play without Fg A2 D2 C6 or 7 (depending which cost structure I use), hit aircraft first and TcB A3 D2 C8 chose any ground target.
    Do you still use these abilities with Fg and TcB?
    YES

    On SBR values, giving A4 D4 is a high value but it is needed against bomber with attack value.
    If bomber with no value at all, it works pretty well.

    Probably UK and US needs to built Fgs first to intercept German bombers, then building StBs.
    This would follow WWII air combat evolution in England.
    So, your issue still follow history.
    Maybe it is a bit hard on UK at first, but seems natural.

    TRUE

    However, it remains an issue to observe in first round of all games.
    StB C5, is it too hard on UK and USSR?

    On UK some what and alot more on Russia do to no interceptors.

    On Fg and TcB, do player get it smoothly on their special effect dice?
    Was it awkward first, then an easy habit later?
    Do people enjoy blowing up a Fg, a TcB or a Tank in regular combat?

    Yes,  a bit to remember and yes,  they ,me like the Tac hit on your pick.

  • 2024 '22 '21 '19 '15 '14

    I’ve been lurking this thread, ever since you pointed me in the direction of this section. I honestly didn’t even know it existed until a week ago! :-D

    This is the kind of feedback I was hoping more people might explore for G40 or 42.2, but as one might expect the HR section tends to attract more discussion and digression than hard data haha.

    I honestly feel like I need to start setting aside some cash now to build out a global war game of my own.
    :-)

    For scale, I know there are different levels of accessibility. I still tend to gravitate towards the highly simplistic boards in the hopes that maybe if those worked a bit better, then when graduating to the more advanced stuff the gameplay would be more satisfying. Clearly this map kicks the ���� out of G40 at that level. So it’s really cool to see the concept being explored at a higher level.

    Just wanted to toss some moral support into the mix, even if I fall silent for the in depth discussion of the practical elements, since I’d be a total newbie there. It still looks killer!
    :evil:


  • @Black_Elk:

    I’ve been lurking this thread, ever since you pointed me in the direction of this section. I honestly didn’t even know it existed until a week ago! :-D

    This is the kind of feedback I was hoping more people might explore for G40 or 42.2, but as one might expect the HR section tends to attract more discussion and digression than hard data haha.

    True. I just thought this would be the best place do to the game.

    I honestly feel like I need to start setting aside some cash now to build out a global war game of my own.
    :-)

    Aaahhh you must do that as soon as possible. Never regret it. Make sure you have dice boxes at both ends and split the UK players so you have 1 player on each end to keep game moving.

    For scale, I know there are different levels of accessibility. I still tend to gravitate towards the highly simplistic boards in the hopes that maybe if those worked a bit better, then when graduating to the more advanced stuff the gameplay would be more satisfying. Clearly this map kicks the ���� out of G40 at that level. So it’s really cool to see the concept being explored at a higher level.

    Thank You. Yes game is a bit longer now with Baron’s mods and your C5 Stg. Bomber ! But its all great !!!

    Just wanted to toss some moral support into the mix, even if I fall silent for the in depth discussion of the practical elements, since I’d be a total newbie there. It still looks killer!
    :evil:

    Thank You again Black Elk. I will post more reports next week after we have are 39 game.


  • Baron, what do you think of the Stg. bomber getting 2 D6 -1 because the Fig D4 on SBR.

    At least it gives UK some punch but they have to make sure they have interceptors in Russia and London at all times.

  • '17 '16

    @SS:

    Baron, what do you think of the Stg. bomber getting 2 D6 -1 because the Fig D4 on SBR.

    At least it gives UK some punch but they have to make sure they have interceptors in Russia and London at all times.

    I crushed some numbers  yesterday.
    http://www.axisandallies.org/forums/index.php?topic=39384.msg1632886#msg1632886
    http://www.axisandallies.org/forums/index.php?topic=35883.msg1632974#msg1632974
    I found you get the most optimized figures with StB A0 D0, A2 Dmg 6 C5, Fg A4 D4, TcB A6 D4 C8 SBR A2 D6.

    I envy your units and game. You can play exactly as I wanted to do.
    Triple A cannot adapt all little Fg and TcB special attack.
    So, gives A2 to StB.

    If you lack escort for Allies early, it needs either a special AB bonus for Fg on escort mission, and only them.
    ICs on your map are far far away compared to G40.
    Or Allies need to rush for long range Fg to provide escort.

    Also, UK or US may have to wait to get enough StBs before starting SBR.
    I suggest at 1 StB:1 Fg ratio will be harmful to Germany’s interceptors.
    Allies throw massive squadrons of bombers to protect each other from Me-109.
    Just wait 2 turns with increasing StBs numbers. It will scared Germany and immobilize Fg ressources near Berlin.
    Funny, because it reenact WWII strategy with not much difficulty.
    Enjoy.


  • What about these stats ?

    Stg. Bomber A0 D0 C5 M6-7@1 1D6+2
    H Stg Bomber A2 D0 C8 M7-8 @2 2D 6-2
    H Bomber can choose either ground or naval attack with A2 or @2 dogfight


  • @Baron:

    @SS:

    Baron, what do you think of the Stg. bomber getting 2 D6 -1 because the Fig D4 on SBR.

    At least it gives UK some punch but they have to make sure they have interceptors in Russia and London at all times.

    I crushed some numbers  yesterday.
    http://www.axisandallies.org/forums/index.php?topic=39384.msg1632886#msg1632886
    http://www.axisandallies.org/forums/index.php?topic=35883.msg1632974#msg1632974
    I found you get the most optimized figures with StB A0 D0, A2 Dmg 6 C5, Fg A4 D4, TcB A6 D4 C8 SBR A2 D6.

    I envy your units and game. You can play exactly as I wanted to do.
    Triple A cannot adapt all little Fg and TcB special attack.
    So, gives A2 to StB.

    If you lack escort for Allies early, it needs either a special AB bonus for Fg on escort mission, and only them.
    ICs on your map are far far away compared to G40.
    Or Allies need to rush for long range Fg to provide escort.

    Also, UK or US may have to wait to get enough StBs before starting SBR.
    I suggest at 1 StB:1 Fg ratio will be harmful to Germany’s interceptors.
    Allies throw massive squadrons of bombers to protect each other from Me-109.
    Just wait 2 turns with increasing StBs numbers. It will scared Germany and immobilize Fg ressources near Berlin.
    Funny, because it reenact WWII strategy with not much difficulty.

    Yes this is all true. I’ll play it the same as last game  Let me know what u think of my last post with stats.
    And yes we gave the stg bomber M7-8
    Enjoy.

  • '17 '16

    @SS:

    What about these stats ?

    Stg. Bomber A0 D0 C5 M7-8 @1 1D6+2
    H Stg Bomber A2 D0 C8 M7-8 @2 2D 6-2
    H Bomber can choose either ground or naval attack with A2 or @2 dogfight

    If you increase to D6+2, Germany will bomb your ass…ets in UK and Russia.
    You will be IC’s maxed out before Germany.
    Rise StBs dogfight values to A2.

    For Heavy, you can throw 2D6 minus 2, it provides a few randoms from 0 to 10.
    Might be interesting. Heavy are bombing from high in sky, may sometimes miss target.   :-(
    And average will be 5.0 instead of 5.5.
    You may also rise to A3 both dogfight and regular combat.
    Magic of D12, it allows to be a bit better than StBs.  :-D

    StB will be cheaper but accurate (1 to 6 dmg) while Heavy will think big (0 to 10 dmg).
    StB A2 vs Hvy A3 in dogfight.
    StB A0 vs Heavy A3 in regular combat.
    C5 vs C8.
    I would like to watch this game.
    :-)


  • I know that about R and UK gettin bombed like crazy.  I’ll have to look at setup. I think Germany can’t bomb Russia until turn 2. Anyway this is what I’ll go for.
    Stg Bomber A0 D0 C5 M7-8 @2 1D6
    H Bomber A3 D0 C8 M7-8 @3 2 D6-2 pick dogfight or combat

    Yes I see we’re the H Bomber gets the extra A3 and the damage is just a bit higher
    In ave than the stg bomber.

    Typing from phone so disregard misspells.

    I’ll post pics of map and all results of SBR’s when we start a new game.

  • '17 '16

    @SS:

    I know that about R and UK gettin bombed like crazy.  I’ll have to look at setup. I think Germany can’t bomb Russia until turn 2. Anyway this is what I’ll go for.
    Stg Bomber A0 D0 C5 M7-8 @2 1D6
    H Bomber A3 D0 C8 M7-8 @3 2 D6-2 pick dogfight or combat

    Yes I see we’re the H Bomber gets the extra A3 and the damage is just a bit higher
    In ave than the stg bomber.

    Typing from phone so disregard misspells.

    I’ll post pics of map and all results of SBR’s when we start a new game.

    In fact it is not an higher average 5 vs 5.5 but you can get an higher result 10 vs 8:

    Roll D6 + 2     Roll    2D6-2
    1       3            2        0
    2       4            3        12=2
    3       5            4        2
    3=6
    4       6            5        34=12
    5       7            6        4
    5=20
    6       8            7        56=30
                         8        6
    5=30
                         9        74=28
                        10       8
    3=24
                        11       92=18
                        12       10
    1=10
    Sum: 33                          180
    Avg: /6 = 5.5             /36 = 5
    Or (3+8)/2= 5.5          (0+10)/2= 5

    I clearly prefer 2D6-2 because of the wider spectre of possibilities.
    From zero to 10, with a more natural average of damage around 4-5-6 IPCs damage from (“6”-“7”-“8” roll).
    Your Heavy bomber can totally miss (0) or hit the bull’s eyes (10).
    Find it more historical.

    With D+2 method, it is always 1 out 6 odds of any results with minimum damage of 3 IPCs.
    Seems there was no garantee to hit target on a bombing run. So, this is less historical.

  • '17 '16

    @SS:

    I know that about R and UK gettin bombed like crazy.  I’ll have to look at setup. I think Germany can’t bomb Russia until turn 2. Anyway this is what I’ll go for.
    Stg Bomber A0 D0 C5 M7-8 @2 1D6
    H Bomber A3 D0 C8 M7-8 @3 2 D6-2 pick dogfight or combat

    Yes I see we’re the H Bomber gets the extra A3 and the damage is just a bit higher
    In ave than the stg bomber.

    Typing from phone so disregard misspells.

    I’ll post pics of map and all results of SBR’s when we start a new game.

    Do you play next week end?


  • Yes,  we did play but it was are normal scheduled 39 game.

    In process of setting up the 40 game again and playing soon. I’ll post results when it happens.

    Will try one more game for now. Some guys want to play with normal values and see if the game also goes faster.

  • '17 '16

    @SS:

    Yes,  we did play but it was are normal scheduled 39 game.

    In process of setting up the 40 game again and playing soon. I’ll post results when it happens.

    Will try one more game for now. Some guys want to play with normal values and see if the game also goes faster.

    Great!
    Here is my time forcast:
    Fg doesn’t affect game in itself. But more units increase length of a game.
    Cheaper, so you can buy more.
    TcB makes for longer combat because higher value unit are taken out of combat.

    StB makes a faster game because it reduces power projection so you don’t have to look in a directions to see what battle they can thrown in. Lonely TPs need a shorter double check before leaving them in a SZ.

  • '17 '16

    @SS:

    Yes,  we did play but it was are normal scheduled 39 game.

    In process of setting up the 40 game again and playing soon. I’ll post results when it happens.

    Will try one more game for now. Some guys want to play with normal values and see if the game also goes faster.

    Was it faster?

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