That’s a better idea, especially since Japan is usually somewhat stretched to the limits on their declaration of war on the US.
Simple 1939 setup variant for Global 1940?
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(This version has become outdated. For technical support, please play the new version here
https://www.axisandallies.org/forums/index.php?topic=41080.0)Brace for it…
The Pacific side is on the next post. Global version is here:
http://www.axisandallies.org/forums/index.php?topic=38633.0Europe 1939 2.3
Anything not specified here is the same as 1940.
Political situation changes:
Russia: may declare war turn 5 (instead of 4) if not attacked by the Axis
Italy: begins the game neutral. While neutral, Italy follows the normal restrictions of a nuetral power as well as some others… 1: Italy may not move into any territory without an Italian control marker. 2: No powers may move into Italian territories or transports. 3: Italy may only move through straights/canals if the controlling power will allow Italy. Italy may declare on any Allied powers on turn 2 or later. The Allies (aside from the U.S. and Soviets) may declare war on Italy on turn 3 or later. Like Japan, Italy may load a transport which is in a hostile sea zone on the turn Italy declares war. If it is the Allies that declare war, they also may do this.
United States: may declare war on the Axis on collect income phase of turn 4 (intead of 3)
Necessary special rules:
Many territories will be made pro-Allies/Axis and have a standing army. I recommend using an upside-down (black) control marker for the new pro-Axis and a grey chip for the pro-Allies, or some other easy method to identify them. For the new standing armies, I recommend simply using a stack of chips (since they are all infantry).
When collecting NOs, treat the territories as the board represents them (e.g. the original controller). This means that although Iceland and Belgian Congo don’t start as British anymore, they are needed for UK’s NO. Likewise Russia always collects for the Communism NO in accordance with the original controller (printed on the board).
The new pro-neutrals and their standing armies are:
Pro-Allies:
Poland: 6 infantry
Eastern Poland: 2 infantry
Denmark: 1 infantry
Norway: 2 infantry
Holland/Belgium: 3 infantry
Iceland: nothing
Greenland: nothing
Belgian Congo: 1 infantryPro-Axis:
Slovakia/Hungary: 6 infantry
Romanian: 6 infantry
Bessarabia: nothing
Baltic States: nothing
Vyborg: 2 infantry
Northwest Persia: nothing
Persia: 2 infantry
Eastern Persia: nothingSoviet Aggression:
On turn 1 only, Russia is given the option of attacking any of these territories: Vyborg, Baltic States, Eastern Poland, and Bessarabia. Germany may not take any of these as well as Finalnd on turn 1 without declaring war on Russia. If Russia does not take some/all of these, Germany may take them and Russia may not move into them later, unless it is at war with Germany. Remember that Russia won’t be an Allied power at this point. Therefore, keep in mind that Vyborg and Eastern Poland would both fight Russia, but Vyborg will join Germany (they are Finnish) and Eastern Poland will fight Germany.New Turn order and starting income/IPCs in hand:
Germany: 14
Soviet Union: 26
United States: 35
Italy: 10
United Kingdom: 28
France: 17New Setup:
Germany:
Germany: 16 infantry, 6 artillery, 2 mechanized infantry, 4 AA guns, 4 tanks, major industrial complex
Greater Southern Germany: 6 infantry, 2 artillery, 1 tank, 1 AA gun
Western Germany: 2 infantry, 1 AA gun, 4 fighters, 4 tactical bombers, 2 strategic bomber, air base, naval base, major industrial complex
Sea Zone 112: 2 submarines, 1 cruiser
Sea Zone 113: 2 submarines, 1 transport, 1 cruiser
Sea Zone 114: 1 submarine, 1 transport, 1 battleshipSoviet Union:
Russia: 1 infantry, 1 mechanized infantry, 1 AA gun, 1 tank, 1 fighter, air base, minor industrial complex
Tambov: 1 infantry
Samara: 1 infantry
Novosibirsk: 1 infantry
Kazakhstan: 1 infantry
Turkmenistan: 1 infantry
Caucasus: 1 infantry, 1 artillery
Volgograd: 1 mechanized infantry, 1 AA gun, minor industrial complex
Rostov: 1 infantry
Ukraine: 2 infantry, minor industrial complex
Western Ukraine: 2 infantry, 1 artillery, 1 tactical bomber
Bryansk: 1 infantry
Smolensk: 1 infantry
Belarus: 1 infantry, 1 mechanized infantry, 1 tank
Archangel: 1 infantry
Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
Karelia: 2 infantry
Sea Zone 100: 1 destroyer, 1 cruiser
Sea Zone 115: 1 submarine, 1 destroyer, 1 battleship
Sea Zone 127: 1 submarineUnited States:
Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, major industrial complex
Central United States: 1 mechanized infantry, 1 tank, 1 strategic bomber, minor industrial complex
Sea Zone 64: 1 cruiser
Sea Zone 101: 1 transport, 1 destroyerItaly:
Southern Italy: 4 infantry, 2 artillery, 2 AA guns, air base, naval base, major industrial complex
Northern Italy: 4 infantry, 1 artillery, 1 mechanized infantry, 1 tank, 1 AA gun, 1 fighter, 1 tactical bomber
Sardinia: 1 infantry
Sicily: 1 infantry
Albania: 2 infantry, 1 tank
Libya: 2 infantry, 1 artillery, 1 mechanized infantry, 1 tank, 1 AA gun
Tobruk: 1 infantry, 1 artillery, 1 mechanized infantry
Ethiopia: 2 infantry, 1 artillery, 1 tank
Italian Somaliland: 1 infantry, 1 mechanized infantry
Sea Zone 95: 1 submarine, 1 destroyer, 1 transport
Sea Zone 96: 1 destroyer, 1 transport
Sea Zone 97: 1 destroyer, 1 cruiser, 1 battleshipUnited Kingdom:
United Kingdom: 1 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, air base, naval base, major industrial complex
Scotland: 1 infantry, 1 AA gun, 1 fighter, air base
Quebec: 1 infantry, 1 AA gun, 1 mechanized infantry, minor industrial complex
Nova Scotia: naval base, air base
Ontario: 1 infantry, 1 artillery, 1 tank, minor industrial complex
Alberta: 1 infantry
Gibraltar: 1 infantry, naval base
Malta: 1 fighter, 1 AA gun
Alexandria: 1 infantry, 1 mechanized infantry, 1 tank
Egypt: 2 infantry, 1 artillery, 1 AA gun, naval base
Trans-Jordan: 1 infantry
Anglo-Egyptian Sudan: 1 infantry
British Somaliland: 1 infantry
Kenya: 1 infantry
Union of South Africa: 2 infantry, naval base, minor industrial complex
West India: 2 infantry, 1 artillery
Sea Zone 106: 1 transport, 1 destroyer
Sea Zone 109: 1 transport, 1 cruiser
Sea Zone 110: 1 destroyer, 1 battleship
Sea Zone 111: 1 destroyer
Sea Zone 91: 1 cruiser, 1 aircraft carrier (carrying 1 tactical bomber)
Sea Zone 98: 1 submarine, 1 destroyer, 1 cruiser, 1 battleship
Sea Zone 71: 1 destroyer
Sea Zone 70: 1 transportFrance:
France: 6 infantry, 3 AA guns, 4 artillery, 2 tanks, 1 fighter, 1 tactical bomber, air base, minor industrial complex
Normandy/Bordeuaux: 1 infantry
Southern France: 1 infantry, 1 artillery, naval base, minor industrial complex
Tunisia: 1 infantry
Algeria: 1 infantry, 1 mechanized infantry, 1 artillery
Morocco: 1 infantry
French West Africa: 1 infantry, 1 artillery
French Central Africa: 1 infantry
French Equatorial Africa: 1 infantry
Syria: 1 infantry
Sea Zone 105: 1 submarine, 1 destroyer
Sea Zone 93: 1 cruiser, 1 transport
Sea Zone 94: 1 battleship
Sea Zone 83: 1 destroyer -
Version 2.0
Axis and Allies Pacific 1939:
Anything that is not specified here is the same as 1940 (this applies to almost everything).
Political situation change:
United States may declare war on collect income phase of turn 4 (instead of 3)New turn order and starting income/IPCs in hand:
United States: 17
United Kingdom: 16
Japan: 24
China: 14
ANZAC: 10New setup:
Japan:
Japan: 8 infantry, 1 mech., 2 artillery, 4 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
Korea: 3 infantry, 1 AA gun
Manchuria: 6 infantry, 2 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers, 1 AA gun, control marker
Jehol: 3 infantry, 2 artillery, control marker
Shantung: 2 infantry, 2 artillery, control marker
Kiangsu: 4 infantry, 1 artillery, control marker
Okinawa: 1 infantry, 1 fighter
Formosa: 1 infantry, 1 fighter
Hainan: 1 infantry
Palau: 1 infantry
Caroline Islands: 2 infantry, 1 AA gun, 1 fighter, 1 tactical bomber, air base, naval base
Marshall Islands: 1 infantry
Marianas: 1 infantry
Iwo Jima: 1 infantry
Siam 2 infantry
Sea Zone 6: 1 submarine, 2 transports, 1 destroyer, 1 cruiser, 1 battleship, 3 carriers with 3 fighters and 3 tactical bombers
Sea Zone 19: 1 transport, 1 destroyer, 1 cruiser
Sea Zone 20: 1 destroyer
Sea Zone 36: 1 destroyer
Sea Zone 34: 1 submarine
Sea Zone 33: 1 cruiser, 1 battleship, 1 destroyer, 1 submarine
Sea Zone 32: 1 destroyerUnited States:
Western United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, minor IC
Alaska: 1 infantry
Hawaii: 1 infantry, 1 AA gun, 1 fighter, air base, naval base
Midway: air base
Wake: air base
Guam: air base
Philippines: 2 infantry, 1 fighter, 1 strategic bomber, air base, naval base
Sa Zone 10: 1 transport, 1 destroyer, 1 cruiser, 1 battleship, 1 carrier with 1 fighter and 1 tactical bomber
Sea Zone 26: 1 submarine, 1 transport, 1 destroyer
Sea Zone 35: 1 submarine, 1 destroyerChina:
Suiyuan: 2 infantry
Chahar: 1 infantry
Anhwe: 2 infantry
Kiangsi: 3 infantry
Kwangsi: 2 infantry
Hunan: 1 infantry, 1 artillery
Kweichow: 2 infantry, 1 artillery, 1 fighter
Hopei: 1 infantry
Shensi: 1 infantry
Szechwan: 3 infantry
Yunnan: 4 infantry, 1 artilleryUnited Kingdom:
India: 6 infantry, 1 mech., 1 artillery, 3 AA guns, 1 fighter, 1 tactical bomber, air base, naval base, major IC
Burma: 2 infantry
Shank State: 1 infantry
Malaya: 3 infantry, naval base
Kwangtung: 2 infantry, naval base
Samoa: naval base
Sea Zone 39: 1 cruiser, 1 sub
Sea Zone 37: 1 destroyer, 1 battleship
Sea Zone 51: 1 destroyerANZAC:
New South Wales: 1 infantry, 1 artillery, 1 tank, naval base, minor IC
Queensland: 1 infantry, 1 AA gun, 1 fighter, air base
Northern Territory: 1 infantry, 1 AA gun
Western Australia: 1 mechanized infantry
South Australia: 1 mechanized infantry
Victoria: 1 infantry
New Zealand: 2 infantry, 1 AA gun, 1 fighter, naval base, minor IC
Malaya: 1 infantry
Shan State: 1 infantry
Sea Zone 62: 1 cruiser
Sea Zone 63: 1 destroyer
Sea Zone 54: 1 battleship -
I haven’t had time to look at your tables in detail, but out of curiosity do they correspond roughly to the who-was-in-which-territory-on-what-date information that’s listed in my Global 1940 map analysis? (See: http://www.axisandallies.org/forums/index.php?topic=36590.0).
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@CWO:
I haven’t had time to look at your tables in detail, but out of curiosity do they correspond roughly to the who-was-in-which-territory-on-what-date information that’s listed in my Global 1940 map analysis? (See: http://www.axisandallies.org/forums/index.php?topic=36590.0).
It corresponds very closely to what the status was in 1939. China could have some changes but mostly based on opinion ( I simply Added Kwangsi and Kiangsi to China but arguably these could be Japanese as well as Anhwe). I did leave some things like Mexico still being American because there is no easy fix. The rest is historical.
Btw GREAT job! That is a one comprehensive overview! -
Glad to hear that you found it useful. It was a fun project to work on.
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I guess two question that are always worth asking yourself when you tweak the year are:
(1) What do you hope to accomplish, i.e., what thematic or strategic options are you trying to add or change from the original?
(2) How will you keep the game balanced in response to the new strategies?If you just want to dial the clock back a year to see what happens, I guess that’s fine, and it’s straightforward enough – like you say, there will just be several more pro-Axis or pro-Allied territories. But how does that affect everyone’s options? In the Pacific, if China starts with more troops and more territory, then presumably Japan needs to invest more resources there to get comparable results. Japan’s “compensation” for that disadvantage is that the US has to wait an extra turn before declaring war…but many players feel a J1 or J2 attack is viable or even optimal. So by strengthening China, are you nerfing J1/J2 attacks to the point where they’re not serious strategies? If so, are you giving Japan any new alternatives to replace them? Like, is there some new theater that Japan can attack in, or a key battle that Japan can win on J3 that they normally wouldn’t be able to?
Similarly, in the Atlantic, is France going to be made powerful enough to survive for at least two turns, so that it gets to make a round of purchases and place them in Paris? If so, is the expectation that Britain will have the option to heavily reinforce Paris and make it (prohibitively? very? somewhat?) costly for Germany to take Paris on G2? Or will the players be prodded into using their first turn to essentially recreate the 1940 setup? What about Benelux, Poland, Yugoslavia, Norway, and Greece? Do the Allies have any chance to successfully reinforce some of those regions (i.e., establishing a beachhead that endures for at least a couple of turns) if they’re willing to abandon France? If the Allies have additional options for reinforcing Europe, what (if anything) will the Axis get to compensate? Is a G1 attack on Russia going to be even more of a reckless gambit than in 1940, or will Russia’s forces be thin / awkwardly deployed enough that Germany could reasonably choose to ignore some of the pro-Allied neutrals and blitz for Moscow? What about a Sea Lion? Should it be possible for London to fall before Paris?
I do think this is a worthwhile project, and I encourage you to keep working on it. I’m just asking all these questions to help you think through the issues and make the best variant you can!
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I guess two question that are always worth asking yourself when you tweak the year are:
(1) What do you hope to accomplish, i.e., what thematic or strategic options are you trying to add or change from the original?
(2) How will you keep the game balanced in response to the new strategies?If you just want to dial the clock back a year to see what happens, I guess that’s fine, and it’s straightforward enough – like you say, there will just be several more pro-Axis or pro-Allied territories. But how does that affect everyone’s options? In the Pacific, if China starts with more troops and more territory, then presumably Japan needs to invest more resources there to get comparable results. Japan’s “compensation” for that disadvantage is that the US has to wait an extra turn before declaring war…but many players feel a J1 or J2 attack is viable or even optimal. So by strengthening China, are you nerfing J1/J2 attacks to the point where they’re not serious strategies? If so, are you giving Japan any new alternatives to replace them? Like, is there some new theater that Japan can attack in, or a key battle that Japan can win on J3 that they normally wouldn’t be able to?
Similarly, in the Atlantic, is France going to be made powerful enough to survive for at least two turns, so that it gets to make a round of purchases and place them in Paris? If so, is the expectation that Britain will have the option to heavily reinforce Paris and make it (prohibitively? very? somewhat?) costly for Germany to take Paris on G2? Or will the players be prodded into using their first turn to essentially recreate the 1940 setup? What about Benelux, Poland, Yugoslavia, Norway, and Greece? Do the Allies have any chance to successfully reinforce some of those regions (i.e., establishing a beachhead that endures for at least a couple of turns) if they’re willing to abandon France? If the Allies have additional options for reinforcing Europe, what (if anything) will the Axis get to compensate? Is a G1 attack on Russia going to be even more of a reckless gambit than in 1940, or will Russia’s forces be thin / awkwardly deployed enough that Germany could reasonably choose to ignore some of the pro-Allied neutrals and blitz for Moscow? What about a Sea Lion? Should it be possible for London to fall before Paris?
I do think this is a worthwhile project, and I encourage you to keep working on it. I’m just asking all these questions to help you think through the issues and make the best variant you can!
Excellent questions. These really helped me think through the Europe side.
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Yesterday my team (who actually contributed as much to the Europe 1939 as I did) and I played part of a game of Europe 1939. Here’s how it went…
Round 1:
Germany: bought land units. Took Poland, Denmark, Norway, Holland/Belgium, and moved into pro-Axis Hungary/Slovakia. Did not attack any British fleet. Moved whole navy to SZ 112. Moved barely enough to Western Germany to take France next round (if the Allies put everything there, they may not have gotten Paris).
Soviet Union: built fighter and land units. Took Vyborg, Baltic States, and Bessarabia. I (Russia) made the misstake of not taking Eastern Poland; when the Germans moved in and had great positioning to attack me, I realized that I should have done the historical thing and taken Eastern Poland.
United States: built navy.
Italy: built figter. Consolidated in Ethiopia and Tobruk and transported troops to Tobruk and Albania. Put whole fleet except a transport in 97 and army in Northern Italy.
United Kingdom: built home defense. No attacks. Made big fleets in 91 and 98. Surrounded East Africa and consolidated Egypt.
France: built fighter and land units. Combined with British fleets in 91 and 98. Evacuated air units. Tried to make a stand In Paris.
Round 2:
Germany: built air and sea to threaten Sea Lion. Took Paris with all air force yet only lost one plane to AA guns. Took Eastern Poland. Moved into Finland and Romania.
Soviet Union: built land units. Tried to form new counter-attack line since I couldn’t use Western Ukraine and Belarus with my misstake in Poland.
United States: more navy… good thing we let him play France. 4 turns is a long wait. Btw this was a 5 player game.
Italy: Attacked Southern France, Yugoslavia, and Greece. Blitzed Kenya and took Somaliland and tried to hold East Africa. Naval stand off.
United Kingdom: more home defense. Took back Kenya, Somaliland, and Alexandria for the NO. Took Persia. Combined fleets in 91 and 98 into a mega fleet in 92. Sent some of its fleet to different places.
France: Reinforced Egypt and fleet in 92. Threatened Libya.We will play more as the week goes on…
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Looks fun, keep up the testing. I’m always looking for new variants to play to change the look a little. Global 40 every weekend is fun but its great to set up a 41 or 42 and Empiremans 39 so a slightly different 39 seems awesome
Tanks
Surprise Attack -
I am not going to change anything unless others inform me of balance issues because my team says it is fair as it is now. Check for Global 1939 in house rules as well.
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Tanks again
I’ll definitely set it up and play a few games, not tonight because we’re going with the G 40 It’s been a couple of months since we’ve played it, but it’s on the list.
I also want to check out Ozteas 42, we’ve been doing his 41 off and on again for a few years, and its a good change of pace, many alternatives makes it even better
S.A. -
Oztea’s 1941 is th best. His 1942 and Larry’s 1942 aren’t as good. My setups are slightly unbalanced on the theater scale.
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When you combine the boards what does Russia look look in the east?
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See the Global setup. It is basically infantry spread on all those Eastern territories with a few AA guns, artillery and, mech.
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DeGaulle,
I’ll try to take some pics and let you know how it turns out next week.
Sean… -
Thanks, we’ll give it a go next weekend, I think they want to do a G40 this weekend
S.A. -
It was a tough game for the Axis when we combined the boards, it was once the U.S. came in it was game over. I also forgot to deploy the German Armor, if I had them I would have tried for France on G1
It was fun I think it might need some tweaks when you combine the 2 boards
We will try another soon -
Yes yours is the third complaint about U.S……I think I will lower their forces.
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DeGaulle,
We made some adjustments to your setups based on our playtesting.
France went down on G2 barely. UK Europe got a real blitz from G3. China was tough. USSR held for awhile but eventually got diced on a counterattack and German armor pierced the southern flank. Germany waited a few turns shoring up the Atlantic wall and shipping some arty/mech to the east. Once Japan poked through China into USSR it was all over.
Fun game overall and we will try some new strategies in 2 weeks.Player Turn Order Starting Income
Germany 14
Soviet Union 26
United States 20
Italy 10
UK
Europe 27
Pacific 17
Japan 24
China 14
ANZAC 10
France 17Anything not specified here is the same as 1940.
Political situation changes:
Russia: may declare war turn 5 if not yet attacked by the Axis.
Soviet Aggression: On turn 1 only, Russia is given the option of attacking any of these territories: Vyborg, Baltic States, Eastern Poland, and Bessarabia. Germany may not take any of these as well as Finland on turn 1 without first declaring war on Russia. If Russia does not take some/all of these, Germany may take them and Russia may not move into them later, unless it is at war with Germany. Remember that Russia won’t be an Allied power at this point. Vyborg and Eastern Poland would both fight Russia, but Vyborg and Finland will join Germany (they are Finnish) and Eastern Poland will fight Germany or Russia.
Pacific Dutch Territories may be occupied and subsequent income collected by United Kingdom and ANZAC only after the fall of Holland/Belgium to the Axis powers.
Iceland and Belgian Congo don’t start as British anymore, they are needed for UK’s Maintenance of the the Empire national objective.
Italy begins the game neutral. While neutral, Italy follows the normal restrictions of a neutral power such as the United States in addition to the following rules:
1: Italy may not move into any territory without an Italian control marker.
2: No powers may move or load on to Italian territories or transports.
3: Italy may only move through straights/canals if the controlling power will allow Italy.
4: Italy may declare on any Allied powers on turn 2 or later. The Allies (aside from the U.S. and Soviets) may declare war on Italy on turn 3 or later. Like Japan, Italy may load a transport which is in a hostile sea zone on the turn Italy declares war. If it is the Allies that declare war, they also may do this.United States may declare war on the Axis on collect income phase of turn 4. The special rule for the U.S. that states that when they declare war their minor ICs become majors no longer applies. The U.S. gets a major IC in Eastern U.S. and minors on Western and Central US which they will have to upgrade on their Purchase Units phase.
When collecting national objectives, treat the territories as the board represents them (e.g. the original controller as printed on the board).
Pro-Allies:
Poland: 6 infantry
Denmark: 1 infantry
Norway: 2 infantry
Holland/Belgium: 3 infantry
Iceland: nothing
Greenland: nothing
Belgian Congo: 1 infantryPro-Axis:
Slovakia/Hungary: 6 infantry
Romania: 6 infantry
Bessarabia: nothing
Baltic States: nothing
Vyborg: 2 infantry
Northwest Persia: nothing
Persia: 2 infantry
Eastern Persia: nothing
Finland after turn 1 is available to GermanyNon Allied neutral fights all invaders Axis or Allied:
Eastern Poland: 2 infantryGermany:
Germany: 15 infantry, 4 artillery, 4 mechanized infantry, 4 AA guns, 4 tanks, major industrial complexGreater Southern Germany: 6 infantry, 2 artillery, 4 tanks, 1 AA gun
Western Germany: 2 infantry, 1 AA gun, 4 fighters, 4 tactical bombers, 1 strategic bomber, air base, naval base, major industrial complex
Sea Zone 112: 2 submarines, 1 cruiser
Sea Zone 113: 2 submarines, 1 transport, 1 cruiser
Sea Zone 114: 1 submarine, 1 transport, 1 battleship
Soviet Union:
Russia: 1 infantry, 1 mechanized infantry, 1 AA gun, 1 tank, 1 fighter, air base, minor industrial complex
Tambov: 1 infantry
Samara: 1 infantry
Novosibirsk: 1 infantry
Kazakhstan: 1 infantry
Turkmenistan: 1 infantry
Caucasus: 1 infantry, 1 artillery
Volgograd: 1 mechanized infantry, 1 AA gun, minor industrial complex
Rostov: 1 infantry
Ukraine: 2 infantry, minor industrial complex
Western Ukraine: 2 infantry, 1 artillery, 1 tactical bomber
Bryansk: 1 infantry
Smolensk: 1 infantry
Belarus: 1 infantry, 1 mechanized infantry, 1 tank
Archangel: 1 infantry
Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
Karelia: 2 infantry
Timguska: 1 infantry
Yenisey: 1 infantry
Yakut: 2 infantry
Buryatia: 4 infantry
Sakha: 2 infantry, 1 AA gun
Amur: 6 infantry, 1 AA gun
Siberia: 2 infantry
Soviet Far East: 1 infantrySea Zone 115: 1 submarine, 1 destroyer
Sea Zone 127: 1 submarineUnited States:
Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, major industrial complex
Central United States: 1 infantry, 1 strategic bomber, minor industrial complex
Western United States: 1 infantry, 1 fighter, air base, naval base, minor IC
Hawaii: 1 infantry, 1 AA gun, 1 fighter, air base, naval base
Midway: 1 infantry, air base
Wake: 1 infantry, air base
Guam: air base
Philippines: 2 infantry, 1 fighter, air base, naval base
Sea Zone 10: 1 transport, 1 destroyer, 1 cruiser, 1 battleship, 1 carrier
Sea Zone 26: 1 submarine, 1 destroyer
Sea Zone 35: 1 destroyer
Sea Zone 101: 1 transportItaly:
Southern Italy: 4 infantry, 1 artillery, 2 AA guns, 1 fighter, air base, naval base, major industrial complex
Northern Italy: 4 infantry, 1 artillery, 1 tank, 1 AA gun, 1 fighter, 1 tactical bomber
Sardinia: 1 infantry
Sicily: 1 infantry
Albania: 2 infantry, 1 tank
Libya: 2 infantry, 1 artillery, 1 tank, 1 AA gun
Tobruk: 1 infantry, 1 mechanized infantry
Ethiopia: 2 infantry, 1 artillery
Italian Somaliland: 1 infantry
Sea Zone 95: 1 submarine, 1 destroyer, 1 transport, 1 cruiser
Sea Zone 96: 1 destroyer, 1 transport
Sea Zone 97: 1 transport, 1 cruiser, 1 battleshipUnited Kingdom (Europe):
United Kingdom: 1 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, air base, naval base, major industrial complex
Scotland: 2 infantry, 1 AA gun, 1 fighter, air base
Quebec: 1 infantry, 1 AA gun, 1 mechanized infantry, minor industrial complex
Nova Scotia: naval base, air base
Ontario: 1 infantry, 1 artillery, 1 tank, minor industrial complex
Gibraltar: 1 infantry, 1 fighter, naval base
Malta: 1 infantry, 1 fighter
Alexandria: 2 infantry, 1 mechanized infantry, 1 tank
Egypt: 1 infantry, 1 artillery, 1 AA gun, naval base
Anglo-Egyptian Sudan: 1 infantry
British Somaliland: 1 infantry
Union of South Africa: 2 infantry, naval base, minor industrial complex
West India: 2 infantry
Sea Zone 106: 1 transport, 1 destroyer
Sea Zone 109: 1 transport, 1 destroyer
Sea Zone 110: 1 destroyer, 1 battleship, 1 cruiser
Sea Zone 111: 1 destroyer, 1 battleship, 1 cruiser
Sea Zone 91: 1 aircraft carrier (carrying 1 tactical bomber)
Sea Zone 98: 1 destroyer, 1 cruiser, 1 transport
Sea Zone 71: 1 destroyerUnited Kingdom (Pacific):
India: 6 infantry, 1 artillery, 1 AA guns, 1 fighter, air base, naval base, major IC
Malaya: 3 infantry, naval base
Kwangtung: 2 infantry, naval base
Samoa: naval base
Sea Zone 39: 1 cruiser, 1 transport
Sea Zone 37: 1 destroyer, 1 battleshipFrance:
France: 6 infantry, 3 AA guns, 4 artillery, 2 tanks, 1 fighter, air base, minor industrial complex
Normandy/Bordeuaux: 1 infantry
Southern France: 1 infantry, 1 artillery, naval base, minor industrial complex
Tunisia: 1 infantry
Algeria: 1 infantry, 1 mechanized infantry, 1 artillery
Morocco: 1 infantry
French West Africa: 1 infantry
French Equatorial Africa: 1 infantry
Syria: 1 infantry
Sea Zone 105: 1 destroyer
Sea Zone 93: 1 cruiser, 1 transport
Sea Zone 94: 1 destroyer
Sea Zone 110: 1 cruiser
Sea Zone 82: 1 destroyerChina:
Suiyuan: 1 infantry
Chahar: 1 infantry
Anhwe: 1 infantry
Kiangsi: 2 infantry
Kwangsi: 2 infantry
Hunan: 1 infantry
Kweichow: 2 infantry, 1 artillery, 1 fighter
Hopei: 1 infantry
Shensi: 1 infantry
Szechwan: 2 infantry
Yunnan: 3 infantry, 1 artillery
Sikang: 1 infantry
Tsinshai: 1 infantry
Kansu: 1 infantryJapan:
Japan: 8 infantry, 1 mech., 2 artillery, 2 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
Korea: 3 infantry
Manchuria: 6 infantry, 2 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers
Jehol: 3 infantry, 2 artillery
Shantung: 2 infantry, 2 artillery
Kiangsu: 4 infantry, 1 artillery
Okinawa: 1 infantry, 1 fighter
Formosa: 1 infantry, 1 fighter
Hainan: 1 infantry
Palau: 1 infantry
Caroline Islands: 2 infantry, 1 fighter, 1 tactical bomber, air base, naval base
Marshall Islands: 1 infantry
Marianas: 1 infantry
Iwo Jima: 1 infantry
Siam 2 infantry
Sea Zone 6: 1 submarine, 2 transports, 1 destroyer, 1 cruiser, 1 battleship, 3 carriers with 3 fighters and 3 tactical bombers
Sea Zone 19: 1 transport, 1 destroyer, 1 cruiser
Sea Zone 20: 1 destroyer
Sea Zone 36: 1 destroyer
Sea Zone 34: 1 submarine
Sea Zone 33: 1 cruiser, 1 battleship
Sea Zone 32: 1 destroyerANZAC:
New South Wales: 1 infantry, 1 artillery, naval base, minor IC
Queensland: 1 infantry, 1 AA gun, 1 artillery, 1 fighter, air base
Northern Territory: 1 infantry, 1 AA gun
Victoria: 1 infantry
New Zealand: 2 infantry, 1 fighter, naval base, minor IC
Malaya: 1 infantry
Trans-Jordan: 1 infantry
Egypt: 1 infantrySea Zone 63: 1 destroyer
Sea Zone 54: 1 cruiser
Sea Zone 62: 1 transport -
We also gave Russia 35 dollars, 37- Baltic and Pol. I was thinking of keeping them at the 26 until Japan declares war on them and then they would collect for all their territories. We also thought about the Islands and Japan, the Allies. They cant claim the value of the Island unless they take it from an Axis (Japan) power, For the U.S. we thought of maybe ramping them up like the 1939 Global War. It was a long day for me and I didnt deploy the Germ. Armor, that might have made a little difference.
We’ll try it again, not this weekend I’m going to see Halestorm, but maybe next weekend.
Have you thought of changing the order of play by moving Italy between U.S. and U.K., just a thought
Tanks
S.A.