• I guess this whole issue could be settled with NO’s.


  • Consider the industry changes. 10 per major factory. Thus, most reasonable buys would have to be split. Consider 2 transports, 2 inf 2 art, and a loaded carrier on east coast. That’s 64 IPCs and uses 9 of your 10 production. Hell, throw in a DD for escort. That’s 72. That leaves at least 30ish in pacific theater. The only way to mass one theater would be massing bombers, and I don’t see that as being effective enough in one theater, ignoring the other to top a more practical buy split with at least 30 on either side.


  • But we still don’t have any idea of USA global income :/ I think its too early to talk about this…


  • It is never too early to talk.


  • @Omega:

    But we still don’t have any idea of USA global income :/ I think its too early to talk about this…

    its a sure bet that they have 40+ IPCs in the Europe game.

    so more than 40 + 57 equals more than 97 IPCs.


  • East Coast income is more likey larger than west coast income, Id say near 60……however the US has few holdings in the europe game other than Panama and perhaps West Indies.

    Hopefully alot more of the US income in the east will be subject to convoy attacks by the Germans

    The US will have about 110 IPCs in the combined game


  • @oztea:

    East Coast income is more likey larger than west coast income, Id say near 60……however the US has few holdings in the europe game other than Panama and perhaps West Indies.

    Hopefully alot more of the US income in the east will be subject to convoy attacks by the Germans

    The US will have about 110 IPCs in the combined game

    dont forget brazil.

    The US should have alot more IPCS in Europe than in the pacific to be hisotrically accuarte, but for gameplay reasons Larry might give the Eastern US less than the western US. Certainly it wont be anyfewer than 40 IPCs

    But yah I think 110 IPCs in the global game is a good guess too.


  • USA in my opinion would have another 50 for the Atlantic side, but in 1940 start with 10. Brazil will be fixed as a neutral ( it is not an American colony)

    Cuba will be rated at 1, but also be neutral as well as Mexico. Instead these will be rated as pro allied camp neutrals.

    The rules should allow some transfer of income but not more than 20 IPC either way from Pacific to Europe.

    total USA IPC 100-110


  • @Imperious:

    USA in my opinion would have another 50 for the Atlantic side, but in 1940 start with 10. Brazil will be fixed as a neutral ( it is not an American colony)

    Cuba will be rated at 1, but also be neutral as well as Mexico. Instead these will be rated as pro allied camp neutrals.

    good point.

    But why should income be transferable when players can just transfer whatever they purchase?


  • Maybe US could have 2 colors of  pieces.


  • no but the game should include marines as AAP did. brighter green


  • Yeah what happened to the marines?

  • '10

    Yeah what happened to the marines?

    in AAP, they cost 4 and attacked at 1 unless it was an amphibiaus asssualt, then they attacked at 2.  currently, artillery would be the better buy because they always attack at 2.  they would have to come up with something new for marines


  • So the marines have been declared obsolete.

  • '20 '18 '16 '13 '12

    @Imperious:

    Cuba will be rated at 1, but also be neutral as well as Mexico. Instead these will be rated as pro allied camp neutrals.

    Mexico exists as an American territory in the Pacific game.

    Perhaps this is because they didn’t want to mess around with pro-axis/pro-allied neutrals yet in the Pacifc version.

    I look forward to seeing what the rules are for them though, whether you recieve some fraction of income from your neutrals or just have rights to pass through their territory…


  • In the real WW2, US spent about 20% against the Japanese, and the rest went to Europe.


  • @johnnymarr:

    in AAP, they (the Marines) cost 4 and attacked at 1 unless it was an amphibiaus asssualt, then they attacked at 2.  currently, artillery would be the better buy because they always attack at 2.

    Yes, but remember that the Marines did attack at 3 or less if amphibious assaulting together with a matching artillery. That was a lot of bang for the bucks. Too bad Larry dont want them.

    This is off topic, and they deserve a dedicated thread, butt since we are at it, Razor think the Marines should go free on a tranny, as their special ability. Just think about it. An infantry unit or a tank unit, or an artillery unit, they all are attached to large supply and support units with trucks and horses, that takes a lot of space on a tranny. A Marine unit is only the men, since they will be supplyed from their ships.
    Come to think about it, Marines should be able to travel on destroyers or cruisers. Like one DD takes one matching Marine as cargo.


  • Also let me comment on the actual topic. I dont like special rules for split income. I know we need them, but I dont like them. I think the player should decide where he wants to place his units. If he wants to place all in one theater, thats OK to me. And as long as it is team victory conditions, he might get away with it too. If the game had individual victory conditions, then no player could afford to ignore any theater. It would be like the real war, everybody looks out for everybody. The only fix this game need is individual victory conditions. Now go tell Larry that.


  • If the US player leans too heavily towards any one theater while ignoring the other, I’ve a feeling the Axis player in the other theater will run rampant. We shall see.


  • If one is running rampant, then the other should be getting squashed.

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