That territory is considered full-friendly after you captured it during your turn.
So now that its after your turn, its defiantly friendly to the point where you can land planes there.
tl:dr Yes
I think you meant to say “definitely”
k, so what about this?
1-1-2-16 carrier unit with 2 hitpoints
or
0-0-2-14 carrier unit with 2 hitpoints
i would almost rather have the second version… but i think either would be great
0-0-1-16 2 hitpoints planes cant land on them after the first point, until they are repaired. idk guys carries (without planes) dont have any guns. so WHY give them any defensive value? or offensive value either? They arent EVER used for attack, they sit in the back and let the planes to that.
There arent any NO’s in this game…just the global game
Per LH
No tech, but there will be NOs. Actually – there well be tech but it will only be used in what I’m calling the “Global game”.
I think 1-1-2-16 sounds good. Carriers did have defenses against planes but not really against other ships, that is why I think the original 3 defense was whack. I think the best solution should be 0-1-2-15, either that or what I mentioned above.
Thanks jonnymarr, I have never been happy to be wrong. But this time…its actually cool. I love the NOs in AA50.glad they will be in AAP40
Johnnymarr’s doing a great job keeping things straight with quotes from Larry. How about everyone throwing him a +1?
Here’s a great job and a pat in the back from me!
Johnnymarr’s doing a great job keeping things straight with quotes from Larry. How about everyone throwing him a +1?
How do we give +1’s/-1’s to people? I have not seen a button to do that yet….
Youll get it after 100 posts
I see….
Yeah underneath other peoples karma, you’ll see [applaud][smite]. It looks like idk_iam_swiss just got there, When you get there you can start smiting me like all my other stalkers. :-D
thank you krieg, i know you’re busy. i do my best :)
yea you are definatly Kreighund Jr.
I think 1-1-2-16 sounds good. Carriers did have defenses against planes but not really against other ships, that is why I think the original 3 defense was whack. I think the best solution should be 0-1-2-15, either that or what I mentioned above.
that is pretty good
yea you are definatly Kreighund Jr.
i could think of worse things to be junior to :wink:
i could think of worse things to be junior to
Would you like to name a few?
I sense a george bush joke in the works!...guys those are sooo 2007. I would hate to have been chairman maos kid though…
If Carriers still cost 14 but take 2 hits to destroy, then they would be more useful as hitsoaks than as fighter deployers, even if you need a Port to repair, and even if they have no real combat power. They would be either take 2 hits at 7 IPCs apiece, or 1 hit for free per 14 IPCs worth of Carriers.
Maybe they should have it at 1-1-2-18, but declare that after 1 hit, only 1 Aircraft can land on it, rather than none?
idk…I think that would get abused. especially by america.
If Carriers still cost 14 but take 2 hits to destroy, then they would be more useful as hitsoaks than as fighter deployers, even if you need a Port to repair, and even if they have no real combat power. They would be either take 2 hits at 7 IPCs apiece, or 1 hit for free per 14 IPCs worth of Carriers.
Maybe they should have it at 1-1-2-18, but declare that after 1 hit, only 1 Aircraft can land on it, rather than none?
I agree with the higher cost. I don’t agree with planes landing after 1 hit.