@andrewaagamer
indeed, very very interesting discussion. It only makes this powerfull game more attractive for me. I’m going to play now again Pacific 1940 and after that I’ll start to read the rules for the guadalcanal version… Curious about this specific rare game…
Carriers
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Lulz…Anzac only makes 9 IPC in this game to start out with! Thats ONE destroyer a turn! If I was japan I wouldnt feel threatened by such a small force.
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@Brain:
Thanks for the answer on the airbase a +1 to you.
But a mobility problem is better than no ship because it is sunk.I agree but I just wanted to point out that it will be bitter/sweet
I still don’t think super stacks will be viable. If Japan takes all of her ships over to the Hawaiian islands then that will leave room for ANZAC to come from the South. I really think the board will be too big for a stalemate to occur.
I think your right, there will be many more smaller sea battles at the same time because of the larger spaces and more nations. I also think you have the potential for smaller fleets and a lot of air units coming together at these island bases to set up def as the enemy converges its many resources to the same area. Hopefully NO’s and convoy’s will help keep fleets a little spread out. After all its all about the green$$$
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There arent any NO’s in this game…just the global game
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More sea zones also means it will take more turns to cross the ocean.
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Good, the Pacific is a massive beast.
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can you put dive bombers on carriers?
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yes
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awesome! its they get a bonus when fighting with fighters or tanks? if its both then naval combat is going to rock!
(dive bombers get to chose what casualties are chosen!) -
The whole game is going to rock
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k, so what about this?
1-1-2-16 carrier unit with 2 hitpoints
or
0-0-2-14 carrier unit with 2 hitpoints
i would almost rather have the second version… but i think either would be great
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0-0-1-16 2 hitpoints planes cant land on them after the first point, until they are repaired. idk guys carries (without planes) dont have any guns. so WHY give them any defensive value? or offensive value either? They arent EVER used for attack, they sit in the back and let the planes to that.
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There arent any NO’s in this game…just the global game
Per LH
No tech, but there will be NOs. Actually – there well be tech but it will only be used in what I’m calling the “Global game”.
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I think 1-1-2-16 sounds good. Carriers did have defenses against planes but not really against other ships, that is why I think the original 3 defense was whack. I think the best solution should be 0-1-2-15, either that or what I mentioned above.
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Thanks jonnymarr, I have never been happy to be wrong. But this time…its actually cool. I love the NOs in AA50.glad they will be in AAP40
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Johnnymarr’s doing a great job keeping things straight with quotes from Larry. How about everyone throwing him a +1?
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Here’s a great job and a pat in the back from me!
Johnnymarr’s doing a great job keeping things straight with quotes from Larry. How about everyone throwing him a +1?
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How do we give +1’s/-1’s to people? I have not seen a button to do that yet….
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Youll get it after 100 posts
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I see….
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Yeah underneath other peoples karma, you’ll see [applaud][smite]. It looks like idk_iam_swiss just got there, When you get there you can start smiting me like all my other stalkers. :-D