France and what should be done about it.


  • France should be 5 territories, a Normandy and west coast, A northern coast with Dunkirk bordering Netherlands, A southern “Vichy” territory bordering Italy, A Maginot area, bordering both The Netherlands and Germany, and a central, protected, Paris territory.

    ~15  IPC total for France, British starting in the Dunkirk area bolstering the smaller French force there, with the Bulk of the French forces in the Maginot area, very few in the south, and the Reserves and factory in central France.

    A surrender rule, that Certan French territories become German if captured by Germany, perhaps a chart. if not adjust the chart so on a 1 no territories change hands. If Italy captures Paris the French Resist.
    1 - French Morrocco
    2 - Corisica (and above)
    3 - French West Africa (and above)
    4 - French Central Africa (and above)
    5 - Morocco (If its included) (and above)
    6 - Syria (and above)

    A National Objective in the Giant game, 5 IPCs if there are more Alied units than Axis units in all French territories.

    Another National Objective, 5 IPCs if All originaly French Territories are under French control.
    france.PNG

  • Sponsor '17 '13 '11 '10

    You might as well split the bottom province of frane in half.
    I do not like able to get to the same province from the Atlantic as well as the Med.


  • valid point, but we cant have too many territories in France, its a big country but it cant be humongous. the Normandy territory should extend down to better represent the German occupation zone. My mistake.

  • Customizer

    The French fiasco outlined above sharply highlights some of the more unrealistic (and hence unlikeable to me) rules which never seem to disappear from A&A:

    To much importance on capturing/liberating “capitals”.
    Collect money at end of turn.
    Ability to use captured industry.

    The liberation of France in 1944 was not military; the USA was firmly in control of French forces, in that they were under overall US command, but more significantly they used American uniforms and American equipment.  The cost of reestablishing French war industry meant it was simply not worth doing - much cheaper and quicker to import materials from American factories already operating at maximum output.  It should be a long time before liberated industry can start producing again, and captured enemy factories never.


  • I prefer france split like that picture. Make the coastal zones worth next to nothing and the invasion will have to be a real deal rather than 20 various probing fake invasions just to hijack IPC.


  • @Imperious:

    I prefer france split like that picture. Make the coastal zones worth next to nothing and the invasion will have to be a real deal rather than 20 various probing fake invasions just to hijack IPC.

    Yes, but also the southern part should be split, making France a 6 territory country. Vichy was not adjacent to the Atlantic. As it is in oztea’s pic, a fighter from Italy can sink ships in the Atlantic. Below is s pic of how I think France should be split.

    france[1].PNG


  • Also, why dont you just lock this thread ?

    Soon you will delete all this posts as usual, and lots of information will get lost.

  • Customizer

    Still don’t like the little French map; no territory should border Atlantic & Mediterranean.  The Germans quite deliberately drew the border between occupied and Vichy France to have the entire Atlantic seaboard under their control, while VF had all the Med shoreline.


  • i will move the information to a new thread soon.


  • Thanks to IL for moving this….better place for a France Discussion anyway.
    Remember too many territoreis is a bad thing…sucks up map and makes takes away from where the board should be REALLY expansive…Russia!

    Larry said there would only be a 3 territory Germany, France cant be twice the size!
    Think of territory sizes as also representing realitive ease of travel (in an abstract way) The less territories and more connections means the area is realitively easy to travel and has alot of the 1940’s equivelent of highways. Russia on the other hand shouldnt be a few big territoreis, it should be a gazillion puzzle peice like quagmires, a keystone territory for moscow that is connected to many territories, to represent how “All roads lead to Rome”…well in this case Moscow.

    france2.PNG


  • Just eliminate the central territory then.

  • Customizer

    why should france have more territories than germany?

    france2.PNG


  • Because then paris falls in one turn. If I recall correctley, that last image is the exact same shape of France in the original Europe map.

    This is 1940, there is actualy going to be a France, and a Battle for France and A “Phoney War”

    The map Ive set up makes it hard for France to be defended, but prevents a Knock-out blow in Paris on turn 1 (Germany will likely go first as well)

    Also you shouldnt have the Paris territory touch the coast….or the Allies will focus solely on in it based on likeley associated bonuses…or may never attack it, based on weird capital taking rules so each time the Allies attack…they get no IPCs, and Germany taking it back gets a huge bonus of IPCs plus France’s Bank.


  • @Veqryn:

    why should france have more territories than germany?

    Germany is “Hyper Industrialized”, especialy compared to France, which im betting will have only a 3 Unit factory. There are less territories in Germany because it is easier for Germans to move from one part of their country to others. Berlin in the East, West Germany, and Southern Germany. Like how the US is only 3 territories, and West Russia is like 7. they are both huge expanses of land, but in the case of the US there are more Railroads, roads, bridges, etc.


  • I like the five territory france, and of course vichy france should not border the atlantic.

  • Customizer

    And occupied France should not border the Mediterranean…

    The Paris problem is solved if you delete the ridiculous capture the capital rules (Larry - It ain’t gonna happen)

    The size of spaces problem is solved if you have rail movement in non-combat (Larry - It ain’t gonna happen)

    The repeated trading of France problem is solved if you collect income first (Larry - It ain’t gonna happen)

    I’d go with the 3 territories, though I would give “Eastern France” a coastline.  The Allies would’ve been in Paris sooner had they landed here rather than Normandy.  Paris IS in north-east France; Moscow is in eastern Europe; so should they be on the A&A map.


  • i think there needs to be two coastal territories that dont include Paris, to better reflect the Cherbourg (Dieppe + Dunkirk) vs Normandy + Atlantic Coast cannundrum. Also a territory in the south, (Vichy) as a location for Operation Dragoon and for the Italians to invade(Represents Vichy Government in the long run). And a Maginot area that makes Germany have to take out the Netherlands to force the allies to defend two territories rather than 1 from blitzkreig. If its going to take more than one turn to fall, and its going to be fun to take back, it has to be 5 territories.

    France and UK start with enough in France to defend 1 territory solidly, but not two. They can pull back to Paris….if Germany doesnt crush both locations turn 1, but it devovles into a WW1 Situation.


  • Guidelines To Making a Three Territory France:  Vichy France, Western France, and Eastern France

    1. Start with these historical demarcations as a baseline:

    http://en.wikipedia.org/wiki/File:France_map_Lambert-93_with_regions_and_departments-occupation.svg

    *Notice Vichy France does not boarder the Atlantic.

    2. Draw a line that starts between where the Historical Provences of Brittainy and Normandy meet (around where the Normandy and Brittainy peninsulas meet at the tip of the Gulf of St-Malo) and runs aproximately 45 degrees clockwise from the horrizontal axis to Vichy.  This will serve as the rough boarder between Western France and Eastern France.

    3. Shrink Vichy France: The boarder Between WF and VF should start in the middle of the French-Spanish boarder and run roughly north toward Paris.  This gives units in WF more room.

    The Triterritory-Axis should lie aproximately in the middle of France, giving you three territories about equal in size.

    *Note on Eastern France: the Pas-de-Calais should be part of Belgium to allow for two alternate Allied strategies:

    A. Eisenhower’s Normandy landing to take France first, or

    B. Patton’s Reverse Schlieffen Plan to land at Calais and make a B-line for Berlin


  • If you want more territories, add Paris:

    the origional is also a good baseline:

    http://www.boardgamegeek.com/image/68400?size=original

    However, like I said, the northeast territory should include all of the historical Normandy province.

    West France is to act out the diversion landings on the west coast.

    Calais should be grouped into Belgium-Netherlands.

    So there are your five territories: VF, WF, EF, + Paris + Netherlands (Netherlands will play a big part on the Battle over France).


  • the origional is also a good baseline:

    http://www.boardgamegeek.com/image/68400?size=original

    Thats not the original. LMFAO!

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