France and what should be done about it.


  • i will move the information to a new thread soon.


  • Thanks to IL for moving this….better place for a France Discussion anyway.
    Remember too many territoreis is a bad thing…sucks up map and makes takes away from where the board should be REALLY expansive…Russia!

    Larry said there would only be a 3 territory Germany, France cant be twice the size!
    Think of territory sizes as also representing realitive ease of travel (in an abstract way) The less territories and more connections means the area is realitively easy to travel and has alot of the 1940’s equivelent of highways. Russia on the other hand shouldnt be a few big territoreis, it should be a gazillion puzzle peice like quagmires, a keystone territory for moscow that is connected to many territories, to represent how “All roads lead to Rome”…well in this case Moscow.

    france2.PNG


  • Just eliminate the central territory then.

  • Customizer

    why should france have more territories than germany?

    france2.PNG


  • Because then paris falls in one turn. If I recall correctley, that last image is the exact same shape of France in the original Europe map.

    This is 1940, there is actualy going to be a France, and a Battle for France and A “Phoney War”

    The map Ive set up makes it hard for France to be defended, but prevents a Knock-out blow in Paris on turn 1 (Germany will likely go first as well)

    Also you shouldnt have the Paris territory touch the coast….or the Allies will focus solely on in it based on likeley associated bonuses…or may never attack it, based on weird capital taking rules so each time the Allies attack…they get no IPCs, and Germany taking it back gets a huge bonus of IPCs plus France’s Bank.


  • @Veqryn:

    why should france have more territories than germany?

    Germany is “Hyper Industrialized”, especialy compared to France, which im betting will have only a 3 Unit factory. There are less territories in Germany because it is easier for Germans to move from one part of their country to others. Berlin in the East, West Germany, and Southern Germany. Like how the US is only 3 territories, and West Russia is like 7. they are both huge expanses of land, but in the case of the US there are more Railroads, roads, bridges, etc.


  • I like the five territory france, and of course vichy france should not border the atlantic.

  • Customizer

    And occupied France should not border the Mediterranean…

    The Paris problem is solved if you delete the ridiculous capture the capital rules (Larry - It ain’t gonna happen)

    The size of spaces problem is solved if you have rail movement in non-combat (Larry - It ain’t gonna happen)

    The repeated trading of France problem is solved if you collect income first (Larry - It ain’t gonna happen)

    I’d go with the 3 territories, though I would give “Eastern France” a coastline.  The Allies would’ve been in Paris sooner had they landed here rather than Normandy.  Paris IS in north-east France; Moscow is in eastern Europe; so should they be on the A&A map.


  • i think there needs to be two coastal territories that dont include Paris, to better reflect the Cherbourg (Dieppe + Dunkirk) vs Normandy + Atlantic Coast cannundrum. Also a territory in the south, (Vichy) as a location for Operation Dragoon and for the Italians to invade(Represents Vichy Government in the long run). And a Maginot area that makes Germany have to take out the Netherlands to force the allies to defend two territories rather than 1 from blitzkreig. If its going to take more than one turn to fall, and its going to be fun to take back, it has to be 5 territories.

    France and UK start with enough in France to defend 1 territory solidly, but not two. They can pull back to Paris….if Germany doesnt crush both locations turn 1, but it devovles into a WW1 Situation.


  • Guidelines To Making a Three Territory France:  Vichy France, Western France, and Eastern France

    1. Start with these historical demarcations as a baseline:

    http://en.wikipedia.org/wiki/File:France_map_Lambert-93_with_regions_and_departments-occupation.svg

    *Notice Vichy France does not boarder the Atlantic.

    2. Draw a line that starts between where the Historical Provences of Brittainy and Normandy meet (around where the Normandy and Brittainy peninsulas meet at the tip of the Gulf of St-Malo) and runs aproximately 45 degrees clockwise from the horrizontal axis to Vichy.  This will serve as the rough boarder between Western France and Eastern France.

    3. Shrink Vichy France: The boarder Between WF and VF should start in the middle of the French-Spanish boarder and run roughly north toward Paris.  This gives units in WF more room.

    The Triterritory-Axis should lie aproximately in the middle of France, giving you three territories about equal in size.

    *Note on Eastern France: the Pas-de-Calais should be part of Belgium to allow for two alternate Allied strategies:

    A. Eisenhower’s Normandy landing to take France first, or

    B. Patton’s Reverse Schlieffen Plan to land at Calais and make a B-line for Berlin


  • If you want more territories, add Paris:

    the origional is also a good baseline:

    http://www.boardgamegeek.com/image/68400?size=original

    However, like I said, the northeast territory should include all of the historical Normandy province.

    West France is to act out the diversion landings on the west coast.

    Calais should be grouped into Belgium-Netherlands.

    So there are your five territories: VF, WF, EF, + Paris + Netherlands (Netherlands will play a big part on the Battle over France).


  • the origional is also a good baseline:

    http://www.boardgamegeek.com/image/68400?size=original

    Thats not the original. LMFAO!


  • @Imperious:

    the origional is also a good baseline:

    http://www.boardgamegeek.com/image/68400?size=original

    Thats not the original. LMFAO!

    … :-o

    your right, it’s AAE Advanced.  It’s your creation, right? +1  I wonder what it was doing on BBG for regular AAE?  Anywho, my mistake.

    Here’s the origional:

    http://www.boardgamegeek.com/image/270?size=original


  • It’s your creation, right? +1

    no but i think they got this map from a poster named “frog” where all ideas come from.

    :-D

    You may ask who is this Frog?

    I will answer you. i have no idea.


  • Frog…… :|

    Do I even want to know?

  • Customizer

    I still think that 6 and 5 are too many
    At most 4, but 3 is better.
    Also, i do think that paris should be taken on the first turn, this is 1940 after all.
    Here is my second map

    mapoffrance2.PNG


  • a bit off subject, but

    IL, what is ur afilliation W/ the AAA web site?  Do you make some of the games, or just promote it?


  • If Paris is taken on the first turn…and Germany likely gets the first turn…then why even have French forces on the board?

    The Reason I prefer the map this way is three fold

    1. The Battle of France……Germany can move units through the Low Countries, around the Maginot line, and eliminate British Re-enforcements. (Picardy, aka Ardennes Forest). A strong strike on the Maginot line can knock it out, or let it live, and watch it flounder trying to attack Picardy. It can pull back to Paris, (what they should have done) And draw the war out, so its best for Germany to kill it. The allies are left with a turn to panic, as Larry said “make decisions leaders made, for similar or different reasons”. Should the UK send the RAF to defend Paris? And leave itself near defenseless? Or, as they did…leave France to the wolves. Vichy exists for Italy to take…obviously Paris cant be in that territory too.

    2. The Liberation of France…It was a huge headache for the Germans…where are the Allies going to land, Normandy, Vichy coast, Pais de Calles, The Low countries? What makes A&A Europe and A&A 50 so good is they offer more invasion options than revised, In A&A 1940, the bigger the better. Likewise during the Battle for Paris, the landings cant include the Paris territory, all that acward liberation mechanics, taking a factory and a VC from the coast.

    3. The battle for Germany…The more territories between West Germany and the Paris territory the better…its bad taste for Factory territories to touch, it turns into an arms race, the Germans likeley having a 10 Unit IC, and the French might not be so fortunate. A giant Paris territory means units from West Germany can Liberate Paris in one move, and if the Paris territory is also a coastal territory, that means Germany can repulse a landing in France from its own soil, not fun in a larger scale game such as 1940.

    France_map NEW.PNG


  • IL, what is your affiliation W/ the AAA web site?  Do you make some of the games, or just promote it?

    Thats all me. Its a one man show since 2003.

    I also do IMPgames.com and thewargame.com as administration.


  • oztea:

    Pretty soon we should expect 3D modeling on how france should be done?  You should post that on Harris game design. seriously.

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