• @bugoo:

    My basic plan is for the US to push in the south (africa/italy), UK to push in the north (poland, nwe, finland, kar), and for russia to push in the south (romania, ukraine, persia).  The details may change, but that is my general normal plan.

    4 US bombers or more attacking from london r3 should be abel to take out the italian navy. perhaps coupled with some subs or as destryer or two. always a good plan to prevent italy from their bonus


  • @Fighter:

    4 US bombers or more attacking from london r3 should be abel to take out the italian navy. perhaps coupled with some subs or as destryer or two. always a good plan to prevent italy from their bonus

    Not if Italy builds up its navy.


  • well… actually YES. US can afford it much better than italy + if italy build up then it means that no or very few landunits are being build which is also very nice for the allies. should any naval units survive a us bombing raids with 4-5+ bombers then uk is very likely to be able to take the remaining part of the italian navy out.


  • @Fighter:

    well… actually YES. US can afford it much better than italy + if italy build up then it means that no or very few landunits are being build which is also very nice for the allies. should any naval units survive a us bombing raids with 4-5+ bombers then uk is very likely to be able to take the remaining part of the italian navy out.

    Perhaps.  It depends on the location of the Italian navy and if Japan has brought naval units into the Mediteranean Sea to help out or not.

    I’m not trying to just argue for the sake of arguing.  I do understand that if the Allies make it their absolute sole goal to sink the Italian navy, then it’s going to be sunk, but if they are doing so, then what are Germany and Japan doing?


  • I understand you :)

    but the nice aspect of the bombers is that they are multipurpose and can be used for SBR on germany also or be combined with transporters perhaps (of course i can always vary and would depend on what the japanese are doing etc)

    finally if the US supplements their bombers with some subs then japan would need to send alot to succeed in helping the italians. and if the us should get heavy bombers then the axis navy is the med. is deeply f…ed in any case.


  • I would like t know how the allies can win.A better shuck from usa to france the the only thing else i can think of.usa must shuck from eastern canada and take out france every turn,while england takes over norwayand works from there.

    axis have to much power.with germany pounding the russians right to the gates of moscow(with tanks) the japs will land there for the final blow.

    Hard to beat Japan with 9 aircraft,3 carriers and 5 trannys!!!


  • You dont have to trade France everytime. All you have to do, is build a strong fleet of transports with troops, set them in position to invade either France or Italy. Have UK build a fleet that can invade both France and Germany. See how the Axis do now! Germany will have to dedicate most of his resources to defend himself. Eventually, his troops on the East won’t have any backup. This will leave an open road to Russia to take back some territories while concentrating most of his remaining forces in slowing Japan. Once Europe falls into the hand of the Allies, the game is pretty much over. And don’t say allies lose every game because this isn’t true. Look at the tournament results if you don’t believe in what I say. Axis might have an advantage, but winning is certainly not impossible

    Robert


  • @General:

    Hi there…

    When I play as Allies I lose everytime against a good axis player.

    Funny, I have just the opposite reaction.  The Axis lose alot more than the Allies.  Italy by far is the weak link of the Axis Powers.  Concentrate on the Allies coming up through the bowels of Italy and you’ll have no problem with Germany later in the game.


  • I now believe allies have the advantage with an IC in SA.A pull out in the pacific.A all transport /ground build by USA.However ,I just choose to take out Italy via france by USA.I choose to remain on the defensive with the Italian fleet.Even if the jap fleet joins them in the med,they won’t take out the allies(depending on a lucky roll though).I read how some people thik you have to take it out ,not me .

  • '18 '17 '16 '11 Moderator

    Best buy ever!  Russia buys 4 Submarines, 1 Infantry, 1 Artillery round 1!  (Build submarines in SZ 16, then hit the Italians!)

    Wouldn’t say SMARTEST BUY, but it is the BEST BUY! (Cause it’s so outlandishly insane it causes everyone at the table to guffaw and snort beer out their noses!)


    I don’t see the allies winning or losing every game.  However, I can say that going for LRA/HB is not a win either, you can do it just as well without tech (Ask Botider, I’m doing it in a no tech game, he’s not gone a single round in I don’t know how many rounds without max to almost max dmg to all European factories.)


  • @dondoolee:

    @Subotai:

    It seems like the game designers thought that if every axis attack goes as planned then they would win…and succed to conquer the world……which might have happened in the real WW2.

    But for the game balance using NOs, just give the allies 2 units and place them in Egy and Karelia, from rnd2 the allies need to strike back, attack and repell, and keep the production advantage. If axis don’t get superior economy from rnd2 or rnd3, the allies will win, just like a typical Revised game w/o bids.

    That is certainly the most irksome thing to me about this game.  The amount of high probablity attacks the Axis can make and win on T1.  If most succede the Allies are doomed.  This probably happens to the allies in my game 1/3 - 1/4 of the games.  Makeing that many games a virtual moot point after J1.  I wish there was a way to design an AA without being so T1 heavy (at least for opening moves, maybe not purchas), but I fear that may be an impossabilty due to the mechanics of the game.

    Should be possible. Just remove all units outside the capitals, give all nations a fat wallet to begin with, and have everyone start their campaign of war the way they like it. This would require a whole lot of long term planning, action/reaction to what the other bought…but no decisive first round battles, as there are no battles untill turn 3 or 4.

    Sure…might not be the most exciting 3 or 4 first rounds, but it could make for an interesting game.

  • '18 '17 '16 '11 Moderator

    Allies can win, and I think it all boils down to what America does after seeing how well Germany and Japan do in round 1.

    If Japan got mauled, then a fast hit in the Pacific can really screw up the Axis.  Otherwise, a shuck into Africa is a good way to start, followed by a shuck into Scandinavia/France with doubled up Transports.  Heck, transports are CHEAPER now and you have MORE money than in Revised, and we routinely had 10 to 12 transports with America in the Atlantic there, so why can’t we here?


  • I have thought about using russia to kill the Italy fleet before, but I would buy a plane on round 1 and move the starting sub in that direction, then buy another plane and a pair or trio of subs R2.  Might work with a large allied fleet ready to follow it up.

    UK1: 2 ACs, 2 transports
    US1: 3 transports 2 inf/2 art/ 1 arm
    UK2: bombers? move to SZ 12
    US2: another AC?  Bombers in EUS hoping UK takes and holds Balkans for big hit on Italy?

    Could Italy defend against a US drop of 4 inf, 3 art, 1 arm, 4 figs, 6 bomb on US3?  Would it be worth it?  Then again could they defend against a UK drop of 3 inf, 1 art, 2 arm, 2-3 figs, 3? bombs on UK3?  Could the allies hold it?


  • …So how bout a $5 (unit bid) bugoo, to scared  :roll:, you probably beat me more than 50% in the past…!!!  :|

    I’m not kidding, abut my proposal, but this duel is serious indeed, imo, for effective strats and players, theres’s not any extremely high bid that is needed. But do you feel threatened with a less  then a 2 unit preplace bid???  :roll: :evil: :-P :lol: 8-) :-D :-)

    I just need to get some what sober first… :roll: :evil: :-P :lol: :? :-) :-D

  • '18 '17 '16 '11 Moderator

    No!  Russia has 30 IPC, you must buy 4 Submarines (max you can build in SZ 16) then buy fighters, POWN THE WORLD! Mwuahahahah!


  • @Cmdr:

    Heck, transports are CHEAPER now and you have MORE money than in Revised, and we routinely had 10 to 12 transports with America in the Atlantic there, so why can’t we here?

    Two reasons:

    • First, axis also has more money. Much more
    • Second, and more important: now trannies doesn’t defend. So you need much more escorts than before
  • '18 '17 '16 '11 Moderator

    @Funcioneta:

    @Cmdr:

    Heck, transports are CHEAPER now and you have MORE money than in Revised, and we routinely had 10 to 12 transports with America in the Atlantic there, so why can’t we here?

    Two reasons:

    • First, axis also has more money. Much more
    • Second, and more important: now trannies doesn’t defend. So you need much more escorts than before

    In regards to number 1; they also have more need for ground units so they effectively have less punch, in my opinion.  I rarely see Germany going heavy navy to attack the Allies and in order to hit SZ 4 or SZ 2, you’re going to need a lot of bombers, don’t really see it happening.

    In regards to number 2; yes, they do not defend, but why can’t America’s navy sit in SZ 2 and England’s in SZ 4?  Now you have your shuck going on (England’s 4 Transports and America’s 5 Transports in SZ 4 and America’s other 5 Transports in SZ 2) and you are defended?

    There are problems, of course!

    1)  Russia does not have the 5 IPC NO. (Russia has 13 units a round coming in from the allies, but they don’t have their 5 IPC NO.)

    2)  America has lost a second NO in the Pacific (Control over their islands out there.)

    So the allies are down 10 IPC (11 IPC) (depends if Japan takes Hawaii or not.)  But again, Russia’s sitting on a lot of extra defenders.


  • Recently found the boards, love them.  Currently our group is playing AA50, alternating between 41/42.  We also had experience with AAR and Europe.  However, it is only amongst our small group of friends.  I have a few questions if some of the more experienced players could help, or anyone for that matter  :-D.

    1)  What is a ‘bid’, as mentioned in previous posts in this thread?
    2)  How does Germany defend Norway/Finland if they choose not to go after Karelia?
    3)  Does anyone actually use Japan through China, I usually ignore China and put pressure from the North and India.  If you do use China, please explain your strat.  I usually let China build up to an enormous army and we can all laugh at the uselessness of them.

    Also, have not played with NO’s yet.  I am assuming that is the optional play where you get extra IPC’s for owning ‘said’ territories.  I think we should start this though as I am guessing it shortens the games a bit.

    I look forward to some feedback.

  • '18 '17 '16 '11 Moderator

    As with every incarnation of this game to date, just give up, you are not keeping Finland/Norway if the allies want them.  Good news is that you don’t need them for the national objective.


  • @scampb:

    Recently found the boards, love them.  Currently our group is playing AA50, alternating between 41/42.  We also had experience with AAR and Europe.  However, it is only amongst our small group of friends.  I have a few questions if some of the more experienced players could help, or anyone for that matter  :-D.

    1)  What is a ‘bid’, as mentioned in previous posts in this thread?
    2)  How does Germany defend Norway/Finland if they choose not to go after Karelia?
    3)  Does anyone actually use Japan through China, I usually ignore China and put pressure from the North and India.  If you do use China, please explain your strat.  I usually let China build up to an enormous army and we can all laugh at the uselessness of them.

    Also, have not played with NO’s yet.  I am assuming that is the optional play where you get extra IPC’s for owning ‘said’ territories.  I think we should start this though as I am guessing it shortens the games a bit.

    I look forward to some feedback.

    1. A bid is a handicap for a certain side.  For example if you think the allies are at a severe disadvantage you would bid on an extra amount of IPC’s to play them.
      2)It is next to impossible to efficiently defend Norway/Finland after T3 if the Allies want it.  More importantly, sending resources there can usually be wastful than helpful as it is out of the way from where German troops need to be.  There is more money to be gained elsewhere for Germany.
      3)Did you know China can take Manchuria, Hong Kong, and Kiangsu?  Did you know that you can completley obliterate all Chinese forces T1?  Plus by going through China you are taking a shorter more valuable route to Russia than through heading through the Russian North.  This means that the Russians are essentially defending on not worthwhile land for the allies and are not able to make more determined defenses on more valuable routes.

    While you may not have to kill China off completley, I would think it would be wise to kill off her forces on J1, then do whatever you want with Japan.

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