@Emperor_Taiki:
@Bardoly:
@Emperor_Taiki:
Bardoly, I like how you do not put a limit on the paratoopers you can build, but with your rules what is the point of them.
Well, obviously, their use in the Pacific would be quite apparent. Also, they would be very useful in supporting attacks on the front lines where you are running low on infantry, but you don’t want to lose an armor unit just to trade the terrritory.
maybe you don’t care, but that use has nothing to do with history.
You are absolutely correct. I was simply giving an example of how some players might use paratroopers. Further down in my above post, I gave further reasoning to back up my stand. The issue isn’t necessarily to replay history exactly as it was, but instead to play this game as though we were back there with the various choices to make. America COULD have used paratroopers to take over the Pacific Islands if it REALLY wanted to. Once again, I just want options which COULD have happened. The more options that a player has, the better that I feel the game is. We’ve just got to stay away from making the game entirely too complex.
@Imperious:
Yes, that is true, but if Germany sees that UK is amassing a lot of Paratroopers and transport planes which are just sitting there, and Germany doesn’t protect himself, then he is just a poor player. Also, 1 paratrooper costs 4 IPCs, and 1 transport costs 8-9. That’s 12-13 IPCs, you could have bought 1 transport and 2 infantry for about the same cost. The sea transport is still more effective.
In any real war this is not possible. Its not even an issue. The game should not model them in any way that reflects even more poorly on reality. If anything it should above all be balanced, but try to reflect something realistic. To create house rules that create an environment that would allow such strange types of strategies is not the best option.
Under this rule if you have transport planes at 8-9, and moving 4 or 6 you gain a lot of speed in deployment. It’s almost like our current rapid deployment forces only this is 1942 and you’re modeling modern capabilities in a game for WW2.
I would be fine with the air transports only having a range of 4 with no Long Range upgrade.
@Imperious:
Please play it out. Most players are gonna keep these planes in the capital because of their range and the builds just fly and drop like buck rodgers armies…especially it helps the Russians as UK builds bombers on UK 1, then instead of naval she buys all transports and shucks stuff direct in Russia with America doing the same.
The speed of deployment is a huge allied advantage if the cost is 8-9 IPC for transport even if its only moving one infantry, because they land exactly where they are needed and Germany cant “intercept” these with subs.
Just remember that the Paratroopers are a 1 attack, 1 defense, 1 movement, 4 IPC cost unit. I don’t think that people will want to purchase so many of these weaker units for greater prices.
I would possibly even be okay with saying that air transport units could ONLY transport paratrooper units or it takes 2 air transport units to transport 1 regular infantry, but I don’t think this is necessary.