the first thing that i would say is that if a player buy’s a factory for 5 i.p.c. at a 1 -5 i.p.c. value territory, that mean’s that they have spent 5 i.p.c. for the production of 1-3 unit’s there every turn, if that player spend’s 15 i.p.c. for 3 armor, or 36 i.p.c. for 3 bomber’s, i think that the lower cost of factories is justified, when taking into consideration that the average i.p.c. per turn is 30 - 45,
factories can be built anywhere, especially during wartime, all that you need is a supply route, for import and export, and a workforce,
@Imperious:
Introducing 3-4 different factories=not fun
Introducing 3-4 more combat units= possible fun
3-4 factories = more fun, because with the capacity of a factory set at 3, you could build 3-4 factories at large i.p.c. value territories to reach the maximum production, at a valuable territory which is worth 10-12 i.p.c. you can build up to 4 factories at a territory and each one is designated to a particular job, i.e. build land unit’s, aircraft or sea unit’s,
more option’s = more fun,
i have an idea for a combat unit,
mechanized anti air unit
cost / 5 / attack / 1 / defense / 1 / move 2
these unit’s are used against aircraft, when there is aircraft present at combat, each anti air mech unit get’s one shot at an aircraft, per round, with the radar ability they hit at 2,
they have no attack value against ground force’s,
there may be a need for aircraft to have an ability to pinpoint these unit’s’,
they could do a lot of damage to an invading air force