OK, some slight modifications here…
1. Convoy Raid Damage as in Enhanced
-submerged subs count, capital ICs only + WUS (we want to encourage, not discourage new ICs, also simpler)
2. Whenever a SUB is due to roll (either in attack or defence), it ALWAYS has the option to submerge instead
-opposing DDs still cancel 1st strike, however, they do not cancel a SUBs ability to submerge
-SUBs would still have to endure at least 1 round of combat if a DD is present (but at least not multiple rounds)
3. SUBs in a SZ by themselves(ie. no other surface vessels), are considered to be in Stealth mode
-In Stealth mode, SUBs are only vulnerable to DDs, and Aircraft at a reduced attack
-An Attack can only be rolled if there is an attacking DD present (otherwise SUBs can just choose to instantly submerge)
-The Attacking Force rolls for a Sub Sweep:
–-Each Attacking DD, FTR and BMBR rolls 1d@2
—Every Hit results in a SUB being Destroyed
—Each Surviving SUB has the option to submerge, or roll 1d@1 on Defence
—If the SUBs do not submerge, and the Atacking DD survives, the SUBs must undergo another round of attacks
Note that other surface vessels and enemy SUBs do not attack, and that aircraft roll at a reduced attack. This gives the SUB increased survivability
4. Strategic Sinking Raids
-This is a special economic attack whereby SUBs can strike specifically at TRNs even if they are in a fleet
-Only 2SUBs/TURN may attempt this attack
-The SUBs are considered to be in stealth mode, and thus again, are only vulnerable to DDs, and FTRs at a reduced defence
-Defending Force must have at least one TRN
-The Defending Force rolls for a Sub Screen:
–-Each Defending DD and FTR rolls 1d@2 (FTRs can only roll if a DD is present)
—Every Hit results in a SUB being Destroyed
—All Surviving SUBs roll 1d@3 (benefit of being undetected)
—Every Hit results in a TRN being Destroyed
The reason I’m trying to push for this rule, is to give germany some way to slow down UK. UK gets so much more income now, Convoy Raids alone are not going to affect them that much. The other thing is that Allies can build up fo coastal bombardment so quickly now and it’s very difficult for Germany to get any type of fleet to counter. Currently, once the UK fleet is big enough, German SUBs are pretty much useless (not to already say they’re useless before that because they’re so vulnerable)
5. Techs
Super Sub Tech would decrease DD,FTR Def to 1 and DD, FTR, BMBR Att to 1 on Sub Screen and Sub Sweep respectively
-Super Subs would roll 1d@4 on Strategic Sinking Raids
-Super Sub Tech would not give any benefit to SUBs in regular combat. SUBs in general are quite strong in the Pacific actually when combined with lots of Aircraft. This combo owns Surface Ships right now and I think the OOTB version of Super Subs makes it even worse.
Sonar Tech (possibly part of Radar/Sonar Tech) would increase Destroyer Def and Att to 3 on both Sub Screen and Sub Sweep
-it would also allow Cruisers to be involved, with Def and Att of 3 on both Sub Screen and Sub Sweep (Cruisers could also detect SUBs like DDs do)
LRA Tech would increase FTR Def and FTR, BMBR Att to 2 on Sub Screen and Sub Sweep respectively
-obviously if countering Techs were in play, they would cancel each other out
OK, a couple of name changes to make things more clear
Also boosted the attack and defense numbers for aircraft
The higher number of Aircraft in the Pacific will still keep SUBs vulnerable there
I think this system is much cleaner than the old detection rolls in AARe (DDs basically had to roll twice there)