Holy carp, those are HUGE SWEEPING CHANGES!
Wow, and you said I made a lot of changes!
Where to start,
1) Super Submarines Tech should not eliminate Destroyers as a viable unit. (You list that tech as dropping a destroyer to an Attack 1, Defend 1 unit, wtf? Let’s just make it a submarine only game, no transports, no carriers, no battleships, sheesh!)
2) Your statement that this is a war sim game is true. I’ve made plenty of comments that this or that makes it more playable. Buffing submarines is not making it more playable. Submarines should remain nerfed and used only for CRD and nothing else. This makes the game playable.
3) Your statement that this is not historical is bunk. For one, the whole reason for CRD is based on historical fact that submarines were anti-shipping units, they were not combat units. Therefore, my statements of historical support for the ultra minor changes I am interested in are just as valid as the ones used for CRD in the HUGE MAJOR SWEEPING CHANGES of CRD to begin with! Let’s not start having two standards now.
4) Super Submarines should be replaced with Super Destroyers. It’s more logical, it makes more sense from a game play perspective and it stops Submarines from being the Uber Unit. The rule would be identical to super submarines, except, it would apply to destroyers. (Attack 3, Defend 2 with the technology.) Just like an AAR Submarine with the technology.
5) Submarines should have their attack value dropped to 1. After all, you’re buying dozens each round just like tanks at the same cost. They’re over powered as is. Perhaps Submarine Cost 6 (5 with tech), Attack 1, Defend 0, CRD Ability would be appropriate given how powerful CRD is!
6) Submarines may always chose to disengage from battle, but must make the choice BEFORE rolling their attack.
7) Transport raids are a good idea (gee, wonder where that popped up first…) but it should be:
a) Attacker all submarines
b) Defender did not detect any submarines
c) All submarines get 1 shot at 1 each (14 submarines would get 14 shots) and MUST disengage after this shot.
d) Defenders who survive would get to return fire on fleeing submarines
8.) For once, Joe and I agree, you don’t need a new technology. We disagree on what to do with Super Submarines, but I’m sure when he thinks about my solution some more, he’ll come around.
Nutshell:
Submarines do CRD
Destroyers can be upgraded with technology (Super Submarines becomes Super Destroyers)
That’s the absolute minimalist change you can imagine and it actually improves game play instead of breaking submarines like most of the other proposed changes do.