I may not be very adaptive, but ahhh…
also I don’t play with NO’s (they are a optional rule), and I don’t really like to throw money away on tech.
I still say men and tanks win the war, I generally build 3 tanks and 5 men on R1. then proceed to build my best 8 from there on out. t2 is usually 2 tanks 6 men (oh yeah, arty’s aren’t a unit in my book, one too many bad experiences with them in the past), turn three… well it’s adaptive but it depends where the Germans have got themselves. turn three is where I take stock…
am I gonna be alone, are the allies set up to start landing on France, how much longer till japan shows up? T3 is usually when I start to take Russia on the offense if she is gonna have one. if everything is in play the Germans have got themselves in deep enough into russia that she won’t be able to retreat fully. The UK and USA are making demands for the german affection, this is the turn I would probably build all tanks and start pushing out… as for as the turns after that… back to superior men builds with a few tanks… let’s not forget the japanese are prolly only 2 turns out from being a sever threat…
anyways, men and tanks are very boring but in my opinion the most effective. I mean can russia ever have enough men? also nothing beats the hitting and defensive power of a tank dollar per dollar… so yeah just men and tanks, lots of both, but mostly men.
also turn one… while it is pain full, it generally helps save American fleet … I like stacking all 7 inf in the far east. I call it bait, I mean what Japanese player would pass on eating up all those tasty Russian infantry? it usually changes up what japan would like to do otherwise… if you roll well you can sometimes get a fighter… but generally your gonna lose and lose bad in that bait fight. also if your lucky you can draw japan up from the southern route to your capital, to the northern one which is a 5 territory track for her infantry.