• @Uncle_Joe:

    So, is it intended that ICs can be hit by multiple Rockets each turn as in original AAR? If so, are there any safeguards that I’m overlooking on this to prevent it from being as badly unbalanced as it was in AAR?

    I’m not so sure - if Germany has money to throw on research and AA guns, chances are they are already on track to winning the game…?

    We run a house rule where there are three levels of tech for rockets.

    Stage 1 is as current rules.
    Stage 2 is rockets roll two dice
    Stage 3 is rockets have three dice (this represents that long range one they were working on to hit new york)

    We basically came up with lots of cool techs to try and get them to waste money on techs as Hilter did - or at least give the Germans this big temptation of war winning wonder weapons.

    We also use a rule that tech tokens are 5 IPC - but you only keep those that you roll a ‘5’ for, all those that roll 1,2 or 3 are discaded - if you happen to roll two sixes, you keep one token and then roll for it again next turn.

    So it brings back some of the possibility to waste your money on tech, but also I liked the tech carry over function.


  • According to the Errata file this thread is overcome by the new rules.  The inserted text on page 12, states that each factory can only be hit by one rocket per turn?

    So, Germany can only hit UK for 1-6 damage per turn.


  • The UK could be hit by one rocket PER TERRITORY each turn. So if they were firing from muliple places you can hit it for up to 16 damage.

    I think thats what Kreig said. I’d laugh if the FAQ needs revising too.


  • @Stockus13:

    The UK could be hit by one rocket PER TERRITORY each turn. So if they were firing from muliple places you can hit it for up to 16 damage.

    I think thats what Kreig said. I’d laugh if the FAQ needs revising too.

    You need to read better:
    Page 12, Breakthrough Chart 1 - Rockets: The following sentence should be added: “In each turn, only
    one AA gun per territory may launch rockets, and each industrial complex can be attacked by only one
    rocket launcher.”

  • Official Q&A

    Yes, that’s what I said, and it was true at the time.  However it was subsequently decided that multiple rocket attacks against the same territory was too powerful.  Thus, it was changed in the FAQ.  As I recall, this is the only rule that’s actually been changed since the game was published.


  • @Krieghund:

    Yes, that’s what I said, and it was true at the time.  However it was subsequently decided that multiple rocket attacks against the same territory was too powerful.  Thus, it was changed in the FAQ.  As I recall, this is the only rule that’s actually been changed since the game was published.

    That was the restriction applied to Revised via LHTR.  This is a good thing.


  • OK, thanks for the update. I figured it was only a matter of time until this got changed. The potential for abuse is just far too great IMO. SBR is already deadly enough. Allowing it for risk free annihilation of your opponent’s production capability (even on a lucky roll to get the tech) is just too much.

    Thanks again!


  • I just want to get this right. When U say rocket/ turn do u mean that teams turn or he cant be hit by anymore rockets until his turn?

    Also I need to know if the 1 rocket/ territory also applies if two teams have a rockets in a territory.
    If U.S. & U.K. both had an AA in England; could they both hit Germany with rockets through 1 cycle?


  • According to the rules a round of play consists of 1 turn of each nation. So Germany can be hit by rockets in UK’s turn and US’ turn, too, as these are different turns.
    HTH :-)

  • Official Q&A

    P@nther is correct.  Each power has its own turn, and a full set of turns makes up a round.  In your example, the UK and the US could both fire on Germany, since they firing occurs on different turns.

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