Most of my thoughts on Victory Cities are based on my experience with Revised. Over the past three years I’ve helped to run a few gaming clubs, TripleA is probably the most popular. I’ve played literally hundreds of games over there, and observed many more, and I can say definitively, that players are not paying attention to VCs in their Revised games.
It was determined early on (I’d say within the first 6-9 months) that the VC arrangment was unbalanced, and that games ended too quickly, without a decisive win. People didn’t add extra VCs, like Cousin Joe and I suggested, and they didn’t bother to rework the number needed for Victory. It hardly mattered to most people whether it was a 9 VC thing or an 11 VC, or whatever, if it didn’t work, then they just ignored them altogether. The attitude people took towards VCs was that they were a gameplay balancing mechanism that failed to come off properly, because they created ‘artificial’ victory conditions - victory conditions that didn’t seem to relate much to the other gameplay mechanics.
I think the idea of bonuses is good, but the way they are determined right now is rather complicated. You need to have out your manual and the listed territories to figure out what’s going on. The groups of territories needed for the bonuses are not clearly indicated on the map (like in Risk say, where each continent is color coded.) I expect that people will quickly memorize these distinctions, but for the new player it adds a bunch of unecessary stats tracking. The reason I say VCs are reduntant under such a set up, is because I can almost gaurantee that people are going to ignore the VCs in favor of what’s really important - the bonuses.
In AA50 France will be significant, not because of the Paris VC, but because of the Bonus money you get from controlling the territory. If VCs were linked directly to the cash bonuses, then players would regard them as significant in there own right, instead of just as an afterthought. If the money came from the VCs, instead of from these territory blocs, I think people would start to embrace the VC concept, because VCs would have a real impact on the gameplay. I’m not really sure how to explain it better, which is probably why I sound a bit repetative. :)
So do you think winning with control of Berlin, Paris, Warsaw, Rome, Leningrad, Stalingrad, Tokyo, Shanghai, Hong-Kong, Manila, Calcutta, Honolulu and Sydney is a cheap win?
I think that unless control of those territories is backed up with some kind of overwhelming cash advantage, or by a real gameplay mechanic (instead of just being a nominal victory) then, yes, I don’t think people will be satisfied with it.
Trust me, the last thing I want to see is a return to the Moscow centric game. Personally I wish Larry had done away with the white sea route to Karelia and closed the Panama canal altogether, but that was never going to happen. What I really want is for the Capital dynamic to be altered in favor of one based on Victory cities, but that won’t work unless the VCs have some intrinsic value of their own (that goes beyond just the nominal one that they have right now).
Having bonuses tied to the hip of VCs wouldn’t make VCs reduntant, it would make them meaningful.