@Black_Elk:
People didn’t add extra VCs, like Cousin Joe and I suggested
A pause to reflect on the greatness of vision that the creator of Enhanced had….
Here’s to Cousin_Joe!
@Black_Elk:
and they didn’t bother to rework the number needed for Victory. It hardly mattered to most people whether it was a 9 VC thing or an 11 VC, or whatever, if it didn’t work, then they just ignored them altogether.
Hmm, wasn’t LHTR implemented? 9 VC’s makes Revised a playable game.
@Black_Elk:
The attitude people took towards VCs was that they were a gameplay balancing mechanism that failed to come off properly, because they created ‘artificial’ victory conditions - victory conditions that didn’t seem to relate much to the other gameplay mechanics.
So why should your view be based on mis-informed players ?
@Black_Elk:
The reason I say VCs are reduntant under such a set up, is because I can almost gaurantee that people are going to ignore the VCs in favor of what’s really important - the bonuses.
Sorry if people do not realize that the bonus’s are ANOTHER tool to achieve a win. VC’s determine the game winner, not the bonuses. Granted, taking advantage of the bonuses will certainly make achieving the necessary number of VCs to win a lot easier, but I imagine you can win without focusing entirely on the bonuses. It’s akin to winning only the key battles (not EVERY battle), yet still winning the war.
@Black_Elk:
In AA50 France will be significant, not because of the Paris VC, but because of the Bonus money you get from controlling the territory. If VCs were linked directly to the cash bonuses, then players would regard them as significant in there own right, instead of just as an afterthought. If the money came from the VCs, instead of from these territory blocs, I think people would start to embrace the VC concept, because VCs would have a real impact on the gameplay. I’m not really sure how to explain it better, which is probably why I sound a bit repetative. :)
I think you are missing a new game element that is being added that is a new strategic component of the game. VC’s still win you the game.
Since it’s football season, I’ll use that analogy. Yards gained equates to the bonuses, VCs are TDs. If I have more yards gained (let’s say my team has 500 yards offense) but the other team scores 7 TD’s to my 6, I still lose. Gaining yards is a crucial component (usually, but not always) to scoring TD’s, but it is not the end all be all. My Defense can intercept a pass for a TD… so in that sense, I have achieved a game winning goal without the yardage.
@Black_Elk:
Having bonuses tied to the hip of VCs wouldn’t make VCs reduntant, it would make them meaningful. Right now I’m not sure that they are, despite the best intentions of the designers.
I think I’ve explained the differences above.