• Then you could send 2 FTR vs. Hawaii

    hows this?

    A battleship against 2 fighters? or 2 fighters and destroyer?

    I like the other moves. I will incorporate and update.

    Each picture we create is a better focus. good.


  • silly you, cruiser can’t reach hawaii, unless you meant DD from the other island

    corrected from next post :-D


  • Climb Mt. Niitaka: Japanese J1 turn strategy for AA50-41

    Considerations:

    1. get maximum jump of Chinese territories and prevent a long protracted campaign in China
    2. Destroy allied fleet units in range to as much a degree as possible and minimize loses
    3. Capture main island chains with plan to to deny American pacific bonus and obtain Japanese bonus
    4. Set up final position to avoid counters and further targets of Australia, remaining Chinese territories, and remaining island groups including Hawaii and others.
    5. safeguard against KJF by US player by destroying enough of his forces, so he goes to Europe as his main effort.

    Plan:

    Purchases: 17 IPC to be spent:
    1st choice: 2 Transports, 1 Inf  ( 14+3)
    2nd choice: 1 Transport, 1 Fighter
    3rd choice:  1 Bomber, 1 Art

    Combat moves:

    1. Capture THREE Chinese territories adjacent to British infantry and one west of  Manchuria with:
      3 infantry 2 fighters ( against 1 fighter 1 Infantry), 2 infantry 1 fighter ( against 1 infantry next to Hong Kong),  3 infantry ( against Chinese territory south of Mongolia) The extra infantry goes north to Manchuria for defense with fighters.

    You have 3 fighters and 9 Infantry. ( japan, Manchuria, and 1 plane with Carrier group)

    Note: UK plays after Japan in 1941.

    Option:
    you can elect to leave one Inf in Manchuria to defend or 1 Inf to Indo-china to defend, your fighters can mostly land in these territories and defend against UK/Soviet attacks. I prefer this if possible to keep Soviets from Getting 3 IPC.
    or UK from taking Indo.

    Naval attacks:

    2 fighters attack UK transport and Destroyer off India ( carrier parks off Burma)

    Sea invasion of Philippines:
    1 Transport off Japan brings 1 tank 1 infantry, and second transport off China brings 1 inf and 1 Art to Philippines.

    Invasion of Borneo and Dutch Indies:
    Using the transports from Marshall Islands bring 1 Infantry to Dutch Indies and 2 infantry to Borneo. ( note: change due to information that Dutch Indies are in reach of Marshall)

    Attack US Philippine fleet with BB.

    Bring Cruiser to protect the Borneo transport from UK ships off Australia.

    Use the destroyer at Marshall and bring to Hawaii with 3 fighters to sink Hawaii BB, Bring 4th fighter to attack west coast DD and transport. Bring the 1 carrier to Japan. Your fighters land safely and the carrier protects the transports you built.
    The second carrier moves in a sea zone south so it can be used against Australia and also be out of the way of US Bombers and Carrier based planes.


  • I still don’t understand how you can kill the lone fricking chinese fighter (that can not be replaced) in the very first round  :-P I really hope this is a mistake or the picture is not the deployment. What was Larry thinking when did that setup?


  • Its the same deal in Revised and Milton Bradley. the ‘flying tigers’ goes bye bye everytime.


  • But in Classic and Revised you can replace the lost “chinese” fig, in anniversary edition you cannot  :-P


  • Who says you cant bring in another plane on another turn?


  • No for China. USA can, but not China with her lovely “popping inf and no IC minor country” status. A big difference, because USA fig cannot attack at the same time than Chinese inf. And even for defense, any USA fig must travel first to Australia, then to India, then to China. 3 rounds of travel only for defense.


  • Yes i see that point… they fight independently, so the US planes cant really do anything more than harass Japanese naval, with no way to integrate land units and air into attacks.

    I also now think the flying tigers should be redeployed. Another house rule.

    Thanks for pointing this out.


  • Yea, redeploying the flying tigers would be the solution. It would be enough. Nice  :-)


  • Japan has to be realy carefull with its carriers.

    Without escort of any kind, carriers are extremly wounderable to submarines!
    So if USA builds only a few subs Japan do want to retreat all unescorted carrier fleets. (fighters cannot defend against submarines if no destroyers are present in the fleet, and if the subs hit anything the carriers go down!)


  • I account for that in my revised AA50 Japanese strategy. I no longer pursue the carriers forward idea.


  • Use multiple cruisers and a destroyer for an escort of carriers. That way, you stop the sneak attack of submarines and you get the 3/3 Attack/Defense capacities of the cruiser.


  • Imperious leader, I’ll try to revive this strategy discussion. Your tactics for '41 J1 are good, except that there’s no need to protect TRS at Borneo since the Australian navy only reaches New Guinea sea zone. Your CA is probably useful vs. Phillippines.

    I think that your all-out offensive vs. the Chinese makes sense, but could there be some kind of catch? We should expect a UK build of an IC in India on turn 1, so could it be that taking Burma actually is necessary to put some pressure on India quickly? A turn 2 attack could be launched with the following: 3 inf from NEI and Borneo, 2-3 inf from Burma, 5 ftr, totalling 17-18 in attack (assuming one ftr lost to AA) vs. that start force in India of just 8 in defence. But if you leave Burma alone on turn 1 you only have those 3 inf invading by sea which isn’t very promising. Your Phillippines fleet doesn’t reach India before turn 3 and then UK will be getting a build in that IC!

    Maybe the balance is to choose if to have a China popping up 3 inf/turn or India popping out 3 inf or 3 tanks? And if the Americans have an offensive Pacific strategy, the Japanese could be stopped from capturing both China and India (?).


  • no need to protect TRS at Borneo since the Australian navy only reaches New Guinea sea zone.

    How can you tell from the picture. It looks to me like its 2 SZ away.


  • Edit: IL, bluestroke seems to be on your line as well, considering his player aid map. Well, at least it doesn’t change our strategy discussion in a wider sense. What do you think of taking Burma on turn 1, as per my idea above?


  • I will address all of this tonight. too busy now


  • i realize that now many people have considered asia as a big play ground lets not lose the topic asia is only as important as japan wants it to be if gb makes 1 then japan doesnt care then gb wasted mony+ only good if d-day is well past and atomic bombs are coming….
    so asia has to wait for japan ok


  • I like to get at Burma, but id rather take the extra Chinese territory, because it would reduce the Chinese player to 3 territories and thus only get 1 infantry, so i get another infantry killed by taking the Chinese. Id set up both Burma and India for J2. How would you change the attacks to get burma? You know the fighter must go and you need the transports for the islands so you cant use the FIC infantry for burma.


  • 2 options just use planz with inf u got there and inf from islands or forgetting about it india is tempting but if u play with the same players surprise em with ignoring it and makeing them wasteing mony?

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